Pax Nova

50 /100
09 mai 2019
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as new dangers. Build new cities, expand your influence and fight great battles on land and in space.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

La pollution et la guerre ont mis l'humanité en danger. Après un siècle de tensions politiques et d'innombrables conflits armés, la Terre est sur le point de devenir inhabitable. Une communication venue de l'espace nous a donné l'opportunité de quitter notre planète mourante et recommencer à zéro en s'installant sur Eos, marquant le début de l'ère de « Pax Nova ». Mais cela sera-t-il suffisant pour sauver l'humanité ?

Dans ce jeu de stratégie de science-fiction 4X au tour par tour, vous pouvez choisir entre plusieurs factions divisées entre trois races et vous établir sur Eos. Explorez de nouveaux mondes et systèmes solaires remplis de fantastiques secrets comme de terribles dangers. Bâtissez d'immenses villes et étendez votre influence grâce à la diplomatie, ou préparez-vous à vous battre sur terre et dans l'espace lorsque la diplomatie échoue ou si vous êtes d'humeur belliciste.

Explorez votre monde et au-delà...

Les planètes sont bien plus qu'un ensemble de statistiques. Votre civilisation va bientôt vouloir savoir ce qui se trouve au-delà de votre atmosphère et sera impatiente de découvrir, coloniser, ou même envahir de nouveaux mondes. Chaque planète est générée de façon procédurale avec différents biomes et défis, et est remplie de nombreux secrets, créatures, personnages, factions, et bien plus encore.

... et même l'espace

L'espace lui-même abrite de nombreux secrets, mais aussi des dangers. Pirates, créatures de l'espace et autres entités essaieront de gêner ou aider votre progression à travers Eos.

Un Space Opéra épique

Trois races différentes, toutes invitées ici, vous permettent de choisir parmi un total de 15 factions. Chaque faction possède un style de jeu et des défis qui lui sont propres. Découvrez le passé d'Eos et écrivez son futur ! La manière de le faire dépend entièrement de vous.

Un système de diplomatie et un environnement politique dynamiques

De nouvelles options de diplomatie peuvent être débloquées selon vos traits, les technologies, les événements spécifiques et d'autres facteurs.

Et bien plus encore

  • Découvrez les secrets d'Eos et accomplissez des quêtes, bâtissez des bases spatiales et des avant-postes
  • Des conditions de victoire uniques pour chaque joueur
  • Personnalisation des unités et des vaisseaux spatiaux

Éditions et prix Steam

Pax Nova - 24,50€ 24.50 €

Avis des joueurs Steam

Évaluation globale moyennes
Total des avis 15
Recommandé

Bon... Pax Nova. Jeu au potentiel complètement dément et y'a beaucoup à dire, attendez vous à avoir de la lecture. :) De nombreuses factions, une exploration spatiale, une recherche technologique, création et gestion de ville, d'unité, diplomatie......

Recommandé

Pax Nova, un 4X stratégie tactique au tour par tour sur hexagones, avec des planètes diverses à conquérir, de l’infanterie et des vaisseaux spatiaux. Alléchant ! Le jeu s’est ramassé à sa sortie en avril 2020 (même pas 50% positif chez Steam). Depuis...

Recommandé

Bon jeu jusqu'a présent! Toujour en accès anticipé donc il faut s'attendre à quelques bugs ici et la Plusieurs belles qualités, vaut la peine surtout pour le prix! 30$ pour un jeux qui pourrait se comparer à civ beyond earth avant rising tide! Man...

Non recommandé

Dans l'immédiat et après 3 heures de jeu, je ne parlerai pas de l'ensemble des possibilités interactives offertes par celui-ci car d'autres joueurs s'en sont chargés. La question que je me pose, vais je poursuivre l'aventure ... Pourquoi,, Le jeu...

Recommandé

Très bon jeu ! avec un très bon potentiel ! C'est un mélange entre Civilization Beyond Earth et Stellaris. On démarre sur une planète (avec ou sans autres civilisations sur la même planète) , on construit une ou des villes, on exploite les ressources...

Mises à jour et Actualités

19 janvier 2023

Pax Nova update 1.4.0 is out!

