American Truck Simulator
PlayStation 5
78

American Truck Simulator

02 FéVR. 2016
Course, Simulation, Indépendant
Développeur
Moteur
Prix indicatif
4.99 € (Steam)
Durée de vie (HLTB)
Histoire principale : 23 Hoursh
Complétion (100%) : 114 Hoursh
Notes des critiques
Igdb : 81/100
Opencritic : 78/100
Metacritic : 76/100

American Truck Simulator

78 /100
02 février 2016 23 Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

American Truck Simulator puts you in the seat of a driver for hire entering the local freight market, making you work your way up to become an owner-operator, and go on to create one of the largest transportation companies in the United States.

Histoire (IGDB)

Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona. American Truck Simulator takes you on a journey through the breathtaking landscapes and widely recognized landmarks around the States.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Explore our Special Editions!


À propos du jeu

Découvrez les légendaires camions américains et livrez diverses cargaisons à travers la Californie ensoleillée, le Nevada sablonneux et l'Arizona, l'État du Grand Canyon. American Truck Simulator vous emmène dans un voyage à travers des paysages à couper le souffle et des monuments emblématiques des États-Unis.

American Truck Simulator vous place dans le siège d'un chauffeur à louer, débutant sur le marché du fret local, vous faisant progresser pour devenir propriétaire-exploitant et continuer à créer l'une des plus grandes entreprises de transport aux États-Unis.

Caractéristiques

  • Conduisez des modèles de camions très détaillés sous licence officielle de fabricants de camions emblématiques.

  • Votre camion est votre nouvelle maison. Personnalisez-le en changeant les cabines, les châssis, les peintures, en ajoutant des accessoires de personnalisation ou des moteurs plus puissants.

  • Choisissez parmi de nombreuses cargaisons variées: de la nourriture aux machines en passant par les cargaisons dangereuses.

  • Plusieurs types de remorques – des remorques frigorifiques aux plateaux, des bennes basculantes aux remorques surbaissées et aux cols de cygne.

  • Les remorques les plus longues (jusqu'à 53 pieds) mettront à l'épreuve vos compétences et votre patience pendant le transport et le stationnement.

  • Livrez vos marchandises à une large game d'entreprises et de sites tels que des raffineries, des entrepôts de pétrole, des stations-service, des usines automobiles ou des chantiers routiers.

  • Divers paramètres de simulation pour les passionnés de conduite de camions : simulation de freins à air comprimé ; différents types de freins: ralentisseur, frein Jake, frein de remorque ; plusieurs types de transmissions directement à partir de vrais camions, intensité de freinage, etc.

  • Ressentez l'expérience de conduire dans une véritable cabine : ajustez votre siège, vos rétroviseurs et positionnez votre tête pour avoir la meilleure vue de la route.

  • Conduisez prudemment, respectez les règles et les limites de vitesse - la police vous infligera une amende si vous ne faites pas attention!

  • Assurez-vous de ne pas transporter de cargaisons en surpoids - vous pourrez être contrôlé à la balance.

  • Utilisez le conseiller d'itinéraire comme votre assistant personnel pendant vos trajets.

  • Essayez la vie d'un chauffeur de camion à louer. En livrant les marchandises en toute sécurité et en améliorant vos compétences, devenez propriétaire de votre propre entreprise prospère !

  • Construisez votre propre flotte de camions, achetez des garages, embauchez des chauffeurs, gérez votre entreprise pour un maximum de profits.

  • Rendez vos trajets plus agréables en écoutant vos morceaux préférés grâce au lecteur de musique intégré ou en diffusant vos stations de radio préférées.

  • Capturez vos moments préférés avec un mode photo offrant un riche ensemble d'options d'édition.

  • Prise en charge optimale des volants, manettes de jeu et autres périphériques.

  • Prise en charge de longue date du jeu, y compris de nouvelles fonctionnalités.

  • Obtenez des succès difficiles.

