Medal of Honor: Heroes
Medal of Honor: Heroes
Medal of Honor: Heroes est un jeu de tir à la première personne se déroulant pendant la Seconde Guerre mondiale, sorti le 23 octobre 2006 sur PlayStation Portable. Neuvième volet de la série Medal of Honor, il a été développé par Team Fusion et édité par Electronic Arts, avec une contribution d’EA Canada. Le jeu mêle des phases de tir à des éléments de stratégie.
L’aventure principale peut être bouclée en environ deux heures et demie, tandis qu’une exploration complète atteint les quatre heures et demie. L’accueil critique s’est révélé partagé : Pure Magazine UK a salué « le meilleur tireur disponible pour la PSP », tandis qu’AtomicGamer a déploré une expérience « fade » sur la plateforme, jugeant les combats ennuyeux mais le multijoueur séduisant. Du côté des joueurs sur Metacritic, certains apprécient un jeu de tir correct pour la console, notant une intelligence artificielle parfois agressive, et d’autres le considèrent comme un classique, tout en estimant sa suite supérieure sur le plan narratif. Le jeu obtient un score agrégé de 60.08.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The best shooter available for the PSP and the multiplayer makes it even more appealing. »
« Medal of Honor: Heroes delivers a lackluster WW2 experience on the PSP platform. It's got boring combat and some dull missions, but the multiplayer is definitely worth a try if you love online gaming on your PSP. »
« It retains the intensity of WWII firefights while streamlining the whole experience for mobile audiences. It loses a little bit of depth in the process, but what it lacks in complexity it makes up in rewarding action and classy presentation. »
« Despite some ugly flaws, however, Medal of Honor Heroes manages to fulfill the PSP's promise of delivering a console-level experience in a portable medium. [Dec. 2006, p.132] »
« Easily one of the best portable remakes on the PSP. The single player game is entertaining, and the multiplayer options are remarkable. »
« Even though it's not quite a stunner, Heroes is an engaging and interesting addition to the PSP's expanding library. »
« No objectives, no friendly troops wandering into your line of sight, just furious man-maiming gameplay. Sweet. [Christmas 2006, p.88] »
« Medal of Honor Heroes proves that a good, albeit extremely short, first-person shooter can be done on the PSP. »
Avis des Joueurs (Metacritic)
« nice fps PSP game, so medal of honor heroes first one is good but enemy ai are aggression but sometimes unfair reaction rather than intelligent tactical maneuvering »
« nice fps game for the psp i find the second one much better because of the story but this one its a classic. »
« Lo provato sul emulatore della PSP e decente come gioco niente da aggiungere altro. »
« I imagine that when this game was released back in 2006, it was an amazing sight to witness. An fps of console caliber simplified for the psp to take on the go must have been incredible. However, in 2020, playing this game is clunky and awkward. Using the face buttons instead of sticks to control where the character looks feels wrong and makes reaction time longer than it should be for an fps game. I understand that this is a limitation due to the hardware and that the game autolocks on enemies to help alleviate this, but it is still a very annoying and large problem nonetheless. In general, the gunplay, sound design, models, and hit detection were all pretty great all things considered. The campaign is extremely short being only around 2 hours long. Honestly, I was expecting the game to be around this length, and I was looking for a short experience, so I got what I wanted, but I do not think it would have been worth the money just for the campaign when it was released. Getting gold medals in campaign is a rather arduous task, as you are forced to be very accurate and kill many enemies. By simply having an apathetic attitude towards this system, not caring about which medal one receives, I found myself having more fun. Fortunately, there is also skirmish mode which pits the player against a chosen number of ai bots under a certain time limit. I think this mode is interesting, but there isn't really any motivation to complete it besides earning gold medals for each map. There would have been a greater incentive to play this mode if it gave the player some kind of a reward like new guns or outfits. The multiplayer is essentially the same as the skirmish mode, but instead of bots, there are other human players. I can't accurately give my thoughts on this mode as the servers were shutdown long ago, but based on the YouTube comments I read on videos about the game, it was a blast. In general though, I just don't feel like fps games were meant to be played without twin sticks or a mouse and keyboard. Playing fps games using those control schemes feels natural, like I'm controlling a mobile person, but when I play this, it feels like I'm controlling an oblivious slow-moving vehicle. The game is not bad by any means, but it's just not that great either. I think my level of fun peaked at about the third mission. The psp just has a lot better titles to offer, and unless someone really wants to play a tank-like handheld-fps, I would not consider this one. »
« Disclaimer: I played this game on a PS Vita, meaning I had a second analog stick, so my experience with the game would be quite different than someone who played it on a PSP using the face buttons. With that said, I was quite impressed with the control features of the game. The ability to sprint, quick-look around, and lean around corners or a defilade to aim were noteworthy additions in the control functionality of the game. The graphics still hold up quite well, the sound is excellent, and the music is also very well done. I’ve played three World War 2 FPS PSP games, Call of Duty and this game’s sequel being the other two, and Medal of Honor: Heroes is my favorite. I like the level design in that it’s almost open-world’ish in how you experience each mission. In other words, you have the freedom to choose which objectives you do and when and how you go about achieving them. The other two games I mentioned are more of an “on-rails” experience. I also enjoyed having the primary and secondary objectives listed on the map, something this game’s sequel failed to do (there are no secondary objectives shown on the map…you don’t even know what they are; you just