MechWarrior Online
MechWarrior Online
MechWarrior Online est une simulation de véhicules free-to-play développée par Piranha Games et publiée par Infinite Game Publishing, sortie officiellement le 17 septembre 2013 sur PC (Microsoft Windows). Propulsé par le CryEngine 3, le titre s'inscrit dans l'univers étendu de BattleTech et propose une expérience de tir tactique en ligne où les champs de bataille du 31e siècle sont dominés par des unités mécanisées puissantes, les BattleMechs. Le joueur y incarne un MechWarrior d'élite luttant pour la suprématie galactique, le jeu nécessitant une connexion permanente pour fonctionner.
Le cœur de l'expérience repose sur l'acquisition et la personnalisation d'un hangar de BattleMechs. Les nouveaux venus disposent immédiatement de seize machines préconfigurées, tandis que la progression, via l'obtention de monnaie et d'expérience en jeu, permet d'acheter et de configurer ses propres appareils, débloquant compétences, équipements et apparence. Le contenu est rythmé par des événements mensuels offrant des récompenses supplémentaires. Côté modes de jeu, le Quickplay propose des affrontements rapides en équipe sur plus d'une dizaine de cartes et plusieurs modes, tandis que le Faction Play engage les joueurs dans des campagnes prolongées pour le contrôle de planètes au nom de leur faction choisie, avec des decks de quatre Mechs. Une file d'événements propose des règles spéciales, comme les week-ends Solaris en duels ou des modificateurs de gameplay, complétée par la possibilité de créer des parties privées.
L'accueil critique et public s'avère contrasté, reflété par une note agrégée de 80,20. La presse spécialisée a salué la profondeur stratégique et le gameplay de combat, IGN Italia qualifiant l'opus de « nice gameplay and deep strategy » tout en regrettant l'absence totale de contenu solo, et PC Gamer le jugeant « slightly overpriced » mais « worthy successor » qui « nails the important part: combat ». Du côté des joueurs, les avis divergent fortement : certains dénoncent un jeu « broken » truffé de problèmes techniques, notamment des tirs ennemis sans ligne de vue ou des erreurs de connexion récurrentes (error 66) empêchant l'accès aux parties, tandis que d'autres reconnaissent la qualité de la physique et du moteur tiers, tout en critiquant la gestion des systèmes annexes.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content. »
« Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat. »
« Piranha has long promised that “community warfare” will address this lack of endgame, but that feature has been delayed so often that it’s hard to be sure if it’s ever coming out. It’s a bit of a shame that there’s so little reason to keep at MechWarrior Online. The matches themselves are fun–and as it is free-to-play, there’s no barrier to entry–but without any form of metagame it’s hard to stay engaged. »
« Once you get the hang of it all, the strategic combat and its required pre-game build strategy and in-game adaptivity is fun, but don’t expect to master its tricky team-based combat and overwhelming upgrade system without a serious commitment. »
« What the game has in single match entertainment, it lacks in overall cohesiveness and reasons for playing long term. It clearly has the potential to be much more than what it currently is, but that potential has yet to be reached. »
« MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun. »
« MechWarrior Online is a smart game burdened by free-to-play annoyances and unfortunately lacking in things to do outside straightforward combat. The grind of match after match eventually erodes your enthusiasm as you start to wonder what it’s all for. Considering MechWarrior has a rich history to draw from, it’s hard not to feel like something’s missing when you find yourself in an endless arena. »
« If the game had made better use of its assets and given us a reason to care about more than the fleeting pleasures of customization and combat, it might be worth enduring the currency grind. As it is, like its strongest mechs, it runs out of power far too fast. »
Avis des Joueurs (Metacritic)
« Game is broken like everything else being made. Enemies can hit you when they CANNOT SEE YOU. Take this piece of **** game down and burn it. Mechwarrior 5 Mercenaries, and Clans is better than this piece of crap game. They screwed up the Gauss Rifles (2 shots should disable a light mech....NOPE!, barely any damage at all. The Machine Guns are over powered and can chew through armor in about 5 seconds. If I could give this POS game a negative review, I WOULD! »
« The physics and actual gameplay of the game r good due to a quality 3rd party game engine (cryengine i believe). However the nuts and bolts that have been done by the company PGI miss the mark entirely, Firstly instead of random grouping when joining, the game rigs the grouping based on previous individuals game results. This however is deeply flawed resulting in ridiculously one sided games very frequently. In regular game play it's 12 men per side, 24 total and far too many games end in 12-0 or similar results. This takes away from the enjoyment and penalizes the veteren players as they are often paired with much lesser accomplished players and end up getting wiped out in a regular pug. Conversely you can join with groups of up to 4 players further rigging the outcomes. If a veteren player takes in a new mech robot that hasn't been fully leveled up and or lesser than the robot they had previously had good results with, the game does not take this into account. Making it much more