Eastside Hockey Manager
80

Eastside Hockey Manager

04 FéVR. 2015
Simulation, Sport
Développeur
Prix indicatif
4.99 € (Steam)
Notes des critiques
Igdb : 80/100
Où acheter

Eastside Hockey Manager

80 /100
04 février 2015
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

EHM offers fans the most realistic, in-depth and immersive simulation of hockey management available, giving them the chance to manage either club or country in any of the world’s top hockey-playing nations.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Nouvelle mise à jour

Eastside Lights The Lamp with First Official Data Pack


Sports Interactive has teamed up with the UK's Elite Ice Hockey League (EIHL) to bring official packs for data, logos and faces to Eastside Hockey Manager, all of which are now available on Steam Workshop. Fans of Elite League teams can now take control like never before with an authentic EIHL feel.


À propos du jeu

Eastside Hockey Manager (EHM) vient tout juste de sortir de l'accès anticipé sur Steam et est désormais disponible en version complète.

EHM offre aux fans la simulation de gestion d'équipe de hockey la plus réaliste, immersive et détaillée actuellement disponible, vous offrant la possibilité de gérer un club de hockey local ou national dans une nation de votre choix parmi les plus réputées.

EHM vous propose de contrôler intégralement votre équipe : vous décidez qui recruter et qui vendre. Votre but consiste à former le meilleur groupe d'entraîneurs possible puis d'employer un entraîneur principal pour guider votre équipe ou de prendre les choses en main personnellement. Quoi que vous choisissiez, le moteur 2D "descendant" vous permettra de regarder vos matchs en direct ou d'en visionner les moments forts.

Pour marquer sa sortie de l'accès anticipé, EHM arbore quelques nouvelles fonctionnalités et diverses améliorations comme : un plus grand nombre de ligues et coupes disponibles, l'intégration du Steam Workshop, l'ajout de résolutions d'écran supplémentaires ou encore une option multijoueur pour permettre des affrontements jusqu'à 30 joueurs. Mais de nombreuses autres améliorations sont également présentes.

Eastside Hockey Manager – Fonctionnalités principales


Moteur 2D dynamique
Suivez vos matchs ou ceux de vos adversaires grâce au moteur 2D "descendant" qui possède une gestion physique exceptionnelle des modèles (comme le blocage de tirs ou la déviation du palet) ainsi qu'une intelligence artificielle réaliste. Le jeu dispose même d'un zoom pour les joueurs qui souhaiteraient voir l'action en détail.

Monde contemporain réaliste
Un monde détaillé vous attend. Vous pourrez y gérer et entraîner vos joueurs dans plus de 30 ligues et coupes à travers le monde, chacune recréée dans sa version la plus récente.

Mode multijoueur
30 joueurs peuvent s'affronter en ligne dans un monde commun.

Intégration du Steam Workshop
EHM est compatible avec le contenu créé par les utilisateurs (comme les modifications de la base de données ou des graphismes) grâce à l'intégration du Steam Workshop.

Gestion complète des joueurs
Vous avez un contrôle total sur la composition de votre équipe et la gestion de vos joueurs, qu'il s'agisse de découvrir des recrues potentielles, de recruter des joueurs prometteurs ou d'en monnayer avec d'autres équipes.

Gestion complète du personnel
Vous avez un contrôle total sur le personnel entourant votre équipe, qu'il s'agisse d'employer des entraîneurs, des recruteurs ou des physiothérapeutes.

Contrôle tactique total
Les entraîneurs peuvent tirer le meilleur de leurs joueurs en employant des tactiques détaillées qui peuvent être paramétrées pour l'équipe entière, un groupe de joueurs ou même un joueur unique.

Négociations réalistes
Les managers peuvent juger de l'intérêt porté aux offres proposées en étudiant leur homologue et en consultant leur propre assistant. Chaque équipe a ses propres besoins et certaines sont prêtes à se débarrasser de très bons joueurs pour obtenir un vétéran dans leur équipe et profiter de son prestige alors que d'autres préfèreront mettre les vétérans au salaire élevé de côté pour profiter de jeunes recrues motivées et moins coûteuses.

