Sniper Ghost Warrior Contracts
Sniper Ghost Warrior Contracts
Sniper Ghost Warrior Contracts, développé et publié par CI Games, est sorti le 22 novembre 2019 sur PC, PlayStation 4 et Xbox One. Ce jeu de tir propose une expérience de tireur d'élite située dans la nature hostile de la Sibérie, avec un nouveau système de contrats invitant à la réflexion stratégique à travers des missions rejouables. Le joueur incarne un mercenaire devant remplir des missions à objectif principal clair et récompense financière fixe, tout en relevant des défis bonus, et doit se méfier des tireurs rivaux. Le titre s'appuie sur un système de réticule dynamique, un masque à réalité augmentée améliorable pour scanner l'environnement, ainsi qu'un arsenal de gadgets incluant drones, tourelles de sniper à distance et grenades à gaz. Réalisé avec le moteur CryEngine V, il offre environ 12 heures pour l'histoire principale et 26 heures et demie pour un parcours complet. Disponible à 2,99 euros, le jeu affiche un score Metacritic de 71 et un score OpenCritic de 68. La presse a salué certains aspects du titre, comme IGN Italia qui le décrit comme l'épisode le plus complet et équilibré de la série, tandis que des joueurs sur Metacritic et Steam soulignent un bon plaisir de jeu pour les amateurs de furtivité, même si un avis négatif sur Steam mentionne un tutoriel peu plaisant et mal expliqué.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« With only a few hiccups, Sniper Elite: Contracts finds the fine line between action arcade and sniper simulation. While the story might be forgettable, landing the perfect shot from 500 meters away never stops being awesome. »
« Sniper Ghost Warrior Contracts is the most complete, balanced and technically successful episode in the series. Excellence is still missing, but we are really on the right track. »
« Sniper Ghost Warrior Contracts take the series to another level. »
« CI Games has taken its lessons learned from the past and given Sniper Ghost Warrior a Hitman-inspired makeover. With improved sniping mechanics, and focus on replayable, open-ended sandboxes, Contracts is thrilling and tense - while nailing that perfect shot is endlessly rewarding. »
« Some sound and physics shenanigans don’t stop this from being a fun, if occasionally frustrating, game that goes towards redeeming CI Games for the previous game’s missteps. »
« With Contracts, the Sniper Ghost Warrior series finally gets on the right track by focusing on the level design of closed environnements and featuring strategic gameplay. »
« At its core Sniper Ghost Warrior: Contracts is a challenging, but fundamentally well-balanced sniping FPS, but the mask was supposed to be the thing that empowered the character and made them more than a match for the armies they’re up against — I just can’t understand why the developers didn’t let me choose how to use it, rather than forcing annoying limits upon me. »
« Contracts is a signal to the world that the Sniper Ghost Warrior franchise is no longer content on being a niche title. It is coming for the stealth big boys. »
Avis des Joueurs (Metacritic)
« Pretty enjoyable if you are a fan of the Sniper Elite games and enjoy stealth you will likely get a kick and a challenge out of this. Was actually shocked by how much I enjoyed this considering how pants I thought the first Sniper Ghost Warrior was back on 360. »
« One of the better sniper games out there for sure. It has pretty good graphics and the maps are really big with a number of side objectives and challenges to complete. The game has pretty good customization options and i like how in order to buy upgrades on guns and such you have to spend money. You earn it by completing contracts or looting what you can off of bodies. Nothing is restricted either from the start which is nice. Biggest issue is that despite the games verified status on deck the game is honestly to much for it to handle or the optimization is just that bad because it crashed my deck multiple times just straight shut it down completely from what i assume was overheating issues. The game also does not have manual saves for whatever reason so if you were to sit still in one spot and kill like 20 guys before getting killed yourself. congrats you have to do it all over again because the game only autosaves in certain unmarked locations as you move around the map. The enemy Ai is incredibly stupid ffor the most part. They flip flop between being utterly blind and have eagle eyes. I genuinely dont get it. So to make up for this you are incredibly fragile both with fall damage and with how much damage you can take overall. A single regular troop is more than enough to take you down if you get caught off guard or outta cover. Which again without manual saves can make you end up repeating certain sections really annoying. »