World of Trucks

Profitez des fonctionnalités supplémentaires d'American Truck Simulator en rejoignant notre communauté en ligne sur World of Trucks, notre plateforme pour les routiers virtuels du monde entier intéressés par Euro Truck Simulator 2, American Truck Simulator et les futurs simulateurs de camions de SCS Software.

  • Utilisez le mode photo du jeu pour capturer les meilleurs moments et les partager avec des milliers de personnes qui aiment les camions.

  • Ajoutez à vos favoris les images que vous aimez le plus et revenez-y à tout moment dans le futur.

  • Commentez les captures d'écran avec tous ceux qui utilisent World of Trucks.

  • Découvrez les meilleures images sélectionnées à la main par les créateurs du jeu dans la sélection de l'éditeur mise à jour presque tous les jours.

  • Essayez de faire apparaître votre capture d'écran dans cette sélection!

  • Importez et utilisez votre avatar et votre plaque d'immatriculation personnalisée dans le jeu.

  • D'autres fonctionnalités seront bientôt disponibles!

Éditions et prix Steam

American Truck Simulator - 19,99€ 4,99€ 4.99 €

Avis des joueurs Steam

Évaluation globale extrêmement positives
Total des avis 3 748
Recommandé

Très bonne simulation de truck. Le comportement des camions est très réussi. Il faut travailler dur avant de pouvoir s'acheter un camion. Je le recommande !

Recommandé

salut a tous 0/ ATS Et ETS2 sont la plus belle ironie du jeu vidéo vraiment ^^ Les dévs de SCS ont simplement voulu créer une simulation de routier la plus précise possible, et sans le vouloir, en faisant une carte à l'échelle ultra-réaliste,...

Recommandé

Nice game, scenery, mods and other. its full

Recommandé

Jeux super intérésssant pour les fan de simulateur et de camion. Moi qui adore les camion je suis pas déçu ^^

Recommandé

tres bien avec les mods est music de mon disque dur 99 heures sur le jeu calme est fait pour se detendre

Mises à jour et Actualités

16 juillet 2026

Gamescom 2026

The countdown to one of the biggest gaming events of the year has begun, and we're excited to share that SCS Software will be attending Gamescom 2026! From August 26th to August 30th, you'll be able to find us in the Entertainment Halls, where we'll have our biggest booth yet. We will be located in Hall 10.1, Booth B022-C023.We're looking forward to meeting our #BestCommunityEver once again. Whether you've been trucking with us for years or are just discovering our games, we'd love for you to stop by, say hello, and spend some time with the team. Meeting our community in person is always one of the highlights of the year, and we can't wait to see familiar faces as well as meet new ones.Visitors to our booth will have the opportunity to get behind the wheel and try exclusive demo builds showcasing several of our upcoming map expansions. We plan to bring special preview versions featuring the breathtaking landscapes of the upcoming Euro Truck Simulator 2: Iceland DLC, explore the stunning roads and scenery of British Columbia in the upcoming American Truck Simulator: British Columbia DLC, and get a first taste of the upcoming South Dakota DLC for American Truck Simulator. We're also doing everything we can to bring playable demonstrations of our upcoming Road Trip and Coaches projects to Gamescom. While we're not ready to make any promises just yet, we're working hard behind the scenes and hope we'll be able to let visitors get an early hands-on experience with these exciting new additions as well.To make the experience even more immersive, we're thrilled to be partnering with Thrustmaster once again. They will be equipping our booth with a brand-new product that visitors will have the exclusive chance to test! We can't wait for everyone to get their hands on it and experience what's in store. A huge thank you to Thrustmaster for helping us make our Gamescom booth even more exciting!We'd also like to extend our sincere thanks to Volvo Trucks for helping us prepare something truly special for Gamescom. While we'll keep the details under wraps a little longer, let's just say that fans of Volvo trucks won't want to miss our booth. We'll be showcasing something truly exclusive straight from Volvo that every truck enthusiast will want to see up close.And if that isn't enough, our 4D motion simulator will also be making its return! If you've always wanted to experience the feeling of driving a truck with added motion effects, be sure to give it a try during your visit.We can't wait to see you in Cologne this August! We'll have more information to share as Gamescom gets closer, including our booth location and additional activities, so make sure to keep an eye on our social media channels and give us a follow on X/Twitter, Facebook, Instagram, Bluesky, and YouTube, or sign up for our newsletter, so you never miss any news. Safe travels, and we'll see you there!