Interface utilisateur intuitive
La barre de navigation centralisée permet de faciliter la gestion et de la rendre plus intuitive. De plus, les commandes clés sont directement incorporées à la barre principale de menu.

Progression des joueurs améliorée
Les joueurs développent leurs compétences et vieillissent naturellement. De jeunes joueurs apparaissent chez les juniors et les joueurs âgés prennent leur retraite ou passent sur des postes hors du terrain. De plus, la progression des caractéristiques des joueurs en fonction de leur rôle permet de rendre leur progression plus variée et plus réaliste.

Managers sans frontières
EHM permet de gérer des équipes internationales (dont les M20) dans les plus grands tournois ainsi que lors de nombreuses compétitions de moindre envergure.

Importation dans la base de données
Le format de la base de données permet d'importer facilement des listes de joueurs personnalisées ou tirées du passé (y compris celles des versions précédentes d'EHM).

Et bien plus encore...
Comme une représentation détaillée des contrats des joueurs, des plafonds salariaux et des budgets des joueurs ; une vue générale de chaque nation qui vous permet de repérer en un clin d'œil les plus grandes ligues, équipes et joueurs des différents pays ; des profils pour chaque joueur ou employé ; la possibilité de lancer une partie avec une équipe fantasy ; participer à un match des étoiles avec des compétitions variées ainsi que de nombreuses autres possibilités.

Éditions et prix Steam

Eastside Hockey Manager - 19,99€ 4,99€ 4.99 €

Avis des joueurs Steam

Évaluation globale très positives
Total des avis 57
Recommandé

Ce jeu est tout simplement de la drogue. Apres avoir dû faire mon deuil de la version 2007 il y a plusieurs années, c'est un de mes plaisirs quotidiens de passer un moment dans la version 2015 ainsi que de concocter diverses stratégies hors et sur gl...

Recommandé

Dommage que la ligue Magnus ne soit pas présent, du moins en jouable mais sinon super jeux qu'on aura attendu longtemps. :)

Recommandé

This game is an excellent simulation for whoever that wants to know what it'S like to be a hockey manager, EHM has everything that you can ask for: - In-depth trade negociations - In-depth free agent signing (with each type of free agents that can ex...

Recommandé

Malheureusement gagner sa vie empêche de passer plus de temps sur ce jeu... Un grand merci à la communauté qui met à jour les équipes sur le workshop.

Recommandé

Football manager, mais avec le hockey. Pour des fans comme moi c'est le must! Vous pouvez autant partir en NHL qu'au fin fond des contrées Biélorusses. systeme de scout, training, match...Il y a de tout!