« Sniper Ghost Warrior Contracts is heavily focused on stealth. You can find a good position somewhere and start taking out enemies from a sniper rifle without care for alert, but enemies have mortars in bases, sniper cover in places you wouldn't suspect , and normal enemies have good aim too. Good is that you don't need to be a sniper all the time. You can sneak by many places using cover, bushes, gadgets, etc. In many aspects, the game even suggests the player to finish targets with a knife. Sometimes targets are just covered from sniper fire and it gives some plot-related talks as well. About sniping this is done great. Now, gadgets and weaponry are available for buying rather than finding them on maps and unlocking them with time. For some, it will be bad cause it kills the progress feeling, but for me it's great. I could play with my favorite best-suited weapons from the start. Gadgets palette is way bigger than in any previous SGW game, and with this, what I said earlier, you can not only get a weapon that suits you, but also set the player character with skills suited for your style of playing. The sniping mechanic alone is a little more immersive now. Wind changes are more frequent, and putting up a bipod or setting a rifle on something makes a change. Sniping in easier modes is also better. Instead of dot signalling where the bullet will go, like in earlier SGW games, now we have a suspected fall of the bullet. Thanks to that player, don't get just fixed and moved into another place croshair, but still must take adjustments for bullet falling and changing wind. Snipers now also have new ammo types, which can change the way of playing. Standard caliber rifles can be loaded with bullets that lure enemies or scan to mark them. Bigger caliber rifles can be loaded with explosive bullets or piercing rounds that can kill enemies behind a wall. Maps are changed for the better, too. Instead of average open worlds like in SGW3, we now have smaller biome maps. They are full of enemies but also full of collectibles, many routes to target, and even side quests. Every map has its own mission, which is 4-6 objectives, around 5 challenges (like kill all targets with a knife, or do something without alarm, etc), 2-3 side quests, which are randomly spawned additional targets, and, like I said earlier, collectibles. Every map is different, not only by the layout of terrain and buildings, but also by the weather (snow or more fall-like). The plot just exists. It is not really important. The player is a mercenary. The player is getting paid for getting the job done. Payer doesn't need to know anything. Of course, there are dialogs with the player's employer, and if the player wants, they can dive a little into the game's plot. In summary, without spoilers, not long ago, the Siberian Republic was created by gaining independence from Russia. It's critically placed, full of resources, but like a typical post russian-soviet country, it is run by an oligarchy. The player got targets close to the government of this country. If a player chooses to kill targets with a knife, and interrogation can get some information about the employer, but seriously, it's not a Tolkien-like plot. It's just an excuse for taking the next **** biggest cons are bugs. I think that on the development team, only 5% were testers. The game doesn't have saving on demand; it has automatic saving, which is triggered mostly in certain places, so if you are keen enough to see that the game is saving progress, you can try later going into the same place, and the game will trigger saving. Although this save spot was meant to trigger saving only once because loading from the last spot often resets NPCs on the map, their routes, and sometimes even routines. After loading the game, NPCs that were next to you while saving can now be in a completely different place. Saving also breaks the HUD jammer. There is a jammer that can remove marked enemies from the minimap and player HUD. You can find it and disable it, but if after this game saves and loads, the jammer will be in a limbo state where it will be working, removing markings, but broken, so you cannot turn it off again. This single bug made me redo one target from last mission for 4 HOURS because enemies were in many numbers, and without marking them, it was difficult to track them and put them down in a way that won't raise an alert. Collision bugs are normal in this game; many times, I was stuck on one pixel or invisible obstacles. Also, enemies and turrets often have absurd spotting ranges. Adding to this, that there are a lot of them, many times sneaking by them is also almost impossible. Probably, it was kept like that because it will make the playthrough linger. The game got only 5 maps plus a tutorial. After all, it's a fine game, but it requires a lot of patience - both for being sneaky breeky sniper and to forgive a ton of bugs which make me reloading the game like a machine gun sometimes. »
« Önceki oyundan sonra tam bir hayal kırıklığı diye düşünüyorum. BF serisinin COD serisi önünde erimesi gibi SE önünde eriyorlar. »
« i am at the beginning of the game , cannot shoot down targets - it s horrible . For me it s unplayable »
« Muito bacana esse game! Gosto demais desse estilo de jogo. Platinado com certeza! »
« Far Cry meets Sniper Elite the difference is Sniper Elite did these things better and better. Bad AI bad saving system outdated gunplay bad gameplay leads to many deaths or reloading your previous save game. So you guess is there a good thing about it? the soundtrack is fine the voice acting is surprising good the sniping mechanics are good fits with the good atmosphere good story and finally the graphics looks from a game back in 2014 but it's fine. Not gonna play this game again there are better games than this one »
« A great stealth experience with nice graphics and easy controls. If you're a fan of the other Ghost Warrior games, this may be the definite experience for you. Overall rating: 7.6. »