Trainz Railroad Simulator 2004

100 /100
31 décembre 2003

Trainz Railroad Simulator 2004, développé par Auran et édité par FIP Publishing ainsi qu'Auran, est paru le 31 décembre 2003 sur PC (Microsoft Windows). Ce jeu de genre simulation propose un environnement 3D où le joueur peut conduire des locomotives allant de l'âge d'or de la vapeur à l'époque moderne à travers des scénarios réalistes, afin de déplacer biens et ressources pour soutenir l'industrie. L'utilisateur supervise l'intégralité du processus, avec un contrôle complet sur les ordres des conducteurs, les limites du transport, le mouvement des passagers et du fret, et dispose d'un système scripté personnalisé pour définir ses propres règles.

Gameplay de Trainz Railroad Simulator 2004

Le titre affiche un score agrégé de 100,00 dans la base de données. Sur le plan des retours critiques, le site Gamezilla! a salué le produit en citant : « The product retains all the pluses, ease of use and beauty noted by my colleague reviewer a few years back, and a lot more. It's all here, the authenticity, co… ». Pour sa part, Gaming Illustrated a formulé une réserve en indiquant que « Even with its new dynamic industries, it lacks the depth to its game play to keep the attention of players expecting a challenging economic or building simulat… ».

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Gamezilla! 95/100

« The product retains all the pluses, ease of use and beauty noted by my colleague reviewer a few years back, and a lot more. It's all here, the authenticity, controls, the dramatic vistas, and now there're products and passengers to give more substance to the experience of learning about, driving and collecting great engines and their rolling stock. »

Gaming Illustrated 84/100

« Even with its new dynamic industries, it lacks the depth to its game play to keep the attention of players expecting a challenging economic or building simulation. »

Times Online 80/100

« This may be a fine simulation, but it is not entirely realistic – for example, hapless government ministers do not meddle, passenger trains are not cancelled because drivers pull sickies and no key routes grind to a standstill because of leaves on the line. »

Gamer.tv 80/100

« This product is head and shoulders above "Microsoft Train Simulator" in terms of quality, usability and feature set and has significantly broader appeal than "Virtual Railroad 2." »

GameSpot 79/100

« You can create a route, enjoy riding around on it, and with the new interactive industries and AI drivers, you can really make the train do something. »

GameZone 78/100

« This is not an action-packed title, which will keep players on the edge of their seats, but it is a complete railroad experience. From designing routes to the intricacies of guiding a monster steam locomotive down the tracks, this title is on schedule to provide a solid simulation-gaming experience. »

Game Chronicles 77/100

« Definitely a niche title and in this case its more of an update to last year's game than a full-blown package, and an unpolished update at that. »

GameSpy 75/100

« It's just too bad that the second game in the series turns out to be a bit tarnished instead of the exemplary hobbyist tool it deserves to be. »

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