Mises à jour et Actualités

24 mai 2021

Eastside Hockey Manager Public Beta 1.5 Updated

{STEAM_CLAN_IMAGE}/8287716/a36de359f4f0126a04e15667b3632706a49ae63a.png As you may have seen recently seen, we released Public Beta version 1.5 for Eastside Hockey Manager which included a whole host of changes and updates for the game. We're happy to announce we've now updated this version with the following: Eastside Hockey Manager Build 1543067 changelist ================== - Fixed crash issue with custom databases with edited continental competitions - Fix for a possible crash when initialising contract details from some custom DBs - Fixed spacing of custom flags in nation buttons with flag icons - Fixed sort order of comps in database table when starting a new game to fix some UI issues in custom databases with a lot of playable leagues - Fixed "Trade Centre" link from home screen sending the user to an empty panel in the comp screen - Fixed player pools being mixed in the Waiver Wire screen - Fixed "Claim Player From Waivers" right click action being available on waived players from other leagues - Fixed waiver claims made to expire in 7 days if something unexpected happens to the player before the claim is processed - Improved Waiver Wire screen layout when there is a huge list of players on waivers - Fix to Teams list screen not showing National or U20 teams and defaulting to featured clubs - Stopped agents offer out players to clubs that cannot sign them or can only draft them in the future - A few general stability issues fixed - General code optimizations In-Game Engine v86 ------------------ - Small scoring level adjustments for d-men Build 1544388 ================== ​​​​​​​- Fixed crash on exiting Preferences screen Build 1544712 ================== - Fixed GK shutouts shown in wrong column in player stats history screen (was shown under FS) - Fixed GK shutouts and saves totals not being shown in the comp totals and career totals in the player stats history screen - Fixed Selected Leagues screen crashing with some custom databases after game has been started - Increased network buffer size for online games - Added verification of player career stat totals at game start for selected playable leagues to fix incorrect rookie status on some players who were missing cached data - Fixed possible rare crash on draft screens - Fixes to manager reputation and board confidence adjustments - Fixed an issue with storing of highlights from past games - Various stability fixes Build 1555888 ================== - Fixed .col file not being loaded correctly at game start when using a custom skin - Fixed new random PA ranges not being considered when retaining players from starting DB for the game - Fixed instability issues in long term career games with some clubs from custom DBs having 100+ contracted players across various teams - In player status icons, "Arb" for players who have filed for arbitration takes priority over statuses like "Wnt" etc - Players who have filed for arbitration cannot no longer be offered tryouts or invited to training camps - Fixed a crash on player contract info panel if the player was a restricted free agent whose contract had not cleared in time - Added support to the playoff tree panel for league structures with more playoff rounds - Fixed role selected for attribute highlighting not updating when viewing different players in some custom DBs - Fixed fantasy draft options screen team list being limited to show only 40 teams If you do find any issues with this version, please do take the time to let us know via the EHM Bugs Forum - https://community.sigames.com/forums/forum/292-eastside-hockey-manager-bugs-forum/ Details on how to access the Public Beta can be found below: - Open Steam - Go to ‘Eastside Hockey Manager’ within your Steam Library - Right-Click on the game and select 'Properties' - Select the 'Beta' - Via the 'Select the beta you would like to opt into' dropdown, select 'public beta' - This will now begin the download process for the Public Beta update - Close the Properties panel by clicking the ‘X’ in the top-right hand corner and launch the game when the download has completed

22 avril 2021

Eastside Hockey Manager 1.5 Update Public Beta Out Now!