difficult to level the mech up. This has been mentioned constantly since the game was released and they still heven't gotten it right. They would have much better success with random groups. Period. Or at least have a separate option to play entirely random games(no group drops no psr) . Next is the Mechlab UI. The place where you do all your robot configurations among other things. It's ridiculously counter intuitive and unnecessarily tedious. For example from the main menu it takes at least 9 to 10 mouse clicks on various tabs and buttons to assign one skill point to a new unleveled mech. Once you click save, it automatically and ridiculously kicks you back to the main menu instead of leaving you in the tab you are in, forcing you to go through the whole routine again if you fogotten something or wanted to continue to evaluate the robot you were working on. Horribly conceived. Next is the text chat. Again ridiculously clunky and cryptic. Amateur hour here. You have to press different buttons to talk with either just your team or all players in game. This would be fine except it doesn't work this way if you are dead and want to continue to chat. Then it defaults to all chat. This would probably be acceptable except if you die while texting or are texting in transition between game lobby and game starting your message is cut off resulting in unintelligable portions of messages being sent. Horrible! This hasn't been addressed since day one, near 10years. Another thing is the banning of certain names. For some reason this company doesn't like the word "NOOB". If you've been found to have this word in any portion of your player name, for example Noobboy or Canadiannooby etc the company unilaterally bans your name and turns it into its generic "mechwarriorxxxxxx". I can't remember when I've ever seen something more anal or ridiculous with a company. The game population has dwindled to a shadow of what it once was due to all of the reasons stated above as well as others. They were and are too slow to respond to the majority of paying customers and the exodus was the result. When people became impatient and discontent the company blamed those individuals for the migration instead of immediatley understanding that people were trying to help. They ended up alienating and making their base estranged. Only themselves to blame. With the state of this game now I can only conclude that the people responsible for this company have coddled to a very narrow quirky few that are ridiculously rigid and live in a bubble. I would give the game a 7 for gameplay but I give it a 0 due to all the things that detract from it and how quickly they make the game get old. Lastly the game is what 10 years old **** it still has bugs with players getting randomly disconnected. They try to relog quickly to find that while they were rebooting the game they've been killed. They receive a time penalty because they left the game prematurely and they receive no rewards. There's no excuse for this epic a failure to resolve issues that have been there forever. At least none they've given that rings true. »
« Great game! I really enjoy shooting other people mechs. The gameplay is great, Making and building our mech is fantastic! you can change a lot of aspects of your mech! like armor, engine, ammo, heat and jump jets and more. Grahpics are good. like the mech and their cockpit is good. You got an startup animation which i enjoy watching everytime i go and play. It feels like the negative reviews are botted. But keep in mind that most of them are old. like from the 2012 to 2018 era and the game is not pay to win. just find a mech that suites you and your good to go. for you who is i having freezing issues it is probably because your pc is not good at runing this game. whoever who is being negative in 2021 is wrong. »
« I have to say for a free to play game this one does the job. But be warned this game does have a huge learning curve. »
« Non capisco questi voti negativi, il gioco è fatto bene, ci sono sempre mech free che ruotano e ti permettono di divertitrti e poi puoi farti il tuo mech con 10-12 ore di gioco. »
« Still terrible after all these years, no surprises here! Maps are a joke, always have, always will. They are either small and wide open, or large and wide open, and are generally all very flat and poorly segmented, if at all. Little to no thought was put into their design, and they allow for nearly zero movement options. There is no flow to a match because of this, and many matches are just simply Mexican standoffs, or head-on charges, as there is literally no way for anyone to actually move without being seen or covered between map segments, making it almost impossible to properly flank or apply any strategy mobility wise. This is probably the single biggest failing concerning MWO's gameplay, and overall design. 