11 juillet 2026

Under The Hood: UI/UX QA

Today, we're taking you behind the scenes of the development of Euro Truck Simulator 2 and American Truck Simulator to explore another important part of the process that helps shape your experience on the road. This time, we're shining a spotlight on UI/UX QA and its role in creating intuitive, enjoyable, and polished interfaces for our players.To guide you through this fascinating area, we'd like to introduce Petr and Jan from our UI/UX QA team. They'll take you along for a day at work, explain what their role involves, and share how they help ensure every menu, button, and interaction feels just right before it reaches your screen.Petr - Console & UI/UX QA Lead"Hi! My name is Petr, and I work as the Console & UI/UX QA Lead. Together with my colleagues, I helped build two teams that now play a key role in ensuring our games both function well and deliver a great user experience.We are responsible for both Euro Truck Simulator 2 and American Truck Simulator across all platforms, including traditional PC, Steam Deck, VR, PlayStation, and Xbox Series X/S. In addition to the games themselves, we're also heavily involved in testing projects such as Driving Academy, Coaches, and Road Trip.My work mainly revolves around coordination, planning, and analysing testing results. I collaborate closely with other teams to identify and resolve bugs or UX issues as early as possible. My goal is to organise our processes so that the entire team can work efficiently and stay focused without unnecessary pressure before every new patch or DLC release.I also actively test everything my team works on. Not only do I genuinely enjoy testing, but I also see it as a major advantage. Being directly involved in the entire process allows me to better identify areas where we can continue improving and moving forward as a team.I'm always there to support my team whenever they're unsure about something or need advice, and I make a conscious effort to maintain a positive, friendly atmosphere where everyone enjoys working together."Jan - Senior UI/UX Tester"Hi, I'm Jan, and I'm a Senior UI/UX Tester with a primary focus on playtesting. I'm 31 years old, and  I've been at SCS Software for two years. I originally joined the company as a Junior Tester without a specific specialisation, but once I settled into the team and got to know our development process, I quickly discovered a passion for user experience.With the support and guidance of Petr, who was already a senior at the time, I helped establish our playtesting process and have been refining it ever since."What is UI/UX QA?"Before a new feature gets added to our games, it has to go through a long journey. And the UI/UX (User Interface/User Experience) is there along the way. Whether it's a new feature or a redesign of an existing one, it all starts with analysis and dialogue between us (QA department) and the Game Design (GD) department. For redesigns, we need to start by assessing the current state, what works, and where changes are needed, and for new features and redesigns alike, we need to think about where we want to arrive. Answers to these questions will then inform all future decisions."What does a typical UI/UX testing process look like, and how closely do you work with other teams?"In general, we try to be involved in the process of a feature development as soon as possible and cooperate with the GD department as closely as we can, so we're also a part of the next stage of the feature's journey, where we provide feedback on the design. This means looking at the design document and trying to think ahead, so we ask questions like: "Is this going to be intuitive? Is it clear that this is a button? Aren't we forgetting anything? What about accessibility? Will the text be legible on a smaller screen?" and many more. After some back and forth with the GD department, we arrive at a design that can then be implemented by a programmer.The first playable prototype is the point where we have to start sitting in two chairs at once. We still have to see the big picture - know the design, see how all the pieces fit, know why some decisions were made the way they were. But now, we can also see the game as a player seeing the feature for the first time. We have to become a player that is just starting out and has never played any other game before. A hardcore gamer who has played many games, but never a trucking simulator. Or a real-life trucker who plays our games on a handheld at their rest stops. Our games are played by a very wide audience, and the design has to work and be intuitive for all of them.At this stage, we identify further issues, offer improvements, and look for possible solutions together with the GD team and programmers working on the feature. After we feel confident enough with the state we arrive at, it's time to validate in the next stage.The next important part of the feature's journey is internal Playtesting. It's a great way of getting a fresh perspective from people from various parts of the company who haven't seen the design documents and ideally don't know anything about it. Before we start playtesting, we define the questions we want answers to: "Is this screen intuitive? Does it control all accessories well? Did the addition of X add any unnecessary friction?" Based on these questions, we prepare detailed scenarios for the respondents to go through, which will get them to engage with