Morphies Law
Morphies Law, développé et édité par Cosmoscope, est un jeu de tir indépendant disponible depuis le 20 août 2018 sur PC et Nintendo Switch. Le titre repose sur une mécanique de base simple : lorsqu'un joueur est touché par une arme, la masse du membre touché est transférée au membre correspondant de l'attaquant, ce qui fait grandir les joueurs habiles et rétrécir les débutants. Cette loi de la masse permet d'équilibrer les parties en rendant les joueurs expérimentés grandes et faciles à viser, tandis que les novices deviennent de petites cibles difficiles à atteindre, le corps des robots pouvant voir chacune de ses huit parties évoluer individuellement. Le jeu propose des plugins par partie du corps, la création d'armes via des composants débloquables, des modes de jeu et des cartes liés à la masse, ainsi que la personnalisation des Morphies et le crossplay avec le Switch.
L'accueil critique a souligné le caractère novateur du système de taille variable, même si la presse comme Nintenderos a noté que le jeu « est très innovant, mais a besoin de plus de choses », et Nintendo Life a estimé que son « truc de décalage de masse a de la patte » tout en lui reprochant de manquer de l'ampleur de certains concurrents. Du côté des joueurs, certains regrettent sur Metacritic que le lobby en ligne soit déserté ou décrient un déséquilibre des armes et des hitboxes, tandis qu'un avis positif sur Steam présente le titre comme un jeu d'arène 3v3 en TPS misant sur le côté fun et décalé. L'index d'évaluation agrégé du jeu s'établit à 60,00 et son prix est de 7,99 euros.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Morphies Law is a game in which size does matter. We can say that it is very innovative, but it needs more things. Not only in a specific part, but in everything in general. We could say that the game has left us wanting more. »
« While Morphies Law lacks the grandeur of Splatoon 2 and the F2P gratification of Fortnite, there’s no denying that its mass-shifting gimmick has legs - giant ones, at that. It just needs the right kind of post-launch TLC from its developer and some smart adjustments to both net code and player progression. With added gyro controls making the most of those Joy-Cons (should you want to gather mass via motion controls) and support for local play with up to eight players (as opposed to online's four), this indie shooter has the potential to grow into a genuine sleeper hit. »
« Morphies Law is the rare multiplayer game these days where the offline mode is the vastly superior option. While one may be able to recommend the game based on solo strength alone, the online issues need TLC. But even outside of that, a small number of equally small maps hinders what is otherwise a unique premise that has the potential for a fun and insane shooter with a ton of customization options. There’s enjoyment to still be had here, but you may be wishing for the game to morph into something better. »
« If not for light content and clunky online, Morphies Law would stand out on the Switch indie scene. Offline, the unique size-changing gameplay works very well and the available maps and modes are encouraging. The game will be much easier to recommend if online stability and more content are ever added via DLC in the future. In the meantime, though, if you have several Switch-owning friends who can get together for some download play, or if you just really want to run around with misshapen offline bots, then Morphies Law may be a worthy addition to your library. »
« Morphies Law stands out for its concept which is more than worthy of the player's attention. Featuring a fun and original gameplay and free of any microtransactions, Morphies Law brings forth an enjoyable multiplayer experience for up to eight players. Where it fails to impress is on the amount of content (or lack thereof) and limitations on its multiplayer component, which harm the game's long term potential. »
« All in all, I just didn’t really have fun playing Morphie’s Law, which is a real shame. The great amount of detail that went into the design and aesthetic is phenomenal, with beautiful visuals and a killer soundtrack to boot. Unfortunately the gameplay just doesn’t live up to the rest, and even the premise doesn’t ever really feel more than a novelty. A future update could potentially fix a lot of these issues, but as it stands I have a hard time recommending Morphie’s Law. »
« Morphie's Law is not without its good points. The game does run pretty well and the cosmetic customisation options do offer enough flexibility to make a unique dummy. What is worse than having to endure matches of Morphie's Law, though, is how its balanced since having to buy anything with the in-game currency takes an absurd amount of time to accrue. Just stick to Splatoon 2 and its DLC. »
« Seeing the lack of variety in the design of these is one way [Morphies Law] falls short of the games that inspired it. »
Avis des Joueurs (Metacritic)
« It had a good potential, recently I tried to play online and the lobby is just dead. »
« Game is **** even after the recent update on 7-30-19.. guns are horribly unbalanced, hit boxes are crap, you glitch out or just plain freeze in place every other 2-3mins, the jet pack is super choppy and cuts frame rate in half when in use. Also it's dead as hell... keep running into the same 2 guys in lobby, then it's just you and an ai crap fest save you're money their are 1million x better games out there! »
« It’s definitely fun. The game has improved after the last update. No current online multiplayer issues. There is a good online base and it’s very addictive. A Switch console exclusive that needs to be played at least once! »
« "Morphies Law: Remorphed” Reviewed by: Elias S. Lutes Publisher: Cosmoscope Developer: Cosmoscope GmbH Platform: Switch, Steam Morphies Law released last year to less-than-favorable reviews, citing bugs and terrible AI along with bad match-making. In the same vein as a Phoenix rising from the ashes, Morphies Law has come back with a vengeance, fixing issues that alienated the player base and allowing crossplay over dedicated servers with the newly launched Steam version of the game. This means that matches are not only plentiful, but they’re more stable than ever. The gimmick of the game is “mass transferring,” and as you shoot an enemy, the body part you shot gets smaller, while it increases in size on your own player character. This often has hilarious results — your screen will at times be filled with hulking sugar skull kids with tiny heads, and it’s honestly pretty amazing. The matches are in a similar format to Splatoon: 4v4 battles with customizable abilities you can set to your character in the form of “plugins” to your robot instead of clothing. This type of customization really allows you to tailor your gameplay and provides a lot of enjoyment. Morphies Law: Remorphed is a great example of a developer doing their best to improve upon their work, and if you slept on this the first time around, now is a good time to jump onboard. Pros: - Great visual aesthetic - Plenty to keep you engaged between matches - Free demo that allows you to keep playing after it expires. Cons: - It can be really annoying to try and hit tiny players. Overall: 8.5/10 This re-release has done a wonderful job cleaning up and improving itself. The unique aesthetic and fun, quick gameplay make this a worthy entry for FPS fans. »
