Lines We Draw
Description (IGDB)
Lines We Draw is a 3D isometric narrative strategy game set at a tense Cold War border. Inspect documents, interrogate travelers, and manage a shifting checkpoint between rival states. Your stamp decides fates: Will you be a hero of the people, or a tool of the regime?
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Lines We Draw is a single-player 3D isometric indie narrative strategy game about duty, empathy, and survival at a Cold War border checkpoint.
As a border inspector between two rival socialist states, you decide who may cross and who must stay behind.
Every document tells a story, and every stamp you press draws a line between loyalty and humanity.

After years of brutal conflict, an uneasy calm has settled between Krasnograd and Holosztazska.
The borders are reopening, but distrust lingers on both sides.
Each day, travelers arrive, families seeking safety, smugglers with contraband, deserters, spies, and ordinary workers caught in the crossfire of politics and survival.
Your duty is to inspect their papers, verify their stories, and make a choice - approve or deny.
Your decisions will shape lives, determine fates, and decide whether peace endures or collapses.

Receive documents and examine every detail, names, dates, stamps, photos, permits.
Ask questions. Request missing papers. Compare stories and faces.
Then make your judgment - do they pass… or stay behind the wire?
Each day brings new orders, new rules, and growing pressure from superiors who measure your accuracy and loyalty.
But ordinary people will remember your mercy or cruelty.

Rules and regulations change day by day. Political pressure mounts, and the atmosphere at the checkpoint grows tense.
What begins as routine work quickly turns into a moral crossroads - where the fate of individuals, and the balance between nations, rests on your judgment.
Your choices have lasting consequences. You may rise as a hero of the people, become a loyal instrument of the regime, or remain lost in the gray zone between both worlds.
At the border, there are no easy decisions.

• Daily border shifts – Check passports, visas, and belongings under increasing pressure.
• Moral dilemmas – Obey the regime or follow your conscience. Every decision matters.
• Shifting politics – Each day brings new rules, restrictions, and unexpected events.
• Dynamic encounters – Refugees, spies, smugglers, soldiers, and desperate families - each with unique stories and consequences.
• Dynamic environment and weather – Each day looks a little different. The political situation changes, and so do the shapes of the borders.
• Branching outcomes – Become a hero of the people, a loyal instrument of the regime, or remain lost in the gray zone between.
• Replay value – Treat people differently and experience new endings to the story.
• Distinctive style – A semi-realistic visual look inspired by socialist propaganda art and Cold War-era paintings.
At the border, truth is never black and white.
Every decision leaves a mark - on others, and on You.
Avis des joueurs Steam
Mises à jour et Actualités
Lines We Draw – Official Release Date Announced & New Demo Available Now!
Hello everyone,The wait is almost over! We are thrilled to announce that the full version of Lines We Draw will officially launch on November 5, 2026.We know the gaming landscape is crowded this fall, but we believe our story-driven strategy offers a unique, deep experience that stands out from the crowd. Thank you for your continued patience and support!What’s new today (June 23):Updated Demo: We’ve just released a major update to our playable demo on Steam. It includes a massive number of improvements and new features based on the direct feedback you’ve shared with us. Please download it and let us know what you think!Hall of Fame & Community Support: We are launching a direct support system. If you’d like to help us polish the game for release, you can support us at frostemberstudios.com/gamesEvery supporter will be permanently etched into our in-game Hall of Fame!We’ll be at the Into Games event in Ostrava this weekend (June 27–28). If you’re around, stop by and say hi!Stay tuned for more updates as we approach launch day.Frostember Studios
DEMO 1.1.0 is out now!
Hello supervisors, you wanted it, we did it ! We are releasing Demo 1.1.0, made mostly with your feedback and suggestions. What's NewThis updated demo brings many improvements based on community feedback, including smoother gameplay, UI and UX refinements, and overall polishing to enhance the player experience.QOL Optimized spawning of cars Optional cheat menu to skip daysChanged fogPlayer now ends the days themselvesBugsFixed bug in Quality settings Fixed scrollbar bug Fixed hand cursor in settings Fixed stuck buttons Fixed overlapping UIUI/UX"News" changed to "Newspaper" Money status is always shown UI now includes inspection checklist Adjusted the wolf designImplemented "hide button" in dialoguesDialogue speed is now player adjustableAt the same time, we are happy to announce that Lines We Draw will also participate in the upcoming Steam Next Fest, where you will be able to discover the demo alongside many other upcoming titles.Need help or found a bug?If you run into any issues or spot something we missed, please reach out via our official support channels with: system specs, a short description, and steps to reproduce. Screenshots or short videos help us a lot.Thanks for your continued support and for drawing with us, your feedback helps shape the game.Join our Dicord!https://discord.com/invite/AHv9gmHnM7- Frostember Studios Team
Development update - 1
Hey everyone!We’ve been busy bees throughout January, and we’re excited to share some development updates with you.First and foremost, we’ve rolled out new promotional art, which you can now see on our Steam page. We’re really happy with how it turned out, both because it better encapsulates the feel of the game, but also because it supports talented artists and their work. The new visuals showcase an updated look at the main character and his surroundings. What do you think? Do you like the new version better?Aside from that, we’ve been continuing work on the rest of the game. Creating characters and their stories, fixing up bugs and visuals. You can see updated snapshots from the day/night cycle (still work in progress) in the 3rd picture.We’re also preparing a new demo version, planned for release in February. So if you missed the first demo, be sure to stay tuned! If you want to make sure you will not miss any updates, join our discord! https://discord.gg/cASWA3VA- Frostember Studios Team