PonPonTown
PonPonTown
Description (IGDB)
A pachinko-style idle game that stays on the side of your screen while you are doing other things. Unlock and collect more marble creatures to earn coins, continually upgrade your village and pachinko tables to accelerate growth. Build the beloved Village!
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
《PONPON TOWN》 est un jeu idle qui vous accompagne discrètement pendant que vous travaillez ou étudiez. Recrutez d’adorables villageois en forme de flipper, collectez des ressources et développez votre village sans interrompre vos activités !

Les villageois-billes roulent et se heurtent pour produire des pièces, du bois et des matériaux mystérieux !
Touchez pour lancer : recrutez une équipe d’animaux et utilisez le bouton patte de chat pour obtenir un maximum de ressources !
Événements surprises : volez la banane du petit singe porteur, faites éclore les tournesols en bouton et détruisez les clôtures gênantes.

Hamsters ronds, porcelets odorants, capybaras détendus… des dizaines de villageois adorables aux talents uniques !
Travaux variés : chaque animal possède une compétence de travail exclusive et une personnalité pleine de charme !
Coup de pouce clavier : marteler le clavier pour accélérer l’expédition du hamster—plus vous tapez fort, plus il court vite !

Faites glisser les bâtiments pour décorer un village unique, avec ateliers et tavernes qui s’élèvent fièrement !
Mode idle sans souci : profitez pleinement de l’espace de votre bureau, ajustez librement la taille et la position, même en travaillant.
Arrivée des habitants : plus vous avez de bâtiments, plus les animaux se rassemblent et animent le village !