the (re)designed feature in ways that try to simulate a regular gameplay loop. We then invite the respondents to our Playtest Lab, where we guide them through the scenarios, observing their behaviour, reactions, taking down notes, and asking questions. We also utilise eye tracking, which gives us more insight about the players' focus, telling us which elements are observed first and which go by completely unnoticed.After the playtest ends, respondents also fill out a questionnaire, which allows them to think about the feature some more, further comment on it, and possibly come up with ideas of their own.All of this gives us a lot of data that needs to be processed. For this, we use practices from applied research, so we start with qualitative coding, followed by thematic analysis with frequency counting. In layman's terms, we go through all the raw statements and observed behaviours and assign them to various categories, along with how often they were mentioned/observed. This helps us to identify recurring patterns and assign them to broader themes/issues.We then prepare a final Output, which summarises the respondents' behaviour, reactions, opinions, identifies underlying issues, and proposes possible solutions.The next steps depend on the results of the playtest. If we identify some deep issues that require big changes in the design, we have to go back to the drawing board, repeating the previous points, leading to another playtest to confirm the issues have been satisfactorily addressed. A good recent example is the redesigned Skip Time / Rest feature, which also divided Fatigue into two separate mechanics (Fatigue and Mandatory Break). During playtesting, we found out that this new division and its representation were very confusing to players, and the feature had to be redesigned completely, to great success (at least we hope so).If, on the other hand, we only identify surface-level issues that require some polish, the GD department tackles those, and we can move on to the final testing of the feature.In the final testing, we mostly focus on FQA - the design is largely set, and we're now making sure it all works as intended. As soon as this is done, the feature can be merged into the main branch, where the Integration QA department takes over, making sure the feature itself survived the merge in its intended state and didn't break anything else along the way, but that's for another chapter."What do you enjoy most about working on UI/UX?Petr: "What do I enjoy the most? That's a tough question. In short, pretty much everything! Everyone on our team is passionate about games of all kinds and genres, so having the opportunity to contribute our own ideas and suggestions for Euro Truck Simulator 2 and American Truck Simulator is incredibly rewarding.At SCS, we often do things our own way, which makes the work especially enjoyable. At the same time, we always keep our players at the heart of every decision. When developing new gameplay features, it's easy for designers to unintentionally fall into "tunnel vision." Our job is to challenge that perspective and bring in a fresh set of eyes. We think about our experienced truckers, but we never forget players who are just starting out. Looking at the game's interface from many different perspectives is both a key part of our work and one of its most creative aspects.We put our all into making our games as accessible as possible while ensuring they remain just as fun to play."Jan: "I like how it combines technical and human aspects. User experience is mostly an interaction between a human and a machine, and you have to make them understand each other.The first project I came up with and delivered was the Graphics Settings screenshot representation to make it easier for players to see the changes they're making when setting up the visuals of their game, and that's the perfect example of what I mean - I'm interested in how things work under the hood, but also how the player perceives and understands them."What message would you like to share with our community, and how valuable is player feedback in helping improve the user experience?"Player feedback is incredibly important to us and a constant source of inspiration. We're genuinely happy to see more and more initiatives being built around your feedback here at SCS. I want to assure you that we truly do read your comments, ideas, and suggestions carefully, not just our UI/UX team, but the entire studio.It's clear how much all of you who engage with us care about our games, and we feel exactly the same way. We love Euro Truck Simulator 2 and American Truck Simulator, and we want to keep making them better and better. We genuinely want to know what you enjoy, what you'd like to see added, and what you think could be improved. We've already received an incredible amount of feedback. I wish you could see the extensive documents where we carefully collect and organise all of your ideas and requests.Unfortunately, we can't implement every suggestion. There can be many reasons that aren't immediately obvious, such as engine limitations, limited internal resources, technical constraints within our game systems, licensing agreements, and more. But please, keep talking to us! Your feedback never goes unnoticed. It's thanks to you that we're able to continue on this journey and keep making the experience even better together.Thank you to everyone who's travelling this exciting road with us!"

