A Case of Distrust
A Case of Distrust
Description (IGDB)
A Case of Distrust is a narrative mystery from 1924 San Francisco. Play as private investigator Phyllis Cadence Malone in this historical 2D adventure game. Explore underground speakeasies, smoke-filled billiard halls, classic barber shops, and more. Catch suspects in lies by using evidence, statements, and your wits. Intrinsic challenges face our heroine, as she struggles against a pushback on emancipation, leading to many doubts, both internal and external. Uncover the truth in a mystery full of deception!
Histoire (IGDB)
PC Malone takes her freshly rolled cigarette, sticks it in her mouth, and lights it. She exhales blue smoke and, looking through it, spots the stack of papers near her desk — all old cases from the force that she’d quit long ago. She begins to wonder about her future as a private investigator. Whether the modern world will ever give her more than just thankless adultery cases. Emancipation still has a long way to go. More smoke fills her lungs and she sighs another plume. “Is this life worth what I’ve given up?”, she wonders. “Maybe I should help Green…”
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
A Case of Distrust is a narrative mystery from 1924 San Francisco. Play as private investigator Phyllis Cadence Malone in this historical 2D adventure game. Explore underground speakeasies, smoke-filled billiard halls, classic barber shops, and more. Catch suspects in lies by using evidence, statements, and your wits. Intrinsic challenges face our heroine, as she struggles against a pushback on emancipation, leading to many doubts, both internal and external. Uncover the truth in a mystery full of deception!
Critical Reception
"Perfect video game noir... 9/10" - Polygon
"Impressed me with its nuanced, careful construction" - Newsweek
"Stunning two-dimensional silhouettes" - PC Gamer
"Beautiful noirish graphics... suspenseful mystery" - Vogue Magazine
Features
A hardboiled mystery, working past deceptive characters towards the truth
1924 San Francisco with historically accurate details
Saul Bass inspired visuals and scene transitions
Finger-snapping music that gives style to the roaring 20s
Themes of poverty, racism, and emancipation that tie into contemporary issues
Éditions et prix Steam
Avis des joueurs Steam
C'est très classieux, le style (visuel) est vraiment chouette. Le style (littéraire) aussi. L'histoire se tient bien, on enchaîne les déductions sans temps morts. Pas mal d'efforts pour restituer l'ambiance de l'époque, entre autre avec des discussio...
[ELLE EST CONFIDENTIELLE] On aime : - bonne ambiance - dialogues et personnages intéressants - système d'énigme intéressant et assez complexe On regrette : - déplacements lents et nombreux entre les scènes - le classique sentiment des P&C...
Une enquête plaisante à mener : des visuels et une musique agréables, une histoire et des personnages cohérents. Deux-trois heures de divertissement environ, et c'est amplement satisfaisant lorsqu'on a profité des soldes estivales. J'espère que le dé...
Disons que je ne le déconseillerais pas. C'est sympa mais je n'ai pas été emportée par le truc :)
Très joli jeu d'enquête, avec une héroïne sympathique accompagnée d'une bonne OST. J'ai passé un moment agréable.
Mises à jour et Actualités
A Case of Distrust is a noir tale with many inspirations
I was sitting at my desk stubbing my cigarette out on my ‘to do’ list when the call came in. Godammit! shouted the chief. Where s my Monday news post! Alice is off and there s been nothing on the website for hours! He was angry. I could tell from the context of the words I ve just written. Angry as a big dog. I lit another cigarette using the heat of my CPU, cracked my fingers a full 360 degrees, and dived into my in-tray. I pulled out the first thing that didn’t feel wet. A game called A Case of Distrust. It was a detective game, described as a mash-up of 80 Days, Phoenix Wright, and the board game Sherlock Holmes: Consulting Detective. With inspiration from Raymond Chandler novels and the title sequences and poster art of Saul Bass. I spat out some lint. Then some more lint. Actually, my cigarette had fallen apart in my mouth, it was tobacco. I vomited. I continued my work. Did nobody tell the developer of this game they are only allowed to mix two things? How am I supposed to write my headline? I can t write This game is X meets Y when there s also a Z and a and a ? This is all too much for a Monday. (more…)
Release!