24 Players on these maps is simply absurd, and downright boring. They could really badly use another playlist or 2 with tweaked maps, and lower player counts, to help alleviate these issues. Only problem with that, is it would require a little more work, with some more robust servers, and PGI will never pay for more then the bare minimum to support this game. As far as load-outs go, there is literally only a single usable "strategy" available, and that is, "which weapons provide the best DPS", and tends to favor specific ranges, and it all depends on what the dev team deems to be the best at any given time. This is frustrating, as mobility, positioning, and flexibility, don't mean squat in the face of nowhere to run (bad, over-crowded, open maps) and superior DPS (especially using Coolshot items). Gameplay is severely limited, and features downright stupid design, for this so called "thinking person's shooter". There are still ways to abuse the quickplay matchmaking, and when population starts to thin out later in the day (or it's just plain dead ), you will suddenly find yourself getting damn near 2 shot, by weak, short ranged weapons, from well beyond their effective ranges. I wonder what that could ever possibly be now. Not cheating, no, never! MWO is just TOO PERFECT for that! PGI is downright awful about banning known cheaters and grifers, as in, they never do it, despite having a report system. Most griefers can be seen still playing years later, even after tons of reports, from just about everybody they play with. Not to mention, for a game that is strictly a competitive one, the servers are literally the absolute worse I have ever seen in a game. Period. My ping in most games that are well looked after and properly maintained, is around an average of 40 ms, over a pure wireless network, with a generic AC wifi card. Wired, and it's generally 20-40 all day. On MWO, however, the highest I have seen for myself, is between 80-90 ms, but wait! It can, and it does (quite frequently), go as high as 250+ ms, regardless of region. I am definitely no expert, but it is BEYOND clear to me, that something is very, very, VERY wrong, with the netcode and server solutions, that are used by PGI. To say the very, damn, least. I remember much less lag and connection issues in games such as Tribes and Unreal. That were over dial-up connections. It's a total joke, and completely pathetic. They still lock new releases behind pay-walls, then nerf them. They still charge way too much, for far too little. They still refuse to fix any of the games actual core issues, or legitimately better (THROW OUT) their absolutely obnoxious f2p (pay2not-grind) model. Mechwarrior Online is still just a shameless, money grabbing F2P. Nothing has really changed with this game, and it never will. The core community is as hilarious, as it is outright horrendous. A decent chunk of the players are completely, 100% clueless old timers, who are WAY behind the times, totally out-of touch, and think this is all A-OK, and every-other game is just as horrible and poorly performing. The other half are people who are knowledgeable of these issues, and take full advantage of them, with PGI's blessing, of course. PGI has a nasty habit of giving preferential treatment to those faithful fans who buy mech packs, spend money every now-and-again, and are sure to rub elbows with admins in the forums, or even customer service staff (maybe tell your idiot players to NOT name drop your staff, especially as threats? Right, Patience?). Those faithful are pretty much allowed free-reign over the game, doing as they wish with utter impunity. Long-as-hell story short, MWO is a complete and utter cesspool of an experience. It has the bones of something that could have always been great, but was squandered by incredibly short-sighted greed, pandering to an outspoken, idiotic, toxic minority, and general gross incompetence. And there are people still paying into this. That genuinely blows my mind. »
« Pro's - many Gameplay modes - Single random matches - Group random matches - Faction random drops (Clan fighting mode) - Faction closed drops up to 12 Players each side, different Game modes - Good Graphic, i should give 8/10 - excellent sounds and computer voice 10/10 - mods for sound/music - mostly good teamplay, with role based combat - good damage model - many events with prices - good balance -heat management -many weapons -free mech configuration - free to play - no pay to win Contra: - Playerbase is small. about 700-2500 players at the same time online. But its enough. - some events are senseless pewpew events. but you can win some stuff. In this time, players are fighting with mech's and weapons only for the event goals. - hard to learn - many functions and configs MWO is one of the best games i ever player. But its also one of the hardest game to master. You cant go inside and shot around like in War Thunder, World of Tanks etc. You need some time to, master the game. »
« I like it because It has characteristic that too often are missing from others free multiplayer products: 1) Fast matches ..about ten minutes. 2) Casual matches are possible and fun 3) Entertaining even in solo queue. 4) Polite community! 4 bis) Polite community!! (it is worth to mention it two times) 5) Can be played totally free: grinding is present but is reduced by frequent sales and events usable with in game currency 6) If you want to spend some money It has also lots of sales, free gift and events for real money. 7) Good graphics for a simulator 8) Lots of references from Battletech ....for old school people like me . 9) It needs brain and fast reflex both. 10) Reading guides, tutorials, and so on on this game it's not mandatory to have fun (and be good at) ...just pratice and maybe some previous experiences with old Mechwarrior games (4 example mechwarrior 2 or 3 or 4) 11) Playable with old pc 12) Registration is fast and hassle free trough steam ...also it does not install sneaky unwanted software. For me it is a eigth in it's category (free multiplayer sci-fi simulation game) but I didn't play it competitively so I can't rate that aspect of the game. Part of the fun comes with seeing and playing Iconic **** you does not care about Battletech franchise lower my score a little »