Ghosts 'n Goblins
62

Ghosts 'n Goblins

01 NOV. 1986
Aventure, Plateforme
Développeur
Éditeur
Durée de vie (HLTB)
Histoire principale : 3 Hoursh
Complétion (100%) : 9 Hoursh

Ghosts 'n Goblins

62 /100
01 novembre 1986 3 Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The player can only be hit twice before losing a life (the first hit takes away Arthur's armor, and the player must continue on in his underwear until completing the level or finding replacement armor). If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life.

Description en cours d'enrichissement.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

SpazioGames 75/100

« Everyone has to play Ghosts'n Goblins. The only problem of the game is the touch interface, that make the game even more cruel. »

TouchArcade 60/100

« Ghosts 'n Goblins Mobile is a technically-sound port of a good, classic game that really isn't well-suited for touch-based controls. There are some quirks with the options that are likely to be addressed in a future update, but the biggest problem with the game is that it probably shouldn't have been picked as a candidate for a mobile port to begin with. It's already a severely difficult game, and adding even a little frustration on top makes it too much. That said, for the price of it, it's hard to tell anyone not to buy it if they're interested, but just be aware that you're probably not going to get too far unless you're incredibly stubborn or a virtuoso with virtual controls. »

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