O.U.T.T.
Description (IGDB)
O.U.T.T. is a Turn-Based Puzzle Adventure set in São Paulo, 22nd century. In a Soul Punk story, as Flavia, an ingenious psy-scientist, you must use your wits to unveil the source of those evil doings on this deep narrative, puzzle game.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Sao Paulo, 22nd century, technology has merged with concepts that would be considered magic in our time. This breakthrough could greatly increase quality of life and the lifespan of the population. However, after starting the human trials a few people starting developing strange and severe side effects from an unknown source that can even be responsible for their deaths. Is there someone behind it? What is their agenda? Will you be able to uncover what is behind this? Can you stop it?
O.U.T.T. is a 3D turn-based puzzle-adventure game with a deep narrative, multiple endings, challenging puzzles with a retro futuristic cyber soulpunk aesthetic in a pre-dystopic future.
Beware the enemies
Defeat or escape several enemies with different behaviors including extra planar entities.
Challenging puzzles
Use lever, buttons, light emitters, mirrors and sensor, and even hack computers with a 3D tetris-like game to get your way around the levels.
Deep narrative with multiple endings
All interactions are meaningful and can change a future outcome in the game that unfolds each level and on the comic-style cutscenes.
Key features:
Multilayered puzzle for challenging yet fair levels;,
Rich narrative with multiple endings;,
Several kinds of enemies, including extra planar entities;,
Highlight mode to help the player understand the puzzle easier that que be tuned on and off with one button.,
Play at your own pace.
Avis des joueurs Steam
Mises à jour et Actualités
🚨 Update: Controls Improvements + Final Polish Feedback
Hey everyone!We’ve just released an update focused on improving controls and overall game feel 🎮This game takes inspiration from Lara Croft GO, Hitman GO, and Deus Ex GO, so getting that clean, responsive, and readable interaction is extremely important to us.In this update, we’ve:Improved movement responsivenessRefined input precisionSmoothed out puzzle interactionsWe’re now in the final stretch before release, and we’d love your help to validate these improvements.👉 If you try the game, let us know:Do the controls feel smooth and reliable?Is anything confusing or unintuitive?Are interactions behaving the way you expect?Your feedback helps us make sure everything feels right before launch.And if you like where the game is heading, don’t forget to wishlist — it really helps with visibility 🙏Thanks for being part of this final stretch!