Forget-me-Not
Forget-me-Not
Description (IGDB)
After spending sixteen years away from the manor she grew up at, Melissa returns to it as the new owner. Though, not only empty hallways greet her return...
Description en cours d'enrichissement.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« This game is just incredible. Every regular readers knows that I'm a retro nut, and Forget-Me-Not has retro goodness in droves. »
« Add a dash of Rogue, a large helping of Pac-Man, and you have the recipe for addictive arcade action. »
« A 5-Dimple stunner that has earned a permanent place on our iDevices. »
« Is Forget-Me-Not better than Pac-Man? I'm not sure I'd go that far. But it's one of the best iPhone games I've seen, and I enthusiastically recommend it. »
« The action quickly gets insane, though a trio of modes can help vary the game, depending on what sort of challenge you desire. »
« A retro game that combines classic Pac Man game mechanics with shooting... in a truly authentic old-school style. »
« Fantastic retro presentation meets intriguing modern design, Forget-Me-Not is a breath of fresh air. »
« The game's out of control, to put it mildly. »
Avis des Joueurs (Metacritic)
« Few games take me by surprise. Chances are, the first hour or two of playing a game, especially a game of performance or skill, gives a good indicator of what to expect from a game. Take Forget-me-not, a game that looks like a Pac-Man clone with the exception that you shoot lasers when moving - one might think that after an hour of gobbling pellets and dodging baddies, one would have a good sense of the entirety of the package. In this case, scratch that, as the perception of it being another Pac-Man clone threw me off the scent of Forget-me-not altogether. I was entirely ready to write this game off, a game that had received rather high Metacritic scores across the board. What were those guys thinking? Well, it turns out that once I forgot all about Pac-Man, Forget-me-not blossomed into a fantastic game of challenge, strategy, and adictively chasing the high score. »