3D Ultra Minigolf Adventures 2

50 /100
27 octobre 2010
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Featuring 54 holes in three themes. Play through the Haunted Manor, Manic Museum, Winter Wonderland or create own course. Use a variety of power-ups to sabotage opponents in 4 player matches. Customize your character with accessories including a diving helmet, elf ears, Roman sandals and more.

Description en cours d'enrichissement.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Game Chronicles 78/100

« There is something undeniably fun about miniature golf, even on the Xbox 360 and even when it's so crazy it no longer seems like golf. »

Official Xbox Magazine UK 70/100

« As long as you're not expecting to have your plus-fours blown off, you'll find this to be a diverting downloadable game. [Issue#67, p.101] »

Official Xbox Magazine 55/100

« As a result, tackling the solo tournaments seems pointless unless you've mastered these rigged shots, and ranked matches often become lopsided contests that favor folks who've memorized the most. [Feb 2011, p.83] »

Avis des Joueurs (Metacritic)

Post_Cursed 4/10

« Historia: 0/0 Sonido: 4/10 Jugabilidad: 6/10 Graficos: 2/10 Duración: 5/10 Total: 4.2 »

drlowdon 7/10

« Having enjoyed playing the original 3D MiniGolf Adventures with friends and family I was looking forward to this sequel but must admit I was a little disappointed. That's not to say it is a poor game as I certainly still had fun playing in multiplayer on holes that are generally more imaginative than before. With no additional options, occasionally inconsistent physics and (yet again) only three courses however this is a game that smacks of wasted potential. »

sahd0w 3/10

« It's difficult to enjoy playing this game. Loved the first one, and I was excited to play this new one with such cool course designs and themes. The atmosphere of the game remains cheerful like the first, but the physics have changed, so if you've become a pro at the first game, you're going to have to completely relearn the sensitivity and timing for this one. It really throws you off. My biggest problem and frustration with this sequel is the fact that the walls and ridges are completely unreliable. Many times you will try to angle the ball around a corner by bouncing it off of, what seems to be, a basic edge or ridge. However, you're given a big middle finger when the game seems to choose whether or not it wants to acknowledge that wall is even there. I've gotten so many "out of bounds!" though the ball shouldn't have left the green. I do enjoy the new powerups, but the gameplay itself is just too unstable and random to feel like it takes any skill to do well. I think I'll just stick with the first game. »

Jeux similaires