80 Days
84

80 Days

12 DéC. 2005
Aventure, Point-and-click
Développeur
Moteur
Prix indicatif
10.79 € (Steam)
Durée de vie (HLTB)
Histoire principale : 3 Hoursh
Complétion (100%) : 42½ Hoursh
Notes des critiques
Metacritic : 84/100
Opencritic : 83/100

80 Days

84 /100
12 décembre 2005 3 Hoursh

80 Days, développé par Frogwares et édité sur PC (Microsoft Windows), est sorti le 12 décembre 2005. Le jeu, classé dans les genres aventure et point-and-click, utilise le moteur Unity et propose une durée de trois heures pour l'histoire principale et environ 42 heures et demie pour une partie complétiste. Oliver Lavisheart, jeune homme aventurier et neveu de Philias Fogg, doit parcourir le monde en quatre-vingts jours ou moins pour remporter un pari et prouver l'existence de quatre machines cachées aux quatre coins de la planète. Le titre est proposé au prix de 10,79 euros et affiche un score Metacritic de 84, un score OpenCritic de 83 et une note agrégée de 83,67. La presse a salué l'œuvre, comme en témoignent les citations d'Apple'N'Apps qui qualifie le jeu de incontournable et de aventure captivante, ou du Telegraph qui relève la juste valorisation des forces de la fiction interactive. Certains joueurs sur Metacritic et Steam expriment leur enthousiasme, évoquant un retour triomphant des jeux textuels à la manière des livres dont on est le héros ou rapportant avec humour une expérience de voyage mouvementée notée 10/10.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Apple'N'Apps 100/100

« 80 Days is a great exhibition in game making that is an absolute must have title that provides a thoroughly engaging adventure numerous times over. »

Telegraph 100/100

« It’s taken the long-ignored strengths of Interactive Fiction and Twine and applied them in the right way on the right platform to give the player an experience that feels wholly unique, and more importantly, wholly their own. Yes, you might share the odd story with another player, but not your whole trip. There are just too many variables, too many individual stories, for any one trip to be the same, and when you’re talking about a narrative-led experience, that’s a mighty fine accomplishment. »

Quarter to Three 100/100

« A playthrough of 80 Days will probably take two hours. You could have spent those two hours reading Beryl Markham’s memoir, catching up on episodes of Fargo, or finally watching Under the Skin. When a game is this good, this well written, with observations this relevant, memorable, and poignant, there are no wrong choices. »

Grab It Magazine 90/100

« Even in the relative infancy of the digital gamebook/choose-your-own adventure genre, 80 Days stands out as a pleasant oddity. I never would have imagined that a classic novel such as Around The World in 80 Days would be turned into an interactive experience. But I'm glad inkle did and the studio deserves high praise for creating an accessible and, ultimately, fun way for people to experience Verne’s classic work. »

Pocket Gamer UK 90/100

« A sharp, wonderfully written adventure, 80 Days deserves your attention. »

148Apps 90/100

« A fantastic and fascinating re-envisioning of the classic novel by Jules Verne, 80 Days is a delightful piece of interactive fiction. »

DarkStation 90/100

« Well written, fun, easy to pickup and difficult to put down, 80 Days is not only one of the best mobile games around, it’s one of the best video games, mobile or not, to come out in 2014 so far. »

TouchArcade 90/100

« Verne fans in particular are going to have a fantastic time with this game, but I think almost anyone is going to find plenty to like in 80 Days. »

Avis des Joueurs (Metacritic)

WoodenEconomics 9/10

« 80 Days is one of the best examples of modern interactive fiction on the Switch, combining excellent writing with a genuinely clever gameplay structure that makes every journey feel different. The central concept, racing around the world while managing time, money, and relationships, is immediately engaging and remains compelling even after multiple playthroughs. The standout feature is undoubtedly the writing. The game’s alternative-history steampunk world is packed with memorable locations, interesting characters, and constant small story moments that make travelling feel exciting rather than repetitive. It captures the spirit of classic “choose your own adventure” books remarkably well, while adding meaningful strategy on top through route planning and resource management. The choice system works brilliantly because decisions genuinely matter. Different routes, encounters, and risks can dramatically alter how a playthrough unfolds, giving the game excellent replayability. Completing the adventure once barely scratches the surface, and experimenting with different paths becomes part of the fun. Few narrative-driven games encourage repeated runs as naturally as this does. The resource management systems add tension without becoming overwhelming. Balancing finances, timing, rest, and travel options creates a satisfying layer of strategy underneath the storytelling, helping the experience feel more interactive than a standard visual **** main thing missing is voice acting. The writing is strong enough to carry the experience on its own, but full voice performances could have elevated the atmosphere and emotional impact even further. Ultimately, 80 Days feels much more like an interactive novel than a traditional game, but that is entirely its strength. Smart, atmospheric, and hugely replayable, it remains one of the most distinctive narrative experiences available on the Switch. »

