Raidbound
Raidbound
Description (IGDB)
Raidbound is a Viking-themed auto-battler with a worker placement style system. Recruit warriors, forge gear, sacrifice for power, and raid rival clans. Choose your path, build your warband, and earn glory across a mythic map of tactical choices.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
🛡️ RAIDBOUND
A Tactical Viking Auto-Battler with Roguelite Worker Placement
In Raidbound, you lead a clan of fearless Vikings through a mythic gauntlet of combat, sacrifice, and divine favor. This is no idle expedition—each decision shapes the fate of your warband.
Recruit your warriors from the Tavern, train them in the ways of battle, and prepare them for war. Infuse them with ancient runes, forge legendary weapons, or sacrifice them to strengthen the clan. Once your energy for the year is spent, you must Raid—battling another player’s clan in asynchronous auto-combat.
Between battles, travel across a living map of strategic Nodes. Each offers a different boon—or risk. The road to glory is yours to choose.
⚔️ Vikings & Combat
Each Viking joins your clan with a unique ability and one of four roles:
Raider, Warden, Berserker, or Skirmisher.
Roles create synergies—like Wardens granting bonus armor when grouped.You can equip up to 4 abilities per Viking, unlocked by infusing them with Runes.
Combat is fully automated, but strategic: Vikings attack based on speed, targeting (frontline, backline, or random), and ability loadout.Lose a Raid, and you lose a life. When you’re out—your run ends.
🧠 HERO PASSIVES & ABILITY SYNERGIES
Every run, choose from a variety of hero powers that shape your overall strategy.
Passives range from tank-saving effects to formation-breaking wildcards.
Stack buffs, status effects, and rune enhancements to create emergent combos across your Vikings.
Replay value comes from mixing heroes, drafting new powers, and discovering devastating synergy chains.
🪓 RUNE-ENHANCED CREW SYSTEM
Earn and equip powerful Runes to augment your Vikings with effects like:
Burn, poison, bleed, freeze, haste, armor, and more.
Equipment is consumable power boosts.
Build run-specific loadouts to adapt to enemy types and draft RNG.
🔁 ROGUELITE PROGRESSION LOOP
Fight through a series of PvE and PvP rounds, each more intense than the last.
Losing a PvP battle costs lives — but clever planning ensures you stay in the fight.
Each victory earns rewards and choices that evolve your strategy for the next encounter.
Runs end when all Vikings fall… or you become the top Jarl.
🗺️ CHOOSE YOUR PATH: KEY NODES
Sparring Pit – Face rival clans to earn gold and glory.
Hunting Grounds – Hunt prey to gather rations and empower future recruits.
Gold Mine – Mine ore safely… or risk it all for a greater haul.
Blacksmith – Forge weapons and armor to power up your entire warband.
Odin’s Trial – Send one Viking to receive a divine gift.
Ritual Site – Sacrifice a Viking; their strength flows into the rest of your clan.
Runesmith – Choose one of three powerful runes to permanently enhance a Viking.
Gambler’s Den – Risk any resource—gold, rations, even lives—for a chance at glory.
Voyage (Post-Demo) – Set sail to earn powerful relics, if you can brave the sea.
Thor’s Blessing – Gain extra energy to extend your journey.
Odin's Gift – Gain 2 lives when you are on your last life. Only usable once.
Mystic – Revisit previously used nodes for greater flexibility.
⚖️ Dishonor & Rerolls
When the Gods offer choices, you may not always agree.
Spend glory to reroll—but each reroll increases Dishonor, making future choices riskier and more expensive.
🛠️ KEY FEATURES
🧩 Deep tactical auto-battler with formation and cooldown-focused combat
🔥 Strategic draft system and hero-defining passive powers
🪄 Merge and manipulate Runes for customizable Viking effects
🌌 Unique Viking classes and abilities with synergy-driven gameplay
⚔️ Mix of PvE encounters and async PvP battles with ranked opponents
🛡 No microtransactions – a fully premium, progression-based experience
Will your clan survive the chaos? Or will your saga be lost in the mist? Prepare your warband. Forge your legacy. Become… Raidbound.
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
Raidbound is Released!