Hello everyone! Hope you all started 2023 on the right foot! Today we're bringing you a late Christmas gift, in the way of the promised 1.4.0 update and one of, if not the biggest, overhaul so far since release. Among other things, it reworks the alliances system, adds new content and introduces something big that has been suggested by the community since the beginning of our adventure in Early Access: Transport ships! It also introduces some important bug fixes and gets the game to its most stable state yet. That said and as always, we'll be monitoring the forums and discord channel for feedback and bug reports. Thank you for all the support and staying with us with the past few years. Hope you enjoy the update, and see you in Eos! {STEAM_CLAN_IMAGE}/33747657/2b78e65e48ac763ac95f8d56e29be0ab86e6827e.gif Patch Notes Added transporter module and transport ship template. Transport module can transport up to 3 units if installed in a capital ship, or 5 if titan ship Space Invaders now unlocks the Transporter module Added Weak ally trait Added Alliance event AI now has more propensity to ask for alliances Added new diplomatic statuses AI now declares war when requested under alliance if certain conditions are met Alliances now require more Trust and Respect and less Affinity Improved multiple combat sound effects and added new ones Titan ships, heavy armor and mech class units are now more expensive to build AI now switches their focus on industry, research or food when it comes to city management more reactively than before Event options that cost credits can now be activated anytime even if the player doesn't have enough, however in that case he will have his treasury go into negative territory which has its own penalties. Also prevents some events such as the Political scandal event from causing the player from getting stuck due to not having enough credits or influence The volume of the city background noise that can be heard when the city UI is opened is now lower Changed Phantom events illustration Made the text in some tooltips clearer Implemented some minor optimization Made some minor UI tweaks on various windows Updated the credits with a a special thanks note Fixed terraforming on mountain and sea tiles not working at all Fixed space creatures and other neutral space units not suffering from vision penalties when crossing a certain nebula type Fixed game throwing wrong "are you sure" message instead of appropriate warning when trying to grow forests outside your borders Fixed rare instances of Dyson spheres not rendering correctly and showing what looks like graphical artifacts Fixed creatures occasionally not defending their nests when they were supposed to Fixed autoexploring breaking under certain circumstances if toggled on and then it starts healing Fixed proposal buttons such as "offer credits" having inconsistent text, with some stating "offer 1 influence" for example, giving the player the impression the button only adds 1 Fixed a specific combat particle effect sometimes getting stuck and playing for too long Fixed edicts window sometimes taking longer to open than it should Fixed rare instance of AI units getting stuck within their borders Fixed some UI text elements overflowing when they shouldn't Fixed city hex labor, food and research production not showing after settling a new city and opening the city screen for the first time Fixed ships still retaining some unit statuses upon leaving a planet under certain weather effects Fixed some tooltips such as the warscore and diplomacy tooltips being broken and not showing information like it's supposed to Fixed map borders sometimes flickering when some weather effects are active Fixed Emissary spamming new product message after around 450 turns every turn Fixed bug that caused the AI to cancel previous attack plans Fixed quest victory indicating wrong current number of finished quests Fixed misc typos Connect with us to stay up to date! {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png Pax Nova •Twitter •Facebook Iceberg Interactive • Twitter • Facebook • YouTube • Steam Publisher Page

22 décembre 2021

Pax Nova 1.3.7 — Balance changes, tweaks, and bug fixes!

Hello everyone! Today we’re bringing you another patch, this time with several important bug fixes, balancing changes, some visual tweaks, some performance improvements and more. You can check out the changelog below. Tweaks and improvements Improved map borders Player can now skip council text by double clicking Slight performance improvements Dyson Sphere station and its improvements now requires Yridium Dyson Sphere improvements now generate 12 Labor, Research and Food and 6 Harmony Growth respectively Terraforming module now is only available to Armor units Phantoms now have 520 Health and 185 base damage A maximum of 6 phantoms can now be generated Tweaked district options list to go lower when more than 9 options are displayed, thus not hiding the last row partially Destroy Planet Council card now only starts appearing at turn 230 Fixes Fixed units not updating statuses related to weather if applicable when landing Fixed planet info window occasionally bugging out Fixed occasional disappearing text issue Fixed AI using powers including healing on defence districts Fixed some council products having a confusing tooltip Fixed unit abilities sometimes not being correctly applied when upgrading a unit Fixed council products starting to appear sooner than they were supposed to Fixed damage not being saved and loaded correctly when a unit has leveled up Fixed Mass Conscription giving wrong labor value Fixed Efficient Materials edict not working correctly Fixed some anomaly search options not setting an anomaly as searched Fixed Radical group event pragmatism event option not working correctly Fixed Brother in Arms quest never finishing Fixed quests seemingly arbitrarily getting completed Fixed Terraformer module being available to Infantry units Fixed first item of the tech queue skipping when trading with another AI Fixed Polluted Air effect showing in space Fixed too many phantoms being generated Fixed Guardian quest generating aetherials instead of overseers Fixed some typos In parallel with this patch, we've been working on quite a meaty update. It will come with some cool features people have been asking us for for quite some time, as well as some major rebalancing of several areas and some new content. As with all our previous patches and updates, it will be 100% free for everyone who owns the game. Can't wait to get this in your hands! In the meantime, we hope you enjoy this patch and happy holidays! Connect with us to stay up to date! {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png Pax Nova •Twitter •Facebook Iceberg Interactive • Twitter • Facebook • YouTube • Steam Publisher Page

16 novembre 2021

Pax Nova Update And Tech Supremacy DLC RELEASE!

