Super Smash Bros. Melee
Super Smash Bros. Melee
Description (IGDB)
A crossover platform fighting game featuring characters from Nintendo franchises including Mario, The Legend of Zelda, Star Fox, Pokémon, and Fire Emblem. Unlike traditional fighters, the goal is to knock opponents off the stage rather than deplete a health bar. Damage accumulates as a percentage, increasing the distance a character is launched when hit. Players use simple one-button inputs combined with joystick directions to execute moves. The game supports up to four players simultaneously and includes various single-player modes alongside its multiplayer focus. Its fast-paced, aggressive gameplay fostered a long-running competitive esports scene that persisted well beyond the game's original lifespan.
Description en cours d'enrichissement.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« An exotic cocktail of entertainment for Nintendo fans, who will slurp up every last drop, and if you want to talk about longevity, I've had this game on import for about six months and I still haven't finished it. »
« Smash Bros. is known for its deep game play, and Melee is a bottomless pit. [Dec 2001, p.166] »
« It's a great party game for those in the need of a quick fix, but there's plenty of depth for those that desire to see it, as evidence in the copious amounts of secrets, strategies, and subtle nuances. »
« Nintendo and HAL have done the impossible…improved a game to near perfection...Vintage gaming mixed with modern expectations and gameplay at its best. »
« A showcase of a game. There is so much to do and unlock, both in the single-player and multiplayer modes, that the title can easily eat up dozens of hours of your time. »
« Apart from the remarkable gameplay, graphics and sound, SSBM sports enormous replay value. »
« The amount of detail that has been shoved onto all of the game's character models is fantastic – some of them it would be hard to differentiate from FMV models. »
« Even if you're alone, the sheer amount of options, trophy collecting and hidden characters make this game worth playing again and again. It's easy to learn but incredibly challenging to master and collect all the trophies. »
Avis des Joueurs (Metacritic)
« Finally got the opportunity to play this game and man, it improves on so much from the N64 game. I can see why this is considered one of the greatest fighting games ever since there’s so much more content in this game and introduced some staples that ended up in later entries. One thing that really stands out to me is the gameplay. It’s so fast, fluid, and addictive to where I actually wanna delete my save data and go through all the single-player modes again just because I love the way the characters feel. Speaking of, they’re all great. Classic, Adventure, and All-Star are all a blast and the Event matches are cool, but I found them to be way too difficult to where I just kinda gave up. Also, the opening, credits, and menu are all great. This is just a fantastic game and is up there as one of the best in the series even after Ultimate. Play this game if you haven’t. »
« Nostalgia to the max. And still the best combat and mechanics of the whole series. Gameplay went downhill after this game. »
« The most nostalgia I have had for a video game was in this one playing multiplayer with my friends was magical »
« Sweatiest **** game of my **** god damn ass backwards life and it's geared towards literal children. Oh, you have anxiety? Try being in bracket in a Samus ditto last stock game 5 at kill percent where you both have full charge shots. Try losing to a **** 12 year old in friendlies who is somehow playing with their god damn controller upside down. This "children's game" is made to test your competitive integrity and moral compass. And just when you think you've forsaken this perpetual anxiety simulator, it pulls you right the **** back in and you realize you cannot adhere to your own personal boundaries simply because you have literal withdrawal akin to cocaine. »
« Super Smash Bros. Melee is a mess of accidental mechanics and rushed development that only a nostalgia-blinded cult could love. People call it "deep," but it’s actually just a glitchy, unpolished disaster that Nintendo scrambled to finish in thirteen months. The movement feels like you’re sliding on a floor covered in butter, and the fact that you need a specialized controller and a heavy tube TV from 1998 just to play it properly is peak delusion. Half the character roster is completely broken and unplayable, yet fans act like it’s the pinnacle of competitive gaming. It’s not a masterpiece; it’s a high-speed car crash that people have spent twenty years trying to convince themselves is art. »
« A huge improvement over the first installment of the franchise on almost every aspect. But the fighting remained, to its core, as fun, crazy and unexpected as it was. You had way more characters to choose from, more scenarios, more stuff to do other than battling. In my opinion this is the best game in the franchise yet, the only thing that could have made it stand out more (compared to the more recent games) was if it had a few more characters. Other than that, no notes. You'll have an absolute blast everytime you play. »
« Super Smash Bros funciona por exceso, no por mecánica. Es una celebración visual de los triunfos de Nintendo, no una interacción con el medio como juego de peleas estable. Melee funciona más como espectáculo acumulativo que como lenguaje de combate coherente. »
« Oh, I've played my fair share of competitive Super Smash Brother's Melee. I think it's pretty fun. »