have to stumble across them). But not so here. This missions are varied enough to keep you coming back for more and the game doesn’t frustrate you along the way. I can’t speak to the multiplayer experience since the servers are long since closed, but, from what I understand, the experience was phenomenal. Still, one of the highlights of this game is the Skirmish mode, where you can choose to have a battle royale with 1 to 16 AI bots on the various levels you’ve unlocked as you’ve beaten them in the Campaign mode. Oddly, this feature is absent from the sequel for some reason. I came straight from Call of Duty: Roads to Victory (and, before that, Call of Duty 3 on the PS2), so I was skeptical of how Medal of Honor: Heroes would stack up. It not only stacked up, but it was a better, more enjoyable experience, so much so that I went out and bought Medal of Honor: Frontlines for the PS2 once I finished the game. I still fire Heroes up to play the Skirmish mode if I’m in the mood for some shotgun-to-the-face action! It’s a great game and possibly the best FPS on the PSP… »
« One of the best games for PSP, very enjoyable, good graphics, good online multiplayer, good story, good controls, and great maps. »
« I'll be honest, I didn't expect too much from Medal of Honor: Heroes, given its PSP exclusivity, a system which isn't highly renowned for its library of first person shooters. I expected both a sub-par MoH and a sub-par FPS experience all the same, given the limited rendering capabilities of the system, as well as its limited available inputs, compared to a typical controller. Despite all of this, I'm glad went and gave it a go, because considering the PSP's limitations, Medal of Honor: Heroes is a very solid FPS, which utilises the control scheme of the PSP rather well, looks decent (but not groundbreaking, even for the PSP), sounds good (especially the opening music theme) and feels satisfying gameplay-wise. I can't comment on the multiplayer aspect, which, as of March 2018, I'm certain is totally inactive, but regarding single-player content, for a portable title, there is enough to do. Heroes has a campaign which takes you through 3 operations, in Italy, the Netherlands and Belgium, which is standard of previous MoH games, but is relatively short, and not too deep. You can get through it in a few hours. There's a Skirmish mode also, allowing you to play a Deathmatch against a user-defined number of bots on any of the maps unlocked by reaching specific missions in the campaign, which is good fun for killing time on the go. My only major gripe with the game is the unconventional controls, which in themselves I can't be too critical, since it makes the best out of the limited button scheme of the PSP. But things like moving and reloading, which is mapped to the left d-button, can become uncomfortable in prolonged play session. But, aside from that, as a Medal of Honor game, it's alright, but as a portable FPS, it's probably the best you can get on the system. Verdict: If you have a PSP, and are looking for a decent FPS on the system, this is a great start! Plus, the game shouldn't be too expensive, maybe €5, so give it a go! »
« Medal of Honor is largely a series where the actual quality is severely blurred by nostalgia - after all it's an important part of FPS history and full of memorable terrifically scored triumphs. I'll make a bold claim, that only a few of the MoH games are terribly good, or still hold up today. Chief among those few is European Assault, a game that harmoniously blends the cinematic grandeur of the previous installments with open non-linear battlefields; implements innovative mechanics like aim tilt that compliment the slower pace of gunplay and masterfully balances full mission failure with a careful offering of resources and tools (squad management, adrenaline, medkits, revives etc..) all while packing in satisfying action, success reward and diverse objectives. I say this because Medal of Honor Heroes, while one of a handful of games that seems to reuse at least some of the assets from European Assault, is probably the most like it in the best ways - but it's also a 'fun sized' iteration of the formula, scaled back in many considerable ways. Perhaps the reason it's as good as it is has something to do with being an exclusive, the implication being a more than modest developer effort. First off, considering the size of the maps the textures and geometry hold up remarkably well. Gun models look excellent through iron sights, art direction is stellar, huge numbers of enemies populate the environments and explosions occur with no hitch in performance. Next... while missions are short, and relegated to 3 relatively brief campaigns (featuring reoccuring franchise protagonists) and laid out not totally unlike objective based deathmatches - they are certainly fun, engaging, challenging and pack a punch. Maps are open after all, with the order you approach tasks, secondary and primary being up to you entirely. Prepare to be assaulted from multiple directions if you make any footholds. Squadplay is partially intact, interaction is limited probably because of limited inputs but they are there, (which is great) and can both kill and be killed. They'll tail you haphazardly however and putting your allies in harm's way means for the most part tackling the mission on your own afterward. Missions are shorter though, generally 5-15 minutes so the absence of revives, checkpoints, adrenaline mode and heavy squad interaction aren't really consequential and make it all the more rewarding in a smaller package. Aim tilting is intact, and ammo is scarce enough to promote improvisation, variety and careful use. There are random health drops but personal medkits are limited so skilled progression through a map is monumental. Separate from the campaign is a wonderful skirmish mode where you are free to orchestrate offline free for alls, choose your loadout, outfit and dial the number of bots up to 16. It's less theatrical than its big home console brother releases, but that's to be expected. There are some black and white cutscenes and light narration to help pace the single player along. Multiplayer is no longer playable, but was great for its time. Controls are excellent. Mission ranking and stat tracking add a lot replayability. A great package overall and probably the best FPS on a console where developers infamously struggled to make shooters work. »