Driver

86 /100
25 juin 1999
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

The player is John Tanner, an undercover cop who try to take advantage of his own excellent driving skill in order to infiltrate a criminal organization. In the storyline, the player has the chance to drive several cars in four american cities (Miami, San Francisco, Los Angeles, and New York), facing many different missions and tasks such as delivering a vehicle without damaging it, eliminating competitors or being the getaway driver in a bank robbery.

Histoire (IGDB)

NYPD officer and former racing driver John Tanner is sent undercover by his boss Lieutenant McKenzie to discover the intentions of a crime syndicate led by Castaldi. McKenzie instructs Tanner to go to Miami and meet a pimp named Rufus. After arriving in Miami, Tanner uses his driving skills to prove himself to some gangsters in a parking garage, allowing him to become their getaway driver. Tanner carries out jobs for various gangsters before meeting Rufus, who tasks Tanner with rescuing Jean-Paul, one of Rufus's associates. Rufus is later shot by his girlfriend Jesse. Needing more information for his investigation, Tanner apprehends Jesse and takes her to the police station, where she reveals that Jean-Paul is now in San Francisco. Tanner goes to San Francisco, where he meets Castaldi, Jean-Paul's boss, and begins working directly for him. He also meets Rusty Slater, his former racing rival, who also works for Castaldi. Tanner later learns that Castaldi is working with a man named Don Hancock, who is running for president. He later suspects that Slater has been spying on him and wrecks Slater's car during a road chase, resulting in Slater being arrested. The Castaldi family move to Los Angeles, where Castaldi plans to assassinate FBI agent Bill Maddox as part of Castaldi's plan to carry out a more high-profile assassination in New York. Tanner tells Leck, a police associate, to ensure Maddox turns up, otherwise Tanner's cover may be affected. The assassination on Maddox is successful, but the police ambush the gangsters, forcing Tanner to take them to safety. Tanner convinces the suspicious gangsters that Slater likely told the police about the planned assassination while under interrogation. Leck later tells Tanner that McKenzie recently met Marcus Vaughn, a corrupt FBI agent who is working with Castaldi and Hancock. The Castaldi family then move to New York, the location of the planned high-profile assassination. Tanner is told by his police associates that McKenzie wants him to pull out of the undercover operation, as he is worried that Tanner's cover will not hold up much longer, and Leck tells Tanner that Hancock has bribed several members of the FBI. Tanner remains undercover and continues working for Castaldi, intent on discovering what he is planning. Tanner eventually learns that Castaldi plans to assassinate the President of the United States, and Tanner is tasked with driving the President's car. However, he ignores all instructions and takes the President to safety. McKenzie then arrives and tells Tanner that Castaldi and all of his associates, including Hancock and Vaughn, have been arrested. He then tells Tanner to take his badge back, but Tanner refuses, suspecting that the police and FBI are involved in the job, corrupted by bribes due to Vaughn's involvement. Tanner leaves, ignoring McKenzie completely.

Description en cours d'enrichissement.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Electric Playground 100/100

« Delivers in spades exactly what it sets out to do: It lets the gamer be the wheelman in a non-stop car-chase movie. This is everything a driving game should be. It is, for all intents and purposes, perfect. »

Game Revolution 100/100

« I just don't have the words to describe how much fun this game is. Rarely does a game captivate the stoic and hypercritical Game Revolution office, but Driver has done just that. »

IGN 97/100

« What a tour-de-force! The graphics are top notch, the driving itself is unparalleled and the Director tools are unique and friendly... It's pure driving poetry. »

PSX Nation 96/100

« One of the freshest, exciting and entertaining titles we have played in 1999. Reflections has done it again with a title that breaks boundaries and creates a new level of entertainment. »

TotalGames.net 94/100

« Prepare to be dazzled, gob-smacked and taken for the wildest ride of your life. And that's guaranteed... a masterpiece. The best game we've played for ages and absolutely recommended. »

GameShark 92/100

« Warning: Do not take caffeine while in the driver's seat. It may lead to insanity. »

Games Radar 92/100

« Eat your hearts out David Soul, Steve McQueen, Charles Bronson and Clint Eastwood. »

Absolute Playstation 91/100

« The one main thing this game has though is staying power. I often found myself throwing the controller in disgust and turning off the game only to be drawn back to it shortly afterwards. »

Avis des Joueurs (Metacritic)

cistianuju97 9/10

« Este juego es pura adrenalina cinematográfica embotellada en un disco de 32 bits. Antes de que el género de mundo abierto explotara, Driver nos dio la fantasía definitiva: ser el tipo al volante en una película de persecuciones de los años 70. Lo primero que te golpea es su motor de físicas; los coches tienen un peso y una inercia que todavía hoy se sienten increíblemente satisfactorios, permitiéndote derrapar por las colinas de San Francisco o esquivar el tráfico de Miami con una fluidez que ningún otro juego de la época lograba. Visualmente era un portento para la PlayStation, logrando mostrar ciudades enteras con un nivel de detalle que hacía que te olvidaras de las limitaciones del hardware. Por supuesto, no se puede hablar de Driver sin mencionar su infame tutorial en el parking. Es una de las barreras de entrada más brutales de la historia de los videojuegos, una prueba de fuego que te obliga a dominar el freno de mano y los giros de 180° antes de dejarte ver siquiera la luz del sol, pero una vez fuera, la recompensa es absoluta. La IA de la policía es legendaria por lo agresiva y suicida que puede llegar a ser, convirtiendo cada misión de "perder la cola" en un duelo de nervios de acero. Aunque el control puede ser algo sensible para los estándares actuales y la dificultad en las últimas misiones roza lo injusto, la atmósfera, la banda sonora funky y el revolucionario modo director lo convierten en un clásico imbatible. Es, sin duda, el antepasado espiritual de todo lo que amamos de las persecuciones modernas. »

Guinol 8/10

« At the time it was a 10/10, but i can't imagine playing this again. This was GTA kids »

starkillerJV 10/10

« Simply one of the best Games ever made. Story 8/10 Gameplay 9/10 Graphics (for PS1) 8.2/10 Soundtrack 11/10 »

Aubian 9/10

« [SPOILER ALERT: This review contains spoilers.] »

Saud911 10/10

« driver we will never forget 🫶🏻 A legendary game at the time, it paved the way for open-world games. »

pokemonfanatic 8/10

« The final level of the game is complete and total BS, but the game aside from that is top tier. I'd go as far as to say one of the best games on the PS1, and it holds up well even today. The graphics (for the time) are very well done. The car you drive feels weighty and (for the time) pretty realistic. The missions are (almost) all super fun and the chases are pretty exciting, though they can be annoying since you can't end the mission without losing the cops. That last point is one of the reasons why the last mission is BS, the cop spawns are way too frequent, making it nigh impossible to get through to the end in one piece. »

tils2190 7/10

« Graphics and poor voice acting aside, this is a fun driving game. Almost too fun at times, with the missions and jobs you’re required to do. The main issue I have with this game, though, is the controls. Good LORD are they sensitive! Sometimes, it feels like you’re driving on ice when you turn. You have to be so delicate with the handbrake as to not careen into oncoming traffic or light poles. And those RNG-controlled cop cars? Get the **** out of here. There is NO prediction as to when or where they will show up. I once got to my destination to be met with berries and cherries flashing in my face, prompting the game to tell me to “lose the tail”. This often ended my missions. As much as I liked this game… **** this game. »

NathnBarleyy 8/10

« Great game but it is definitely the most difficult game I've ever beat one of the missions took me 2 hours to beat but overall its a fun game and I would recommend it »

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