10 juillet 2026

South Dakota: New Industries

In today's blog, we'd like to introduce you to some of the custom depots and industries you'll be able to visit in our upcoming South Dakota DLC for American Truck Simulator!South Dakota's economy is built on a strong foundation of manufacturing, agriculture, and construction. While the state is well known for its farming and ranching, it is also home to a growing manufacturing sector that produces everything from trailers and heavy equipment to food products distributed across the country. As always, we've taken inspiration from these real-world industries to create authentic locations that bring the state's economy to life.One of the new highlights you'll encounter are the trailer manufacturing plants located in Watertown and Mitchell. These large industrial facilities specialize in producing a variety of trailers, with completed units ready to be delivered to dealerships and customers across the map. You'll also be bringing in the materials and components needed to keep the production lines moving, making these factories a busy part of South Dakota's freight network.If construction is more your style, you'll have the opportunity to deliver to new residential housing developments located in Watertown and Spearfish. These construction sites require regular deliveries of building materials, heavy machinery, and other essential cargo to support ongoing work.The food industry also plays an important role in South Dakota's economy, and that's reflected in the food factory you'll find in Sioux Falls. This modern production facility receives a wide variety of raw ingredients before processing and packaging food products that are then shipped to businesses across the country. Whether you're delivering supplies or hauling finished goods, there's always plenty of work to be done.These new industries are just a small taste of what awaits you in the South Dakota DLC, and we can't wait for you to explore them for yourself. If you're looking forward to hauling cargo across the Mount Rushmore State, be sure to add the South Dakota DLC to your Steam wishlist!Also, remember to follow us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube for all the latest news from this map expansion and other American Truck Simulator information, or sign up for our newsletter to stay informed. Keep on truckin'!

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

PLAY! Zine 90/100

« Even if you're not the fan of the 18 wheelers, do yourself a favor and try this game. Nothing can replicate that peculiar feeling of driving across the States at 4AM while your radio is tuned to "Road to hell". »

Destructoid 85/100

« American Truck Simulator caters to a wide array of people. There's something to be said for the serenity of cruising down a highway at night and obeying all the traffic laws. It's also a great opportunity to enjoy some audiobooks or podcasts while somewhat-mindlessly growing a trucking enterprise. »

Forbes 85/100

« American Truck Simulator scratches the exact same itch that Elite: Dangerous does. While they’re vastly different games, both evoke a sense of the wide open road, of the perfect road trip. Both give you freedom and put you in control of your own destiny and your own direction. Both are ridiculously compelling and they let you set your own pace. »

GRYOnline.pl 85/100

« American Truck Simulator marks the beginning of a long adventure on American roads that was worth the wait. The game expands on the gameplay mechanics known from the developer's previous games and adds tons of new things that create a unique trucking experience. Right now it's simply the best game with big trucks. »

Gaming Nexus 85/100

« American Truck Simulator, like the rest of the Truck Simulator series, is polished and entertaining. »

