PixelJunk: 4am

61 /100
15 mai 2012

PixelJunk: 4am, développé par Q-Games Ltd. et édité par Sony Computer Entertainment, est sorti le 15 mai 2012 sur PlayStation 3. Issu de l'univers de l'artiste et musicien Baiyon, ce titre de genres musique et indépendant marque une rupture avec les précédents jeux PixelJunk en confiant au joueur le pouvoir de création via le PlayStation Move et un Virtual Audio Canvas. L'utilisateur peut mixer des pistes, expérimenter avec des effets audio, peindre avec le son dans un espace 3D et diffuser ses performances en direct sur le PlayStation Network, le tout pouvant servir de visualiseur pour sa propre musique ou en session à deux joueurs. La presse a salué une expérience unique portée par des visuels assortis, tout en relevant que certains y voyaient moins un jeu qu'une expérience de réseau social ou un instrument musical personnel. L'agrégat de notes du titre s'établit à 61,00.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Games Master UK 88/100

« It may not be for music-making purists, but the matching visuals add to a unique experience, the fruits of which can be broadcast live across PSN. [Aug 2012, p.79] »

GamingXP 72/100

« PixelJunk 4am isn't a game, it's more like a social network experiment. That's a gift and a curse at the same time: All depends on the music you're playing or listening to. If you like it, everything's great, but if you can't stand the beats, you'll go offline in a jiffy. It's so creative and there sure are a lot of options, however, your mileage may vary so much that it isn't possible to predict if players will actually love the game. »

PlayStation LifeStyle 70/100

« The game offers stress-free, relaxing gameplay that allows its users to be as creative as they'd like to be. Although PixelJunk 4am may have a lack of traditional game elements, that same lack of traditional game elements is what makes it great and one of the most fascinating and intuitive experiences available for PlayStation Move. »

Push Square 70/100

« PixelJunk 4am is a really ambitious package that provides some of the best implementation of the PlayStation Move controller to date. Those with a passing interest in music production will get a lot of entertainment, but it's important to note that the unrestricted design makes it more of a tool than a game. Some control niggles limit what is feasibly possible, and the quality of the samples isn't always great, but the ability to perform live over the PlayStation Network is one of the most exhilarating and innovative ideas to grace the platform in years. »

Game Revolution 70/100

« PixelJunk 4am is a wonderfully stimulating experiment, but it's not for everyone. »

PSX Extreme 70/100

« This lets you invent and create with a variety of intriguing tunes, and the Move compatibility makes it feel that much more involving and dynamic. It just lacks some punch as there is no real competition, and the production feels less robust than past entries in this well-received and popular series. »

Eurogamer Sweden 70/100

« Q-Games latest release, PixelJunk 4am, is a masterfully crafted visual music painting tool. At best, it's an interesting experiment, meant for chilling out on the sofa. At worst, it's just a tech demo. Baiyons music is good and well suited for the activities, but buyer beware – it's nowhere near a game. »

Playstation: The Official Magazine (US) 70/100

« Unquestionably a niche title, 4am's a cool experiment that those who crave something different can easily get lost in. [Aug 2012, p.83] »

Avis des Joueurs (Metacritic)

spawnpointblog 9/10

« Over the years Iâ »

Tony_342 8/10

« PixelJunk 4am isn't a game. It is an instrument; a music tool; your own personal night club in your living room where you are the DJ. For those who actually have a deeper appreciation than most for music, this is for you. If you're like me, and you walk around all day tapping your fingers on things, humming your own made up little beats and tunes, 4am gives you a creative outlet the likes of which you've never seen (or heard) before. It's simple enough (with a great tutorial) to easily get into, but complex enough that you may be amazed at what some people are already doing with it. It really is amazing how I'll think to myself, "It's midnight. I think I'll play 4am for 30 minutes or so," and the next thing I know, I'm actually playing PixelJunk 4am at...4am. »

darkwraith 8/10

« Pixel junk 4am, a virtual sound canvas, music visualiser and viewer. The viewer or 4am listening channel is free on psn with the option too upgrade too the playable version if you like what you see and hear. This is one of the few times the move has been used to try something experimental with the 1.1 ratio 3d control capabilities of the move. And suceeds in providing a new interactive music media. Tumble used the moves 3d controls quite well but 4am raises the bar on what can be achieved with the move if you put your mind too it. Overall 4am does what it promises and delivers on its sound canvas premise were you can alter pitch and reverb by either a left or right swipe of the move. push the move towards the screen alters reverb, grab a sound from the four corners top centre and so on and drop them into the mix add a grabbed beat and loop it too repeat at will. And you begin too get the idea for the price the content of 6songs with different sets is enough for now hope too see some extra trx as dlc. The original songs Baiyou has made are multi-layered so become almost anything you want slow deep sounds or fast and high pitched its youre choice although some samples can be difficult too mix at first. A better tutorial or online manual would also be an improvement. Overall very good as they say weve give you the tools now show us what you can do. pixel junks best so far. »

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