Hello everyone! Today we bring you a fresh new update, as well as an exciting new announcement: The Tech Supremacy DLC! https://store.steampowered.com/app/1796420/Pax_Nova__Tech_Supremacy_DLC/ We've been hard at work the past few months and we're finally able to show you the results in the form of Pax Nova's brand new DLC, as well as the update we've been working on alongside it for both the base game and Beyond the Rift DLC which comes with plenty of bug fixes, balancing changes, AI improvements and more. Changelog Several AI improvements: Improved AI's tactical approach to combat: they now focus more on units they have a tactical advantage over (terrain, unit types, etc) and try to use the terrain to their advantage more AI values trust more than before when evaluating some proposal items so they don't give too many resources, funds or influence to factions that they feel might attack them later AI now prioritizes space deposits more than before when at peace AI tries to save/accumulate more resources and invest more on new units when it feels its faction is on the verge of war AI now uses Edicts more frequently and efficiently Lore related history now affects how the AI behaves more significantly when the lore impacting diplomacy option is toggled on AI now tries to strike diplomatic deals with factions that share common enemies more frequently if at war, specially if the war isn't going their way Rebalanced some AI behavior variables for some factions to further fit their traits and leader personality more accurately Some changes under the hood have been made to accommodate some diplomacy changes for an upcoming update Other changes: Choosing an event option that causes the player to lose funds now allows the player to go into negative territory if he doesn't have enough funds The Efficient Building Materials edict now costs 400Cr and lasts for 100 turns Edicts that cost X amount of funds or influence now can't be enacted if the player doesn't control any cities Mass Conscription edict now costs 12 Influence and is active for 50 turns Tentatively fixed end turn button occasionally not working, forcing the player to select another unit before the turn can be ended Fixed Extremist group event option not yielding pragmatism and advancing the path of bliss instead Fixed '-' character being rendered in the path menu subtitle under certain circumstances Fixed arbitrary quantities showing in the text for the credit, influence and Aether options Fixed currently researching technology being skipped if the player receives a technology from another factions and only skips it if the traded technology is the technology that's being researched Fixed ship units launching and retaining the effects of the weather effects on the planet they came from Fixed Mass Conscription edict not deducting the right amount of influence per turn Fixed Frozen status decreasing 1 Health per turn instead of 10 Health per turn Fixed Essence Shard found event displaying wrong artwork Fixed mechs for Yr race causing save system issues among other bugs Fixed Transcendence pod not being buildable under certain circumstances Fixed but that caused the AI to occasionally crash and skip turn earlier when trying to mine space deposits Fixed Seals of Power quest not rewarding the player with the described reward (8 Influence) Fixed unit design menu not indicating the right values for health if the faction has a trait that affects these Tentatively fixed some technologies sometimes not yielding the right items (districts, improvements, unit classes etc) if auto generate new templates option is disabled Fixed some weather effects being rendered in space and galaxy view Tentatively fixed some space anomaly events not setting the anomaly as searched, making it possible to exploit multiple times Fixed Efficient Building Materials edict working for one turn only Fixed some events (ie Political Scandal brewing event) blocking progress of the player doesn't have enough resources available Fixed some artifacts caused by Temporal anti-aliasing Fixed some minor localization issues Fixed event options that should yield Aether deducting it instead Fixed multiple typos Tech Supremacy DLC {STEAM_CLAN_IMAGE}/33747657/3fef501ec71525e7abde7ec737cb4b8e0b511b75.jpg There's more of everything for you to enjoy! Discover new random events, quests, technologies, and much more. Here's what you can expect from the brand new Tech Supremacy DLC: Dyson Spheres: First to build a Dyson Sphere command center in that system will unlock a Dyson Sphere in the sun of that solar system, giving a huge boost to research production in every tile controlled by that faction in every planet of that system Phantoms: very powerful mid to late game enemy ship / enemy type that roams space and demands Aether every few turns to keep peace, or they’ll or attack your units. Can be bribed with more Aether to attack a specific faction. 20 New Technologies 6 New Unit Abilities / Powers 10 New Weapons 18 New Events 8 New Quests 2 New District Types 6 New Minor Faction Products 5 New Improvement Types 1 New Strategic Resource Type: Spice 2 New Diplomatic Actions 4 New Edicts 1 New Leadership Style 2 New Creature Types 5 New Path Milestones 4 New Artifact Types {STEAM_CLAN_IMAGE}/33747657/cd895ca1e6d03dc746a04b68963e177d856b9a3c.jpg https://store.steampowered.com/app/1796420/Pax_Nova__Tech_Supremacy_DLC/ Just like with the Beyond The Rift DLC we want to keep the price very accessible, and just as before the free updates for everyone will keep coming in. We really hope you like what we've shown today, and as always we'll be paying close attention to your feedback, on both the Steam forums and Discord. And so, the voyage through Eos continues. Connect with us to stay up to date! {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png Pax Nova •Twitter •Facebook Iceberg Interactive • Twitter • Facebook • YouTube • Steam Publisher Page

Configuration PC requise

Minimale :Système d'exploitation et processeur 64 bits nécessairesSystème d'exploitation  *: Windows Vista, 7, 8, 10 - 64 bitsProcesseur : Intel Core i3 à 3,0 GHz ou équivalentMémoire vive : 6 GB de mémoireGraphiques : NVIDIA GeForce GTX 460 1 Go ou équivalentDirectX : Version 9.0cNotes supplémentaires : La configuration système requise est susceptible de changer.

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