After months of development, tuning, and player feedback, the game is now fully launched on Steam!Thanks for all the feedback and suggestions. I tried to implement everything I could. I hope you enjoy the game and look forward to additional content and new systems in the future. For now, I rest...
Release Patch - Game we be available at 12pm EST
Patch Notes – Release VersionCore GameplayRuns were taking far too long (45–60 minutes, even longer for first-time players). Our target is 20–30 minutes, and 40–60 minutes for new players. To tighten pacing, we streamlined several node events and reduced transition times between encounters.Changes:Reduced effect durations in Odin’s Trial, Goldmine, and Hunting Grounds.Decreased load times between nodes.Overall, this removes roughly 1 minute per year during a run.Battles remain the same pace, but the time between battles is now significantly faster.New SystemsAscendWin 10 victories in a run to challenge the Jarl Leader. Defeat them to claim the throne and become the new leader until another player dethrones you.Jarl LeaderboardView the current top Jarl directly from the main menu.GlossaryAccess a full in-game database containing:All VikingsAll AbilitiesAll PassivesAll EquipmentAfter Battle ReportNew end-of-battle screen showing all Vikings and their combat stats.Node Free-for-AllStarting a new run above level 1 now unlocks most nodes immediately, giving you full freedom to choose your route and build strategy.New AbilitiesChain Lightning Strike – Chains to 2 targets for 50% damage each.Soul Harvest – Permanently gain +5 Damage, +30 Health, +30 Armor per kill.Berserker Rage – +10 Damage per attack (max 10). Resets when hit.Whirlwind Assault – Hit all enemies for 20% damage.Execution Chain – Reset cooldown on kill, chains up to 5 times.Vengeance Strike – Bonus pure damage equal to 150% of damage taken.Contagion Spreader – Spread all status effects to adjacent enemies.Phoenix Fury – Revive with 50% HP, gain Haste, deal 100 AoE fire damage.Blood Pact – Sacrifice 20% current HP to deal that as pure damage.Stat & Balance ChangesViking Stat IncreasesAll Vikings now have +25%–50% Health.All Vikings now have +30%–50% Armor.Blacksmith Armor:Easy: 2 → 4Hard: 4 → 8Synergy ReworksOld:Raiders: +10% DamageWarden: +15% ArmorSkirmisher: +1 Speed, +5% DamageBerserker: +2 SpeedNew:Raiders: +5% Damage, +5% HealthWarden: +15% Armor, +10% HealthSkirmisher: +3% Damage, +3% Health, +3% ArmorBerserker: +1 SpeedEquipment AdjustmentsSlight reduction to raw damage values.Increased Health, Armor, and added new stat bonuses.Status effect bonuses significantly increased:Healing, Shield, Regen, Haste, Slow, PoisonTooltipsFull pass on tooltip formatting and wording.Added colored highlights to clearly display key effects.FixesShop now prevents swapping Vikings by dragging onto occupied slots; an alert appears instead. (Still allows merging from shop → player inventory.)Fixed player level data not saving correctly.Duplicate Runes now return to inventory instead of being consumed.Fixed duplicate database entries when fighting non-PvP opponents.Various spelling fixes on the map and tutorial screens.Removed the “I’m Stuck” button from the Goldmine.Added SFX when applying a rune.Updated multiple passives for clarity.Tavern Relic container now scrolls when holding more than 8 relics.
Shop improvements and bug fixes
-Fixed an issue when dragging a rune or equipment onto a unit that was full and having the rune or equipment follow the unit you are dragging around.-Fixed an issue when buying a unit and dragging it ontop of another unit in your party that it wouldn't swap them. Now it will sell the unit you overlap with and swap it.-Disabled the ease in animation when buying and swapping units. This was causing an error to happen where the unit would get stuck in an invalid state.-Fixed an issue where you drag your unit out of the grid to try to swap the unit with another causing it to get in a stuck state.-Fixed an issue where runes and equipment wouldn't swap.-Remove the right click buy option. This was only meant for testing.-Removed animation when a unit snaps back to the grid.Thanks to everyone who submitted bug reports and thanks to andraxxusbear for the detailed report as well.