Geocentric 10/10

« Was stranded in Japan for 7 days and then was forced to cause at least thirty people to be thrown overboard. 10/10 »

DylanAzhar13 7/10

« The story is rich, filled with branching paths. It’s a thrill to chart your journey, making you wanna be through all cities just to see what secrets and adventures they hold. Even after completing it, the game remains fun to replayable thanks to its countless choices and different routes. »

edxtan 5/10

« 80 Days' gameplay isn't fun because it's more about immersing you in the storytelling, which is inconsistent in quality and frequently lacks any long term payoff. »

CMILLER 10/10

« Great game ever! And i hope to play other great storyline games such as ****/JkVXBz !~!~! Wish you make some review here! And find other games you played! »

timmytime 9/10

« One of the best interactive fiction games ever. Every playthrough was memorable. Minor complaint is that it's annoying to switch objects between suitcases. »

BlueBaron427 10/10

« I first heard about this game while I was lazily browsing the APP Store, looking for something to buy because I was getting tired of getting beaten by Kal'Thuzad in Hearthstone. I enjoy interactive adventures and classic lit, so I decided to give it a whirl fully expecting to hate everything about it (as I am one to do) but, oh my stars and garters, this game is amazing! First of all, let's look at what it is: It's a Choose-Your-Own-Adventure book on the iOS. It's a game in abstract only. You read lengthy paragraphs, you choose what to say and where to go, you see magnificent sights in one of THE best visualized steam-punk Universes I've ever read. The music moves and changes with whatever country you decide to take your adventure, and upon finishing your first around the world trip, you feel an enormous sense of wanderlust. This is an interactive adaption of Around The World in 80 Days. You play Monsieur Fogg's valet and are responsible for planning the trip. You have access to the World (literally, the whole world) and as you explore towns and cities, hear rumors and witness extraordinary events, you gain access to more and more locations. The goal is ALWAYS the same: make it around the world in 80 days. As you move throughout the game, you're ability as a Valet never ceases and you must make sure your master is taken care of. The "health" gauge is his comfort level and there are various ways in which you can do that. Tend to his needs or prove your character in various chats. You also have the ability to get skills that will aid you on your adventure. Things like well-heeled, acrobatics, strength (of character) that come into play in various ways. For example, I knew I was a bit more acrobatic than I was when I started the journey, so when I was in Yokohama I joined the circus and made headlines as a circus performer for extra pounds! This game is amazing. When I finished the first game I was ready to be content and all of a sudden, I started another one, this time heading North from Amsterdam, instead of South to Nice. It's as if I'm playing a completely different game and what's best is, when I get to cities where I've done a lot, it doesn't send me through the same story lines but I COMMENT on whether I enjoyed it the last time! Add to this many random encounters while you travel and you'll be coming back to it. But, do NOT approach this as a typical game. It's not a game, per se, but a lovely Choose-Your-Own-Adventure for the Digital Age! DO NOT MISS THIS!!!!! So good!!!!!!! Like, not to even go on further, but there's even romances you can strike up. It happened randomly with me! And it meant a lot to me since this particular one was a gay romance, and as a gay guy whose over mainstream video game representation of gay guys, it was SUPER refreshing with the way it panned out!! SO GOOD! BUY IT! »

ScotchYeti 9/10

« In three words: amazing interactive story. The game elements are almost non-existing and "winning" is not really difficult. If you play "80 days" for this reason though then you came to the wrong place. The strength is the "chose your own adventure" type interactive story that lets you travel around a fantastic steampunk world. Along the way you will face different events including revolts, romances, mutiny or crime. Usually you will only visit 20-30 cities per trip so it's worthwhile to replay the game a couple of times to visit all 140+ places. There is a lot of text and most of the time you will spend reading the story. I tremendously enjoyed it and already plan my next trip that will lead me this time to India and South America. It's surely not for everyone but if you like books and want to see the world then do yourself a favor and buy the game. »

Configuration PC requise

Minimale :Système d'exploitation  *: Windows XP+Processeur : 2 Ghz with SSE2 instruction set supportMémoire vive : 2 GB de mémoireGraphiques : Hardware support for shader model 3DirectX : Version 9.0cEspace disque : 2 GB d'espace disque disponible

Jeux similaires