Mage Knight: Destiny's Soldier
Description (IGDB)
The year is 435 Tz, and every faction in the Land is at war, and if it continues there won't be much Land left to fight over. The strain on the world's magical energy is literally tearing the Land apart. The Land's fate lies in your hands. You must fight hard and earn the respect of all the races of the Land, and together you must fight to keep the Land alive. Travel the Land earning respect points by battling small armies that you'll find along your journey, and eventually work your way up to all out war. The more respect points you gain, the more inclined warriors will be to join your army.
Description en cours d'enrichissement.
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Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It’s a solid turn-based strategy game that’s easy to pick up and fun to play, good for both fans and those new to the genre. The lack of multiplayer hurts, but it’s not a mortal wound. »
« Indeed the whole game is just a bit lacking - it has a decent story and excellent battles, but there is little replayability. »
« On the one hand the rules of the game have been translated perfectly to video-game format and adding new troops to your army is fun. On the other hand there’s the incredibly lame story, the quirky stylus controls, and the mediocre mission structures and graphics. »
« Destiny's Soldier is incredibly faithful to the traditional Mage Knight rules, but this, unfortunately, mostly serves as a reminder of how strategy games have evolved differently on and off of video game systems. »
« While the game succeeds as a conversion of a miniature gaming ruleset, it fails to take advantage of the potential available uniquely to the video game format. The lack of multiplayer in particular keeps Destiny's Soldier from rising in the ranks. »
« Mage Knight DS is based on some good design ideas derived from an interesting tabletop wargame, but they're drowned out by a poor interface and weak presentation. »
« A game that is likely to be frustrating to experienced players of the miniature game and nearly impossible to grasp for newcomers. [Dec 2006, p.157] »
« The crowning achievement of failure here, however, is the total lack of multiplayer. Skirmish would be nice, but no multiplayer in a DS version of an intrinsically multi-player tabletop game? Unforgivable. »