Hooked Gamers 84/100

« Playing American Truck Simulator is really like taking on an extra job, although it never feels that way. The progress you make is slow, but that makes it all the more rewarding when you save up enough money for those nice new tyres you wanted. It might be worth waiting for some more areas to be added, but if you’ve ever dreamt of a great American road trip, American Truck Simulator is just about as good as it gets without doing the real thing. »

PC Gamer 80/100

« A great start, but American Truck Simulator will really begin to take shape when more states and trucks are added. »

Polygon 80/100

« As someone who sunk countless hours into Euro Truck Simulator 2, a fresh coat of paint, an unfamiliar set of sights and the challenge of driving on the wrong opposite side of the road left me confident that I'll be sinking just as many hours into American Truck Simulator. It's not all of America right now, but it's an exciting start. »

Avis des Joueurs (Metacritic)

yellowbananas 9/10

« Just such a relaxing and authentic game. While it did have a rough start SCS really turned it around and now are just pumping out content and great free updates, so that despite the game's age it steels feels great and only becomes better with time. »

wowgamer 0/10

« This game **** ****, its so **** confusing for no reason, I'm trying to go in reverse and it wont let me go in reverse, **** this game. »

Yosuf-H 7/10

« My review for this game is the same for ETS2. It is amazing to play and a little enjoyable. But i wish SCS put some more effort to make it more realistic to be more fun and enjoyable to play. Because like this with some time it gets boring. »

ChoicestGames 7/10

« If you love trucks and America, American Truck Simulator has you sorted. The game can be as chilled or challenging as you want and the high attention to detail is impressive. For those with a managerial bent, you can even start your own trucking business. There's quite a bit you can do here and with over 50 DLC packs on offer, this game has the potential to keep you entertained for a long time, but there are better options out there if you're not totally sold on trucks and are looking for a bit more action to go with your transporting of cargo. »

Jose1595 10/10

« [SPOILER ALERT: This review contains spoilers.] »

kknchh 9/10

« Stopped playing when i bought euro truck simulator 2. America is just not my country. The map is empty, like the america itself(((( »

StickyIggy 10/10

« Best trucking game you will buy or get gifted you looking for driving game like this jump right in and play with friends cause ill be here »

DragonulX 9/10

« This game, as old as it is, has good truck physics. Better than many other racing games or bad copies of simulators. It's worth all the money, especially for DLCs that can increase your map by up to 50% in the game without affecting the performance of the game because it can also offer you benefits from skins on the truck to the more special accessories or limited editions in the game that can help you to customize your truck a lot and well to some extent. Game mods, being more of an accessory to the game, can offer you a bit of variation in the game, from changing the textures of the map, to modding cars that don't exist in the game. - Game model:- Graphics: 8/10 - Music 2/10 (I hate county music) - Gameplay 9/10- It is very good to waste time- It is good to farm in it without taking into account that you are working in it. The reason why I don't give it a 10/10 is because the game has a rather light physics of the vehicles in the game. In the sense that if you have an accident, no matter if you enter other players' vehicles, or if you get into an accident with objects on the map, the truck starts to rattle as if it were made of rubber. (I understand that this feature in the game is added intentionally as the official truck companies did not agree in the contract to destroy their trucks, but still there was room for better)And besides that, I personally can't stand the NPCs who drive as if they don't have a license and cut off your face or brake for no reason, damaging my truck, and I also get a fine if I leave that feature of the game active because of the NPCs. »

Configuration PC requise

Minimale :Système d'exploitation : Windows 10 64-bitProcesseur : Intel Core i5-6400 or AMD Ryzen 3 1200 or similarMémoire vive : 8 GB de mémoireGraphiques : NVIDIA GeForce GTX 660 or AMD Radeon RX 460 or Intel HD 630 (2GB VRAM)Espace disque : 25 GB d'espace disque disponibleNotes supplémentaires : Disk Space for American Truck Simulator base game

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