{STEAM_CLAN_IMAGE}/8287716/a36de359f4f0126a04e15667b3632706a49ae63a.png We’re pleased to announce the launch of the Eastside Hockey Manager 1.5 Update Public Beta. All the details regarding what this is, how you can get access and what benefits are available from doing so can be found below. What is the Public Beta? The Public Beta is a chance for you to try our latest in-game fixes and tweaks before they’re released the wider public. It’s entirely opt-in via a simple process so just scroll down for instructions on how to access this ‘work in progress’ version. Why are you releasing this now? Since the last update of EHM, we’ve been working on a number of bug fixes, performance improvements and other gameplay improvements and want to give our fans the chance to get access to them as early as we can. Can I use the Public Beta to play my game normally? Yes, you can. We ask users to back up their save games before moving across just in case, but yes, you can play this version just like normal. How can I access this Public Beta? Follow these instructions to access the Public Beta version 1.5: - Open Steam - Go to ‘Eastside Hockey Manager’ within your Steam Library - Right-Click on the game and select 'Properties' - Select the 'Beta' - Via the 'Select the beta you would like to opt into' dropdown, select 'public beta' - This will now begin the download process for the Public Beta update - Close the Properties panel by clicking the ‘X’ in the top-right hand corner and launch the game when the download has completed Can I use load my old 1.4.1 saves in the 1.5 Beta? Yes, you can. When loading saved games from the current release version (1.4.1) the saved game is automatically converted to work with the 1.5 Beta improvements. However, some fixes and improvements only apply to new games started on 1.5. Can I use go back to using version 1.4.1? Yes. During the 1.5 Public Beta phase, you can always opt out of the beta and go back to playing the 1.4.1 version. Can I use go back to using 1.4.1 with a save from the 1.5 Beta? No, games saved in the 1.5 Beta will not load in the 1.4.1 release. Can I join network games using the 1.5 Beta? If the network game host is also running the 1.5 Beta, you can join using the 1.5 Beta. Network games hosted on 1.4.1 cannot be joined using the 1.5 Beta and network games hosted with the 1.5 Beta cannot be joined with the 1.4.1 version. If I play the Public Beta, does that mean I’m testing the game? It’s entirely up to you. Whilst of course we’d appreciate anyone who finds an issue raising it in our forums, if you just want to sample the latest version of the game before it’s ready for full release, this is your opportunity to do so. Our bugs forum can be found here - https://community.sigames.com/forums/forum/292-eastside-hockey-manager-bugs-forum/ If it’s ready to go on Public Beta, why not just release it fully in the retail version? Fixes in the public beta have been tested by our internal QA, but we haven’t fully signed off yet and should be considered a work in progress. Is there a changelist for what’s included in this version? Yes, you can find the changelist below: Changelist for 1.5.0f ===================== New features: ------------- - Improved Join Network Game screen to include option to remember the connected IP by name and a list of past games remembered (up to 5) - Added starting option to retain DB wages for players/staff without any possible adjustments (league min/max limits still apply) - Added config file option for limiting the Potential Ability of game created extra players at game start and newgens in historical databases until a given year (for usage see HISTORICAL_DB_PA_LIMITATION in extra_config.cfg) - Enabled waiver draft support for National League in historical databases (waiver draft needs to be set to "not extinct" in the database to enable it) - Added optional player attribute highlighting in the player attribute panel based on preferred role or selected role (only available for players who have a scouting report) - Added options in Preferences to control attribute highlighting (Disabled, Enabled All, Enabled Key/Essential only) - Added new random potential options in the database for player/non-player potentials: - PA -20 = random between 150 and 200 - PA -19 = random between 130 and 180 - PA -18 = random between 110 and 160 - PA -17 = random between 90 and 140 - PA -16 = random between 70 and 120 - Added functionality to help test custom database league structures with a Test Leagues option on the Selected Leagues screen on the first day of a newly started game Database and Importer changes: -------------------------------------------------------------------------------- - Added extra rule for marking nations not counting as foreign in transfer rules (value 163) - Added extra rule for maximum number of foreign goalies (all teams) in transfer rules (value 164) - Added extra rule for maximum number of foreign goalies (domestic teams) in transfer rules (value 165) - Added extra rule for minimum contract length in years in transfer rules (value 166) - Added extra rule for overriding draft minimum age in draft extra rules (value 167) (only applies to the hardcoded drafts included in the game) - Added extra rule for overriding draft age cut-off date (player needs to be of minimum age before this date in the draft year) in draft extra rules (value 168) (only applies to the hardcoded drafts included in the game) - Added extra rule for overriding draft maximum age (domestic players, if lower than general max age) in draft extra rules (value 169) (only applies to the hardcoded drafts included in the game) - Added extra rule for overriding draft maximum age (all players) in draft extra rules (value 170) (only applies to the hardcoded drafts included in the game) - Added extra rule for defining the date of the waiver draft in draft extra rules (value 171) (only applies to the National League waiver draft if waiver draft is enabled, if not set the draft default date is Oct 1st) - Added extra rule to disable draft lottery (value 172) in draft extra rules (only applies to drafts with a hardcoded lottery) - Added extra rule to disable participation to Olympic tournament (value 173) in transfer rules (only valid for North American leagues) - Added extra rule to define the number of continental A licenses given out in transfer rules (value 174) - Added extra rule to define the number of continental B licenses given out in transfer rules (value 175) - Added extra rule to define the number of continental C licenses given out in transfer rules (value 176) - Added extra rule to define league as a candidate league for continental A licenses in transfer rules (value 177) - Added extra rule to define league as a candidate league for continental B licenses in transfer rules (value 178) - Added extra rule to define league as a candidate league for continental C licenses in transfer rules (value 179) - Added extra rule to define team to receive automatic continental A license every year in transfer rules (value 180) - note that you need to list all A-license clubs with this rule or alternatively not list any at all in which case the teams are picked from the defined A-license leagues - Added extra rule for marking nations that are