Des mini-jeux détendus s’ajoutent en continu ! Des œufs de Pâques surprises sont cachés dans chaque recoin !
Éditions et prix Steam
Avis des joueurs Steam
Pas grand chose a dire dessus, a part attendre que les ressources s'accumule, pas d'autre gameplay.
Mises à jour et Actualités
PonPonTown Update Log (November 15th)
🔧 Fixed Issues🛠 Fixed the issue where clicking the tutorial interface at the start of the game caused tutorial abnormalities🛠 Fixed achievement-related issues🛠 Fixed the display issue of Seafood Mastery in the tavern 🧠 Experience Improvements🔄 Village skin change interface now closes by clicking blank areas
Desktop Idle Pinball! "PonPonTown" Officially Launches on November 14th!
The day has finally arrived, and we sincerely thank all players for your support and companionship along the way!Our independently developed "PonPonTown" will officially launch on November 14th at 6:00 PM, priced at 28 RMB, with a 10% discount for the first two weeks after release, bringing the price down to 25.2 RMB.After the intense development following the new product festival, we've added 10 new features and 40+ optimizations and fixes! For details, please visit:"PonPonTown" is an idle game that can accompany you on the side of your screen while you work or study. You can collect and recruit over a dozen adorable animal-shaped pinball villagers, continuously gather resources, and build and expand your village! It will accompany you through an interesting and relaxing time without disturbing your normal work or entertainment!The game DEMO is still available online. Search for it now on the Steam store to try and experience the game for free before the official release! (However, the DEMO only covers part of the content; the full version will have much more~)
PonPonTown Update Log (November 8th)
Hello everyone! Here are the optimizations, fixes, and new features we've completed. This update focuses on fixes and optimizations based on feedback from the new product festival, while also adding some new content. Thank you for your support and feedback!✨ New Content✅ More villagers added!More adorable animals have been added, and the full version will allow you to collect 20 different animals to join PonPonTown. The shopkeepers of PonPonTown will also transform into pinballs to participate in gathering!✅ New island map addedNew map: Island is now open! The island features a unique tidal mechanism and various easter eggs waiting to be discovered! In the new island area, you can collect brand new and different resources.✅ Achievement system added and garden panel updatedA new achievement system has been added. In the garden panel, players can view their achievement progress.✅ Collection catalog system addedYou can now view the collection status of pinballs in the catalog. Collect all animal pinball species and appearances to make your catalog colorful!✅ Skin change system addedYou can now purchase and unlock multiple styles of pinball skins at the shop, and change them at the skin change button in the village. After activating different skins, the pinballs wandering around the village and those in the gathering team may appear with different looks!✅ Steam achievement support added30 Steam achievements have been added. Unlock them by meeting specific conditions. Come and take on the challenge!✅ Challenge unlock feature "PonPon Recruitment Plan"A new challenge unlock feature has been added. Collect enough resources within a fixed one-minute time to unlock new pinballs and skins! Come give it a try!✅ DEMO save file inheritancePlayers who participated in our game DEMO testing will receive special rewards in the full version. Come claim them!✅ Observatory expansionThe observatory locations have been greatly expanded, more effects for the same price! Keep exploring to discover all locations!✅ Canteen system refactoredThe canteen system has been completely refactored. Now users can accumulate research attempts instead of waiting on a timer. Unlock more delicious dishes! 🔧 Fixed Issues🛠 Iterated the building save/load logic within levels🛠 Tutorial cache not cleared after starting a new game, causing abnormal tutorial display🛠 Fixed the issue where dismissing pinballs in the tavern interface caused misalignment in the launch platform on the main interface🛠 Fixed the bug where some BUBBLEs appeared after tidal switch while in the island scene but had no collision response🛠 Fixed the bug where flower clusters were generated even though the garden was not unlocked🛠 Fixed the bug where some text was not updated in real-time when switching languages in the dormitory interface🛠 Added a 0.5s input blocking period to prevent issues with buildings not opening due to repeated clicks🛠 Fixed the issue where construction animations played abnormally after starting a new game 🧠 Experience Improvements🔄 Added construction areas and construction animations to the village🔄 Added BGM switching for different scenes🔄 Formula iteration and optimization for numerical values🔄 Added edge performance for interfaces🔄 Adjusted passerby generation curves to optimize village performance🔄 Optimized villager performance in the launch area, now they jump together🔄 Optimized expedition system performance, added curve transitions🔄 Optimized cat paw portal click experience, now there's more time and opportunities to poke the cat paw🔄 Pinball skin hover frames now actively "reveal secrets", information prompts are clearer, and pinballs have their own little secrets too🔄 Tavern recruitment list pinball sorting optimized, finding pinballs is no longer like flipping cards, your favorite pinballs are now at a glance🔄 New game button now has a secondary confirmation interface, saying goodbye to the "surprise" of accidentally starting a new save, click with confidence🔄 Added boss key, settings interface can hide the game with one click, work-slacking more secure, no panic when the boss comes🔄 UI Update 1: Integrated a large amount of art assets, added monkey break frames, updated skin system panel🔄 UI Update 2: Updated shop interface, fox shopkeeper is now online; added shadows to villagers; unified coin drops and corresponding UI; other interface UI optimizations🔄 Optimized the island's tidal wave mechanism, automatic portal generation of auto-balls marks the start of a wave, and the disappearance of all auto-balls marks the end of a wave🔄 Optimized portal progress bar to display countdown time🔄 Optimized so that observatory nodes with satisfied prerequisites are not marked in red🔄 Optimized manual gates to be able to summon skin balls🔄 Optimized catalog interface, changed to photo frame mode🔄 Optimized the tech tree icon display in the left panel of the workshop interface🔄 Optimized the layout and interaction experience of the dormitory interface, added flavor text🔄 TIPS box appearance delay time shortened🔄 Optimized tavern interface🔄 The observatory now initially expands 3 layers of location information for easy advance exploration planning🔄 Now when tutorials start, all interfaces will be covered with a black screen together for easier display of specific content🔄 All interface buttons now have tips for easier understanding🔄 After opening the village page, building nameplates are hidden🔄 All village buildings now have hover outlines