Sonic Rush Adventure
75

Sonic Rush Adventure

14 SEPT. 2007
Plateforme
Développeur
Durée de vie (HLTB)
Histoire principale : 6½ Hoursh
Complétion (100%) : 13½ Hoursh

Sonic Rush Adventure

75 /100
14 septembre 2007 6½ Hoursh

Sonic Rush Adventure, développé par Sonic Team et édité par Sega et Nintendo, est paru sur Nintendo DS le 14 septembre 2007. Ce jeu de plateforme ramène Sonic sur la console portable avec l'action 2D à double écran caractéristique de Sonic Rush, ajoutant une aventure en haute mer où le héros affronte des pirates impitoyables. À partir de Windmill Village, le joueur explore sept îles dispersées sur une vaste carte pour des séquences d'action, récupérant objets et matériaux précieux destinés à Tails pour construire de nouveaux bateaux et traquer les pirates de plusieurs façons.

Gameplay de Sonic Rush Adventure

Le titre indique un temps de completion de 6½ heures pour l'histoire principale et de 13½ heures dans une démarche complétiste, avec une note agrégée de 75,08. La presse a salué cette suite : Nintendojo y voit « un exemple brillant de ce qu'une suite peut et doit être », tandis que l'Official Nintendo Magazine UK parle d'« une expérience Sonic accomplie » rappelant l'intérêt original du personnage, soulignant aussi une forte valeur de rejeu. Sur Metacritic, certains joueurs rapportent avoir apprécié le cadre tropical, des niveaux plus variés et des boss supérieurs à ceux du premier Rush, et l'un d'eux qualifie le jeu de « totalement génial » et de l'un des meilleurs épisodes 2D de la série.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Nintendojo 95/100

« New and old interwoven, Sonic Rush Adventure is a shining example of what a sequel can and should be. »

Official Nintendo Magazine UK 92/100

« A consummate Sonic experience, reminding us exactly why the blue blur was great in the first place - plus, it's got tons of replay value tucked inside. [Oct 2007, p.84] »

Nintendo Power 90/100

« Sonic's become somthing of a message-board whipping boy these days, but Sonic Rush Adventure proves that the ol' hedgehog can still deliver a top-notch platformer. [Nov 2007, p.100] »

AceGamez 90/100

« Like a gift that never stops giving, Sonic Rush Adventure is chock-full of content that never gets dull. »

GotNext 90/100

« It's great to see Dimps and Sonic Team really hit the bull's-eye. The classic Sonic games stand among the best 2D platformers ever, and it's been difficult to see the franchise lose much of its former glory. »

Games Master UK 88/100

« A reminder why Sonic has lasted 16 years. Fast, frantic and, most importantly, fun. [Oct 2007, p.71] »

Worth Playing 88/100

« It's far from a perfect package, but whether you're a veteran who remembers the series' heyday back on the Sega Genesis or a newbie looking to dip your feet into the series, you won't be disappointed with Sonic Rush Adventure. »

Cheat Code Central 86/100

« Overall, I thought this game was an excellent representation of a series that has a sacred place in the heart of many a gamer. »

Avis des Joueurs (Metacritic)

NabbitFan600 8/10

« I had a pretty fun time. I enjoyed the tropical setting, the stages were more unique, and the bosses were way better then the first rush game. So far it's in my top 10 favorite Sonic games. »

SonicSweeps79 8/10

« Honestly, Sonic Rush Adventure is a total blast and easily one of the best 2D entries in the series. Most positive reviews at the time raved about how it took the high-speed "Boost" gameplay from the first game and actually gave it some breathing room with better level design and massive boss fights. »

infinite10l 9/10

« Padding is a good thing, and I can prove it. This game sure isn’t perfect. There is a lot of padding and grinding required to simply beat the game, but the key is to stop looking at why such padding is bad, but instead what it does for the game as a whole. Sonic games are designed around replayability, so being encouraged to replay levels to get better makes perfect sense. The better rank you get as you clear a stage, the more materials and subsequently, less grinding you’ll need to do. The sailing minigames might take up a lot of time, but people seem to forget that all of them (except maybe the sailboat) are pretty fun. Exploring the map is surprisingly intuitive and the music is an absolute jam. Once again, the highlight is the levels. Every part of this game (the stages, bosses, and story) that was in the original Rush has been completely fixed. The level design doesn’t feel like straight lines over bottomless pits anymore, the themes are much more standout, the bosses are infinitely better and are surprisingly one of the highlights now, and the writing, while not perfect, is still a definite improvement over the first game. »

Swagger08 7/10

« I really wanted to like this one... On the positive side, the level design in this game is noticeably better, each zone feels unique and the music is nothing but joy. But, on the other hand grinding materials and sailing isn't too fun, and then searching for Johnny to get the chaos emeralds is extremely annoying... »

DreamJam07 10/10

« It's Just an impressive game, gets better all what the original rush did wrong and goes beyond with it! Also the New Stuff is cool too, like the different water vehicles or the new mechanics in the levels. It's ambient and Music is really a good one that not much games use for. The Story maybe is weaker than other Main Sonic Games, but at least catches up bringing one that is interesting and with one of the most powerful Final Bosses in the Sonic Multiverse. 10/10 for Me. »

Santiago_DI 10/10

« Juegazo aunque inferior al primer juego lo unico malo son las secciones en los barcos »

lostleader 6/10

« Sonic Rush Adventure wasn’t challenging, and that is the biggest reason why I don’t find it as enjoyable as other handheld Sonic I have played in the past. While the transportation mini games are very fun and have a good amount of variety, it doesn’t put adventure over any other handheld Sonic game I have played. »

spencerplewe 8/10

« With better level and boss designs, Rush Adventure also adds some decent sailing mechanics over its predecessor, but the repeated grinding for building and upgrading ships, while not ruining the experience really, does slow things way down. »

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