considered non-agreement nations for defected players in relation to player rights to keep rights from expiring normally (value 181) - Added verification and fixes for invalid database version numbering when loading some custom databases to start a game with - Added support for "Regulation Wins Only" league sort rule (value 12) Gameplay changes: ----------------- - Club histories are now processed at the start of the game to find possible club records for most points etc. in custom DBs - Fixed regular season finishing position in manager history being duplicated in some leagues - Adjusted the minimum number of players needed on roster before emergency players are created - Improved logic for determining most suitable contract start date for signing players to contracts starting at the end of current contract or at the end of season - Fixed some transfer date issues for future transfers that need to go through after a few years based on the contract start date - Improved AI scouting accuracy for both current and potential ability to better reflect their judging abilities - AI GMs/scouts put more emphasis on raw potential when drafting - Fix to picking teams from lower league stages for situations where the league fate has not been set correctly even though the league has ended - Better support for custom cup competitions - Added notes about extreme low/high value of pass tendency into the player scouting reports - Fixed players with long term injuries not being counted against the cap on human teams despite not being on Injured Reserve list - Adjustments to player wage request levels - Adjustments to player interest levels - especially older players moving back to their native nations to end careers - Some fixes to player rights expiry handling - Improved AI managers signing pending restricted free agents to new contracts - When evaluating last standings positions for teams before the draft, the top playoff teams are now sorted correctly behind the league champions - Fixed a bug with a player being drafted not getting the rights expiry calculated correctly - Adjusted the "most overrated" player in the team report to exclude players with high enough current ability in relation to club reputation - Improved handling of award reputations in the game and their effects on award winning player reputation (for full effects, new career game is recommended) - Adjustments to AI shortlisting and contract negotiations - Improvements on restricted free agent interest in re-signing with their current team - Fixed contract cap hit getting recalculated when a player is traded - Fixed contract sign date being updated when a player is traded - Adjustments and fixes to scheduling of games, especially in playoff stages - Adjustments to jersey retirements to prevent lesser players who played a long career at a club from getting jersey retired too often - Added a check for the "signing bonus counts against cap" rule on extensions (signing bonus was previously automatically always included) - Improved financial modeling for teams playing in a league in a country other than their domestic nation - Improved placement and career paths of young players in the US junior/high school leagues - Improved performance when checking league extra rules that are linked to particular club unique ids - Improved general AI accuracy of evaluating player potential in relation to judging potential ability - Fixed instances of Entry Level Contracts signed very late in the season but just before season update from sliding unnecessarily - Adjusted development of high potential players - Adjusted effects of player role on generated attributes and attribute development - Fixed inactive teams in leagues with upper age limits and no overagers allowed sometimes attempting to sign overage players - Fixed an issue with the secondary sorting of league tables in some edge cases when using regulation and overtime wins for sorting - Fixed initial unrestricted free agent contract demands (wage and contract length) in the first summer to be more realistic, especially in custom UFA DBs - Added more secondary positions for extra players generated at game start - Added more secondary positions for players loaded from the database if no secondary positions have been set - Fixed extra player creation at the start of the game adding players to junior teams who were too old - Fixed players born earlier than the "overaged" birth year to not be intered in signing in junior leagues where the extra flag (162) for the overage type was not set but overagers are allowed - Improved development of generational talents in their teenage years to be more ready to play professionally at age 18-19 - Fixed salary cap checks in off-season when team is over the normal salary cap but under the off-season cap - Fixes to major junior rights expiring too soon in some cases - Fixes to continental competition team selection and team selection to prevent possible issues in custom database games UI changes: ----------- - Added link back to club screen on the club history screen - Added display in league information screen for the rule on which nations do not count as foreign - Added information to league rules page on trapezoid rule and shootout winning goal rule if used in the league - Fixed the comp information displayed on season schedule list - "Divisional Standings" view now also shows the playoff separators if the divisions are all separate initial stages - Some small fixes to the divisional/conference standings screens - Added contract start date to the contract details shown for pending future transfers in team transactions screen - Fixed the league link with logo in some places displaying wrong text next to the logo - Fixed the team link with logo in some places displaying wrong text next to the logo - Added "Buried Contract Cap Hit" information to player contract details panel if league has the applicable rule - Small fixes to drawing of dropdown menu buttons - Fixed the team calendar screen monthly view to use the European/North American date format preference for week start day - Fixed "Club Payroll Room" from appearing in the club finances screen when there is no salary cap in the league - Steam Workshop screen now shows the local path of the installed items as a tooltip on subscribed items - Select Leagues screen at game start will now show the Database author field in the screen subtitle if filled in the db data - Added display in league information screen for the rule on which nations are considered non-agreement nations for player rights expiry - Fixed a glitch where the "Description" panel on the Non-Player Profile was in some cases overlapping the player stats panel at the bottom if the person had a player profile as well - Scouting Report panel now also lists the player's own preferred role next to the career role evaluation of the scout - Some color clash fixes when checking team jersey colors - Fixed non-player/player bio to not display time at club when "club join date" was not set in the database - Fixes to alignment of generic club/comp logos on some screens - Off-season salary cap information displayed in comp financial rules if off-season cap differs from normal salary cap - Some layout improvements on Salary Cap Chart screen - Added Extension Signing Bonus to Contract Details screen if a player has a contract extension setup - Improved club Salary Cap Chart screen to show effective current season cap hit and nominal cap hit for each player if they differ currently - Added Club City Location data to be displayed on the team information page as latitude/longitude - Added Team Location view in League Information screen to visualize relative team locations - Fixed small team logo and team name text overlap on Team Affiliates in Team Information screen - Fixes to Club History Competitions screen when attempting to view histories of individual competitions that are in-active - Changed Age column on Team Screen - Other view to list Birth Place - Fixed new arena name not displaying in "Planned relocation" label on team info screen - Fixed fixed legacy label for "Based in" league information display for some leagues to display just the database information - Fixed grey error/info popups to redraw when switching back to the app window if focus had been on a different window - Added support for "Regulation Wins" column in league tables - Added the name of the database used to start the game on the "Selected Leagues" screen (new games only) - Expanded contract end date description in person contract details panel - Added off-season cap limit to the team finance details when the league has an off-season cap and the club is in off-season Other changes: -------------- - Fix for custom databases that add new leagues with teams from other nations than the league nations, where small teams were sometimes not loaded into the DB due to low rep - Fixed "Select All" or selecting nation on the "Select Leagues" screen not activating All-Star games in some custom comps when multiple comps are linked to the same leagues - Added link to "League Rules" and a note to suggest reading the league rules to the team introduction news item - Fixed possible crash when terminating a scout contract after going into their profile from the scouting screen - Fixed season preview news item for very large leagues by limiting the number of reported teams to maximum of 45 - Improved handling of custom league/cup draw date data - Fixed a bug with custom leagues in small nations where new teams with no reputation set were not found when setting up the league - Fixed a possible crash issue with teams with a nation set but no division set when creating exhibition games - Better support for custom leagues/cups where teams from another nation take part in a domestic league/cup of another nation - "CAREER_HISTORY_TEAM_NAME_CHANGE" commands from import_config.cfg can now also be added to extra_config.cfg - Historical team name changes logged with above command also apply to player draft information displayed in the game in various panels - Fixed player salaries that were not set in some custom historical dbs for National League being calculated to be too low at game start - Fixed some possible crashes related to the draft screens - Fixed an issue where the time of day was reverting to morning when loading a saved game that was saved in the evening - Fixed a crash with the fantasy draft when more than 40 teams are involved (maximum number of teams in fantasy draft is now up to 99) - Fixed possible crash with large custom leagues (40+ teams) when setting team last positions before draft - Fixed crash with large custom leagues (40+ teams) when setting up regular season winner at the end of the season - Added support in the editor/game to make Major Junior Import Draft extinct in the editor for historical databases - Upped the maximum possible number of teams listed in the draft lottery news for the first round order from 30 to 50 to better support custom leagues - Allow award histories more than 30 years old to be read in from the DB - Fixed some possible crashes when viewing club histories by competition - Fixed club histories position from database being displayed wrongly (one off) in club histories by competition - Updated club histories tracked by the game to list past standings data position and comp using the initial conference/division when appropriate - Fixed a crash when viewing some non-playing staff in custom databases with an invalid preferred job set - Improved error messages in case of problems when scheduling a league from a real schedule template - Improved processing of config file entries - Fixed a crash when processing an error from a league with a mismatch of promoted and relegated teams - Fixed an error message "ROSTER_MANAGER::compile_roster() - array overrun" appearing in some custom DB saves with a lot of team affiliations for one team - Fixed leagues with a host arena set for use with the playoffs/finals scheduling all games of the team playing at the host arena during the season as home games - Added support for custom leagues where an odd number of previous stages feed into a playoff stage with different amount of teams from each stage - Fixed a crash bug with a prospect update news item when a team affiliate had no division set - Fixed possible crashes related to loading up too many leagues/transfer rules when creating new games - Improved extra config file processing stability and fixed a number of possible crashes when reading config entries - Fixed league award histories to be loaded at new game start even if the winner for the past year is no longer an active person in the database - Fixed db based club records with no active person data but name strings loading up with random looking names - Added a progress dialog when parsing config files when starting a new game to help track possible errors in custom config files - Fixed a possible crash in historical databases with staff/player nation set to an extinct nation - Fixed a possible crash in custom databases with linked comps set unnecessarily - Prevented creation of extra players at game start for clubs set to extinct nations - Fixed a possible crash when using custom databases setup with a comp that starts on an Olympic year but is also set to run at 4 year intervals and set to skip Olympic years - Fixed an error/crash when attempting to "Print All" from the club screen - Fixed sorting on "Stats" to default to Points when printing data from the club screen - Fixed old job information in manager appointment news text - Changed transfer/trade deadline news to be sent in the morning instead of evening - Added error logging for processing of extra config file (see 'C:\Users\\AppData\Local\Sports Interactive\EHM\Logs\EXTRA_CONFIG_ERROR_CHANNEL.log') - Improved staff look-up for extra config entries to only look for wanted player/staff at the given club (excluding retired numbers config) to prevent picking up wrong players with same name - Fixed possible crash on staff contract details panel if contract end date set in the custom DB was before game start date In-Game Engine v85 ========================= - Scoring level adjustments in general - Adjustments to better bring out the technical abilities of the very high end players - Adjustments to the number of shots taken In-Game Engine v84 ========================= - Adjustments to energy and condition levels during game based on tactical settings - Adjustments to penalty calling AI - Scoring level adjustments

