Master of Orion II: Battle at Antares
Master of Orion II: Battle at Antares
Master of Orion II: Battle at Antares, développé par Simtex et édité par MacSoft Games, Wargaming.net et MicroProse Software, est sorti le 22 novembre 1996 sur PC, Mac et DOS. Ce titre de stratégie au tour par tour, souvent considéré comme un classique du genre 4X spatial, place le joueur dans un univers où la croissance démographique épuise les ressources planétaires et où l'expansion galactique devient cruciale pour assurer la suprématie d'un empire. L'histoire relate un conflit ancien entre les Orions et les Antarans, ces derniers s'échappant de leur dimension carcérale pour attaquer les colonies, obligeant le joueur à les affronter dans leur propre univers via un portail dimensionnel. La presse a salué un produit de qualité mêlant tactique, stratégie et gestion, tandis que certains joueurs évoquent une intensité remarquable, une source de sérénité, ou regrettent que l'ordinateur triche aux niveaux de difficulté élevés, tout en reconnaissant l'œuvre comme la meilleure stratégie 4X sci-fi des années 90.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It's a high quality product that blends tactics, strategy and management into an accessible and playable game -- just watch out for the appearance of any latent megalomaniac tendencies. »
« Master of Orion 2 is just INTENSE! I absolutely loved this game and if you liked the original Master of Orion I think you will too. »
« Great game, but a bit off from perfect. One of the things that irks me most is the race creation options. Getting to choose from only 4 similar governments is not enough. »
« Players who love strategy games will go nuts for Master of Orion II. Its detailed play options, random encounters, multiplayer options, and customizing capabilities are everything that the hard-core veteran dreams of. »
« A great update of a classic game, even with the micromanaging. [Mar 1997, p.134] »
« One of the coolest features in Master of Orion 2 is the ability to do research. There are over 200 different technologies that you can acquire by the use of scientists in your empire. You get to choose many different technologies to research at any point and time. »
« While an excellent game, it just lacks that particular oomph the original had. Perhaps, being a sequel, it couldn't have the same impact as being something completely new. »
« With the exception of Firaxis' "Alpha Centauri" (which owes more to Civ than these space opera games), no science fiction game has come close to the amount of atmosphere in Master of Orion II. »
Avis des Joueurs (Metacritic)
« Soundtrack and Grapics ok, the computer is cheating on high difficult level but its still the best 4X scifi strategy game of the 90s. »
« The game is divine!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! »
« classic game and one of the best 4x games, that still is fun and is the best part of the franchise. There are different races and you can even design your own race. Gameplay is addictive and complex, like the civilizations franchise. Graphics is ok, dont forget, this game is from 1996. I played with the 1.5 Moo2 Mod. »
« Great classic. Deep and reach thoughtfully crafted mechanics and gameplay. Must have »
« still playng it since 1996 was the first pc game i ever buy They tried to make moo3 and remake moo2 in 2016 in real time, but nothing can defeat the original moo2, its just better in everything, the combat is more tactical and deep the management is better. The onyl thing they need to do is remaster it in high res make map bigger, more techs more races. and keep everything how it work in the original. »
« As the Heroes of Might and Magic was my first turn-based fantasy game, so this game was my first turn-based fantastic game. At one time, it was just a great strategy with interesting ideas and relatively good drawing. In my own way, I always really liked games that you can play with someone sitting at the same computer and discussing your game. For all this, I want to give this game such high rating. »