Bio Hazard
84

Bio Hazard

15 JUIN 2005
Jeu de tir (Shooter), Aventure
Éditeur
Prix indicatif
9.99 € (Steam)
Durée de vie (HLTB)
Histoire principale : 6½ Hoursh
Complétion (100%) : 15½ Hoursh
Notes des critiques
Metacritic : 84/100

Bio Hazard

84 /100
15 juin 2005 6½ Hoursh

Bio Hazard, sorti le 15 juin 2005, est un portage de Resident Evil destiné aux téléphones mobiles coréens SCH-G100 et SPH-G1000, et constitue la première adaptation localisée du jeu pour la Corée. Le jeu a été distribué via les plateformes GXG et GPANG, nécessitant un téléchargement sur PC avant transfert vers le téléphone.
L'aventure met en scène un groupe d'intervention spéciale dépêché dans un manoir isolé pour enquêter sur une expérience biotechnologique ayant mal tourné. Les joueurs peuvent incarner Chris Redfield ou Jill Valentine, affrontant des hordes de créatures hostiles. Cette version rééditée, co-développée avec GOG, propose un contenu non censuré avec plus de violence que la version PlayStation originale. Elle inclut également des améliorations techniques comme un rendu DirectX optimisé, des options de fenêtrage, de synchronisation verticale, de gamma, et d'anti-aliasing, ainsi que les localisations anglaise, allemande, française et japonaise.
Classé dans les genres jeu de tir et aventure, Bio Hazard est édité par Capcom. La durée de vie principale est évaluée à environ six heures et demie, et peut atteindre quinze heures et demie pour les joueurs souhaitant explorer le jeu en intégralité. Le jeu est protégé par le DRM Enigma Protector et vendu au prix de 9,99 euros.
L'accueil critique s'est révélé favorable, avec un score Metacritic de 84. Les joueurs ont partagé leurs impressions : certains le considèrent comme un « Survival Horror Blueprint » sur Metacritic, tandis que d'autres commentent des aspects comme la bande sonore. Sur Steam, les avis positifs saluent le jeu avec des commentaires tels que « Juste génial ! » et « Excellent ! ».

Médias

Avis des critiques et joueurs

Avis des Joueurs (Metacritic)

ibnu-sama 9/10

« Survival Horror Blueprint Resident Evil Director's Cut perfects the mansion nightmare with the revamped Director's Cut mode offering remixed enemy layouts, auto-aim, generous ammo starts, and new firepower like the assault shotgun, plus unlockables such as the infinite rocket launcher and optional arranged soundtrack. As Chris or Jill, navigate puzzle-filled corridors teeming with zombies, lickers, and massive bosses like the T-002 Tyrant, where fixed cameras and tank controls heighten every creak and groan for pure dread. Multiple endings, character-specific paths, and secrets fuel replayability, though tank controls and backtracking demand patience, but the tension remains unmatched. »

Agent008 9/10

« If you buy the Director's Cut on the PS1, make sure you get the black label edition with the RE 2 demo disc. That one includes the original soundtrack. The "Greatest Hits" green label version features Dual Shock controller support, but it also has a crappy musical track. Why the "Director's Cut" title? Because of an "Arranged/Advanced" mode that includes new rooms in the Spencer mansion. It also has new outfits for Jill and Chris. And enemy and item placements were changed. In addition, auto-aim was added along with different camera angles and a handgun that randomly fires off one-shot kills. The Greatest Hits green label version gets a 9 out of 10. But I would rate the original black label release of "Director's Cut" with a 9.2 out of 10. »

L0bbyMusic 7/10

« 7.5/10 One of the games that led to such a big rise in survival horror. It’s absolutely iconic and back in the day this score would have been way higher. However, in a modern sense it does feel decently outdated. Even with that it is a good game. My biggest complaint is how annoying the doors are, I think I spent half my time opening doors, but again that’s another complaint in the modern sense at those loading times were necessary back in the 90s. The story isn’t crazy but the ending is but is a little expected if you are already at least a little familiar with these games. The gunplay can be very annoying in a modern sense aswell. The puzzles are quite good though and were never too confusing. I only had to look up a few parts and even then most of the time it didn’t feel to unfair. I dislike when games make puzzles extremely hard and confusing for no reason, which this game never does except for maybe once. I only played as Jill, and may eventually go back to Chris but as far as I’m aware there isn’t too much **** difference. The soundtrack And noise affects were pretty solid too. I especially love this part where you get sent back to this save spot after a event happens (avoiding spoilers) and this theme plays right before you leave the room but is never played again beyond that. I also love the designs of the enemies. The scenery was also nice too with the only one I think feeling truly ugly in a modern and old sense being in a cave area. The cutscenes were quite bizarre but were cool and it’s super weird seeing real humans in some of them. Overall, this game is super solid and is fun to feel how survival horror felt like in the 90s and is made very clear on why this series and genre is so successful today. »

Configuration PC requise

Minimale :Système d'exploitation : Windows 11Processeur : Intel Core i5 8500 or Ryzen 3 3100 or betterMémoire vive : 8 GB de mémoireGraphiques : NVIDIA GTX 1660(6GB) or Radeon RX 5600XT(6GB)DirectX : Version 12Espace disque : 4 GB d'espace disque disponible

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