22 mars 2018

Weekend Deal - Sega Sports Games up to 75% off!

Save 50% on Football Manager 2018 and Football Manager Touch 2018, 75% on Eastside Hockey Manager and Motorsport Manager as part of this week's Weekend Deal*!*Offer ends Monday at 10AM Pacific Time

Avis des critiques et joueurs

Avis des Joueurs (Metacritic)

bastobasto 0/10

« I expected an actual management game. But what do I receive ? Something that Casual can enjoy . I thought it was a fun idea but it all turned too hockey-like ( Yes its a game about Hockey, I know .. ) and hide the management side. »

jeffofalltrades 8/10

«      Eastside Hockey Manager is a management simulation game in which the player takes control of a professional hockey team with the the goal of helping the team win games. Unfortunately, the player can only indirectly control their team by recruiting players and adjusting the team roster.      When a new game is started the player created their manager, selects a team, and immediately begins making adjustments to the existing roster and staff. The amount of control and adjustments that can be made is impressive, and with the ability to download new content from the internet you will always have access to your favorite teams and players.      Eastside Hockey Manager is pretty quiet, and the music that does play is reserved for use  in the simulated hockey matches. This wouldn't be a problem for most hockey games, but since this game is primarily played outside of the simulated matches its recommended you play this game while listening to music.     Eastside Hockey Manager is a great game to play if you are interested in learning about what goes into creating a top tier hockey team, but it could be improved with more music and sound effects. »

taama89 7/10

« The game felt ok when playing NHL. Minor issues that I could live with, like Kovalchuk playing Finnish Liiga after some years :D Then I tried to play with Jokerit in the KHL and had to stop. It just wasn`t working good enough. Like half the team out on an international game, and you still had a league game (which I still won). I recommend playing just NHL and not the other leagues. »

Configuration PC requise

Minimale :Système d'exploitation  *: Windows XP, Vista, 7, 8Processeur : Intel Pentium 3, Intel Core, AMD Athlon - 1GHz+Mémoire vive : 256 MB de mémoireGraphiques : NVidia GeForce FX 5900 Ultra, ATI Radeon 9800, Intel GMA X3100 - 128MB VRAMDirectX : Version 9.0Espace disque : 800 MB d'espace disque disponibleNotes supplémentaires : Minimum Resolution : 1024x768

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