Resident Evil: Deadly Silence
Resident Evil: Deadly Silence
Resident Evil: Deadly Silence, développé par Capcom Production Studio 4 et édité par Virgin Interactive Entertainment et Capcom, est sorti sur Nintendo DS le 19 janvier 2006. Il s'agit d'une version améliorée du Resident Evil original, conçue pour commémorer le dixième anniversaire de la série. Le titre exploite les écrans dual et tactiles de la console : un écran affiche une carte de manoir, tandis que l'écran tactile permet d'ouvrir des serrures ou, dans un mode à la première personne ajouté, de repousser les morts-vivants. Le jeu propose également un mode multijoueur sans fil jusqu'à quatre participants avec deux modes distincts, et il est classé dans les genres tir et aventure. L'intrigue, située le 24 juillet 1998, suit l'équipe S.T.A.R.S. de la police de Raccoon City envoyée retrouver l'équipe Bravo disparue, avant d'être contrainte de se réfugier dans un manoir hanté par les morts-vivants après l'attaque de chiens monstrueux et la fuite du pilote. La presse a salué l'intérêt de cette adaptation malgré des graphismes limités pour la DS, certains joueurs jugeant cette version la plus amusante du jeu original grâce à la commande tactile, tandis que d'autres ont décrit une portage soignée du titre PSone. L'agrégat de notes du titre s'établit à 60,21.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« While the game may feel a little dated, and the graphic quality is not necessarily all the Nintendo DS can offer, it is a worthy addition to anyone’s Nintendo DS library, even if this may be the fifth time you find yourself buying the 1996 original. »
« The creatures are definitely fodder for nightmares and the ambient music will assure that you don't play this game alone in the dark - instead, play it with four people alone in the dark. »
« It may not be the all-new title some were hoping for, but it's a great game worthy of bearing the Resident Evil name. [Apr 2006, p.82] »
« RE DS doesn’t score many originality points, but it doesn’t have to. RE was, and still is, a classic, and having it available in the palm of your hand is nothing to complain about. »
« The ten year old puzzles are still there, graphics are the same mostly, and you still have to use ribbons to save. On the other hand door and cutscenes can be skipped, loading in between areas is almost instantaneous, and DS frills are fun. [JPN Import] »
« As the umpteenth port it can’t score as highly as original and exclusive DS titles, but as a handheld survival/horror game it is everything I wanted. »
« Nothing is more impressive than seeing good 3D graphics on a system considered "underpowered" in that area (see also: "Panzer Dragoon" on the Sega Saturn), and you get the whole package with Deadly Silence. »
« This could be due to the age of the game, the fact that we've played it before or because the screen is so tiny, but the game isn't nearly as frightening as it used to be. »
Avis des Joueurs (Metacritic)
« unironically the best version to play the game, it's just simply the most fun »
« Eine Super Portierung des PSone Originals auf den DS. Durch die Touch Steuerung und einen extra darauf ausgelegten Modus sogar noch mit einem Extra kniff den es so nur auf dem DS gibt. Ein muss für alle Fans des Originals. »
« Old good Resident Evil. I would call it the best of other 1st chapter editions. Tanky control doesn't looks like something bad because come on that's how it works for first REs. Graphics also fine and I fine it even more attractive than on PC »
« Gioco orrendo su una console che mal pena regge solitario forse comandi brutti. »
« I hate when people complain about this game, that the controls ****, that the graphics are terrible, that the voice acting is beyond terrible. We have all heard it before, this game is a port with added features of the PS1 game Resident Evil for the Nintendo DS. What would you expect from a port? It has the same controls as the original and the game was made to celebrate the series 1st decade. This port of the game has some nice features that make playing the game so much easier. Like the knife button, now thats a handy tool so you always have one on you and it doesnt take up a space. Than there is the 180 degree turn that wasnt in the original and the live reload from RE4. These all make the game better and it doesnt take away from the nostalgia that the game delivers. Included is a new mode called Rebirth mode with new puzzles, more enemies, more ammo, and new knife battle sequences. A pretty good addition if i do say so. If your a fan of survival horror, and you understand what the game is about and how you are supposed to play it (control scheme and all) or if you played the original Resident Evil and liked it than take it with you on the DS. For those of you who dont well oh well, just dont play it. »
« For what has come out for the original DS, I think it's one of the better games. The original Resident Evil was a classic and it transfers over to the DS extremely well. Even if it's corny by today's standards, I think they were sort of trying to model it off of a B-movie seeing it sort of starts with a cheesy live action forest sequence and the lead-in to the main menu is yet another cheesy live-action sequence **** getting attacked by some unseen force. The game's mystery still works today and the fact that you actually have to think about everything you do instead of running into the action and just blasting the monsters away and running through the game in a matter of minutes is great. You actually have to think about what you pick up and what you can actually carry (you have very limited amount of inventory space). Sometimes you have to sacrifice ammo, which is essential to surviving, just to carry more items - like key items used to progress in the game. This can be very annoying, but at the same time it sort of keeps the game interesting. Sure this game has flaws, but most are for those who aren't patient. The only flaw that still annoys me to this day and always will, is the fact that you have to use an ink ribbon for each save. Ink ribbons aren't necessarily difficult to find, but they take up space in your inventory (but on the bright side, they're stackable). »