« i liked it. It was very creative, and the problems it has seem like problems that canbe fixed easily »
« Morphies Law is a fresh idea for the online shooter genre, but unfortunately it fails to properly execute the brilliant ideas it introduces. This game plays in a way somewhat similar to HALO and Splatoon with the way that shooting works, with the behind the back shooting from Splatoon and the recoil from HALO. Something unique about how it plays is that it has unlimited ammo on main weapons, so instead of reloading you just have to wait for a brief period of time after every shot that serves as a cool down period. The sub weapons work in a slightly different way, and each one varies slightly from the other. Some just let you shoot at whatever speed you feel comfortable with, while others shoot at set time intervals, All sub weapons have a recharge time. There's also something called "plug-ins", which serve as a special ability that recharges over time and will be filled upon dying. These can be used to either enhance movement, save allies, or kill enemies. Finally, there are also the "ultramorphs", which serve as a super attack you can use for the ultimate offense or the ultimate defense. You get 20 seconds in which you can try to kill enemies or protect teammates, depending on the situation. This insane ability takes a long time to power up, depending on how much damage you do to enemies. This also will have half of it's bar lost if you die. Overall, the game mechanics get a 9/10. This game has a unique gimmick in which you can shoot any part of your enemies body, and the part you hit will grow on you while shrinking on them. This is an incredibly creative idea, and overall it was executed very well. The part of the body that increases will also increase your abilities. For example, the chest corresponds to your health and your head is linked to how fast you take mass from other players. This gimmick also pairs with the plug-ins that were mentioned earlier. There is a plug-in for each body part, and the plug-ins strength will augment as it's connected part grows. The creativity gets a flawless 10/10. The graphics of the game are pretty good, they can look a little rough at times but overall they weren't noticeably bad. The graphics get a 3.5/5 (weighted less as graphics don't matter as much.) Alright, so now comes the part of the review that gives this game a lower score. The gameplay unfortunately is very lacking, especially when compared to games such as paladins and fortnite. The first issue would have to be the online connection issues. After trying for 10 minutes, many users have been unable to successfully connect to a match online. For those who have connected, there have been many issues such as extreme lag, a glitch where it becomes a 5v3 match, and overall glitchy gameplay on all of the maps. There's also the problems with the bot AI, where increasing or decreasing the difficulty doesn't do much for their difficulty. Sometimes they happen to play well, and sometimes they are laughably easy. Sometimes the AI don't even understand the true objective of the gamemode you are playing. The gameplay isn't all bad fortunately, as the game runs mostly smooth while playing locally or offline. There are also a good enough variety of gamemodes, with a capture the flag mode, a normal match mode, and a original mode where you steal mass form the other teams avatar and bring it to your own. Overall, this means that the gameplay gets a 3/10. The final thing to go over would have to be the extra features. The controls have an option for motion controls, and also the ability to enable and disable plug-ins. When making your own match, you can increase/decrease the health and morph rate of everyone who is playing. There are a variety of skins available using the in-game currency, which you earn by playing matches. However, the amount of currency gained per match is very underwhelming so it is nearly impossible to even afford anything. There is a custom weapon make, where you combine the main and sub weapons in whichever combination you want. This section would have to get a 4/5, as the lack of currency gained per match leaves much to be desired. Mechanics: 9/10 Creativity: 10/10 Graphics: 3.5/5 (Weighted 1/2) Gameplay: 3/10 Extra Features: 4/5 (Weighted 1/2) ------------------------------------------------- Total Score: 29.5/40 (Roughly 7/10 or 73/100) *If the game gets any updates that improve any of what I mentioned I will come back and re-review that section. »
« I feel this $19.99 game going to be underrated by Critics, Yes i experienced some lag and in a few minutes the Devs acknowledged the problem and working on making the game a smoother experience, i think they didn't expect so many people to buy it right out the gate so on first day it had problems. With all that said the game is a unique take on the genre and it delivers some laughs. The game has alot of customization which i enjoy messing with and the maps look great with lots of moving parts to give it a different feel. My personal favorite is the map with the red and blue morphie Avatar are holding this boat, these avatars grows and shrinks depending on who is winning, so the boat which is the map is always tilting on way or the other even back and forth. The game modes are pretty fun and a different take on previous game modes offered on other games in this genre with some being super unique as well. In a oversaturated market this is a breathe of fresh air and i welcome that. This game does has some flaws. Of course the lag part is a flaw, but can be fixed.spawn camping is also a problem people has complain about but i know how to get around it. I kinda wish you can get your friends in the game and be on the same team as well, you can play together but might not be on the same team right now. This is a fun indie title that i recommend picking up. It isn't perfect but it is a good fun time. »
« At this point in time, the game is a mess. Laggy, unstable and broken. The Player Avatar stutters and jitters when they come in contact with moving parts of the stage or stage traps. The game lags like hell. Being hit gives only very lackluster feedback, which in combination with the lag makes it impossible to react appropriately against enemies from the flanks or the side. The weapons feel weak and dodgy and the game has on overall amateurish feel to it. It just seems cobbled together, unfinished more akin to an early access game. While the Idea is nice and the game has a certain charm, the flaws are just to much for me. Can't recommend. »