Two and a half years after quitting Visceral, and a bunch of hard work later, A Case of Distrust is finally available for purchase. I've been shaking uncontrollably all morning. This has been my dream. Thanks for joining me on this journey!
Release!
Two and a half years after quitting Visceral, and a bunch of hard work later, A Case of Distrust is finally available for purchase. I've been shaking uncontrollably all morning. This has been my dream. Thanks for joining me on this journey!
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« At three hours long, A Case of Distrust held my attention all the way, but that’s not to say it’s without imperfections. The main character, I think, lacks the energy of her associates. She’s rightly angry about how she was treated as a woman on the force, but her feminism falls somewhere between overly earnest and glib. Despite a strong backstory, she lacks emotional force and presence. Even so, this is a damned fine game. Murder-mystery books and TV shows can sometimes feel like a bit of a chore, rolling through familiar procedures as they wend their way toward the whodunit. It’s a sign of the times that a point-and-click dialogue tree narrative adventure gives flight to a genre that’s been so thoroughly tilled in other media. I’m looking forward to playing more games like A Case of Distrust. »
« Atmospheric and visually compelling Whodunit movie noir thriller turned into an interactive visual novel adventure in the San Francisco of the 20s. »
« Essentially, A Case of Distrust is everything a narrative adventure game should be. It's engaging, humorous, and progressive. The characters are likeable and relatable, even though they're 95% silhouette and 5% deliciously vintage, and the story is entertaining. It's chic and fresh at the same time, and it's impossible to not love your character. Throw in a few quirky cab drivers, and the title becomes something special. »
« For all practical intents and purposes, this is L.A. Noire’s pocket sized, train-hoppin’, indie tramp cousin. Featuring highly stylized visuals and a soundtrack to match, Phyllis Malone’s investigation in the dark underbelly of 1924 San Francisco may be short but will leave detective mystery fans with a very warm aftertaste, much like the finest bootlegged liquor. »
« A well-formed slice of noir mystery, beautifully presented. Some writing issues aside, A Case of Distrust is well worth your time. »
« A Case of Distrust is a charming and gripping noir interactive text adventure. Halfway between 80 Days and Sherlock Holmes: Consulting Detective, Ben Wander’s game tells us about the roaring 20s in a very stylish way. If you can turn a blind eye to some cumbersome mechanics and a couple of trivial choices you’ll spend three lovely thrilling hours hanging around San Francisco. »
« Hopefully Wander is able to focus on getting the story right in his next effort, because there’s a ton of potential in A Case of Distrust. So much so that it’s worth checking out despite its flaws. Its art style alone could warrant a purchase and coupled with the animation, transitions and music, it has a really great noire feel to it. The story is just OK, but A Case of Distrust is cool and different, and it deserves a look. »
« A dearth of hints, an enormous plethora of potential leads and an overall lack of narrative urgency means that only the dedicated players will see the game through to the end. A good detective novel can spellbind its readers with only words. A Case of Distrust can too, if you have the patience and concentration to make it through the whole way. »
Avis des Joueurs (Metacritic)
« A Case of Distrust parte de un punto interesante: jugar como una detective de los años 20 a resolver un crimen. El planteamiento es principalmente una aventura conversacional, donde analizando algunas cosas del entorno luego vas hablando con la gente y preguntando/comentando las cosas que hemos ido descubriendo, contradiciéndoles y presionándoles según corresponde. La idea es buena, pero al final da más la sensación de "prueba todo con todo" que realmente ser labor de detectives, y la experiencia acaba perdiendo fuelle. La historia tiene algunas cosas interesantes, pero la mayor parte del tiempo se pierde sin pena ni gloria en conversaciones que sobran (como todas las de los taxis) o en puntos de la conversacion que deberían llevar a sitios pero no llevan. El apartado gráfico inicialmente resulta interesante y llamativo, pero después rápidamente se vuelve cansino y fatigoso. Las imagenes son demasiado estáticas y el contraste tan marcado oculta una importante falta de detalles en los acabados. La música es siempre la misma y acaba siendo repetitiva, y no tiene voces, haciendo que el apartado sonoro sea tan pobre como el visual. El resultado de todo ello es que, aunque la idea es buena, la ejecución de la misma deja mucho que desear. Un 4. »