Multiwinia: Survival of the Flattest

78 /100
19 septembre 2008
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

"Long ago a computer scientist called Dr Sepulveda created a beautiful digital world existing entirely within a computer network of his own invention. This world was called Darwinia and it was inhabited by a peaceful, law-abiding digital life-form called the Darwinians.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Multiwinia est un STR rapide, d'inspiration rétro, qui combine action d'arcade et profondeur stratégique. Menez des armées de Multiwiniens dans des batailles multijoueurs palpitantes sur 50 cartes uniques, avec des modes comme Domination et King of the Hill. Avec des commandes simples, un gameplay dynamique et des événements imprévisibles, le jeu offre un plaisir et un défi sans fin pour les joueurs de tous niveaux.

Plongez dans un monde de couleurs vives et de graphismes polygonaux d'inspiration rétro qui créent un environnement numérique saisissant. Les graphismes magnifiquement conçus sont complétés par des événements aléatoires, comme des caisses de bonus et des surprises monstrueuses, qui ajoutent de l'imprévisibilité à chaque match et maintiennent l'excitation et la fraîcheur.

Multiwinia offre des commandes intuitives, vous permettant de commander de grandes armées sans avoir recours à des menus complexes. Le mélange de RTS classique et de style arcade rend le jeu rapide, stratégique et amusant. Chaque mouvement compte, et l'action est palpitante lorsque vous êtes plus malin et plus habile que vos adversaires.

Introversion Software développe des jeux depuis 2001 et est à l'origine de titres acclamés comme Uplink, Darwinia, Multiwinia, Prison Architect, Scanner Sombre et son dernier opus, The Last Starship. Introversion a remporté un succès à la fois critique et commercial, récompensé par de nombreux prix, dont le grand prix IGF pour Darwinia et le BAFTA du meilleur jeu persistant (Prison Architect). Ils ont vendu plus de 4 millions d'exemplaires de leurs jeux dans le monde.

Éditions et prix Steam

Multiwinia - 11,79€ 11.79 €
Multiwinia + Darwinia - 16,49€ 16.49 €
Introversion Classics Pack - 28,99€ 28.99 €

Avis des joueurs Steam

Évaluation globale 6 évaluations
Total des avis 6
Recommandé

Très bon jeu mais avis important à ceux qui veulent finir touts leurs succès steam; il est impossible de le faire sur ce jeu (mode multijoueurs sans adversaire humains + 2 succès beugué) :s ce qui gâche un peu le plaisir... donc a acheter en promotio...

Recommandé

Comme pour tous les jeu Introversion Software, c’est un jeu minimaliste mais sacrement efficace. Evitez de l’acheter seul, il ne devrait pas couter plus de 5€, prenez directement l’Introversion Classics Pack, pour le reste, les démos montrent bien l...

Recommandé

Un excellent jeu pour se taper des barres entre amis !

Recommandé

j'adore!!!

Recommandé

Jeu simple mais addictif

Mises à jour et Actualités

22 novembre 2011

The Humble Introversion Bundle launches

The Humble Bundles keep on rolling, with a new 'pay what you want' indie mega-bargain arriving mere weeks after the last one wrapped up. The new Humble Introversion Bundle packs four games from English indie Introversion: hacking sim Uplink, RTS Darwinia, its multiplayer sequel Multiwinia, and Cold War 'em up Defcon.The Bundle also includes two Introversion tech demos, the procedural city generator used in Subversion and a voxel-based destructible building demo. As Subversion is on indefinite hold, it'll be nice to get a good look at some of it at least.On top of that, if you pay over the average price, you'll also score Humble Bundle veterans Aquaria and Crayon Physics Deluxe.The Bundle has already outsold Xbox Live Arcade's Darwinia+ within 41 minutes on sale, Introversion revealed on Twitter.As ever, all games come DRM-free, but you can activate them on Steam if you fancy. And, as Humble Bundle tradition dictates, you can choose how you divvy up your money between the developers, organisers, and the Child's Play charity and the EFF.Head on over to Humble Bundle to name your price.

19 août 2011

Daily Deal - Multiwinia 66% off!

Today's Deal: Save 66% off Multiwinia!Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

21 juillet 2011

Introversion Software Games Now Available on Mac

Darwinia, DEFCON, Multiwinia and Uplink are now available on Mac! Plus, save when you pick up the Introversion Complete Pack!

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Gaming Nexus 91/100

« A surprisingly fun and simple RTS, with great pacing and intuitive play. »

CPUGamer 88/100

« Multiwinia is, in a two words, chaotically fun. »

Gamer's Hell 85/100

« Multiwinia is a superb showing from the developers at Introversion with approachable, entertaining RTS gameplay and style to spare. »

The A.V. Club 83/100

« A fast, frenzied trip back to the world that Tron forgot. »

PC Format 82/100

« It's a gorgeous, charming and suitably priced offering. [Dec 2008, p.99] »

Eurogamer 80/100

« Click into its leftfield groove and Multiwinia provides a quirky but devilishly compelling distillation of all that strategy games can be - rich, deep and compressed into intense digestible chunks. Yummy. »

Play.tm 80/100

« It's a quick game which uses its brevity as a lure with that one-more go factor scoring very highly. Its rich visual style and strong core gameplay put many other monster titles to shame. »

Game Positive 80/100

« At the end of the day, Multiwinia is both a fun and different type of strategy title. »

Avis des Joueurs (Metacritic)

friendlynerd 5/10

« A multiplayer remake of Darwinia. It's slightly better but is still unplayable. It explains the basics in 2 tutorials, like, controlling the units, making a formation, capturing stuff. However, as soon as you try the single player mode vs the AI (there are no players online to play against) immediately you get questions you don't know answers to and you always lose because you don't know what's happening. Like, where the hell those grenades (or whatever, you just see explosions) come from and wipe out half of your formation. Can you use grenades, too? If so, what button does that? Or where the hell from do ships appear and send rockets from all sides at a location? Why suddenly the battle slowed down etc etc. It seems that the AI takes some bonus crates which have all kinds of special effects, but it's not clear what those effects do, how many of them there are etc. It's not even clearly visible who a spawning point belongs to - there are small colored dots indicating that but in a huge colorful mess of particles this game is they get lost completely. There is still the same strange camera control system: moving the mouse rotates the camera (!?), and the cursor is fixed at the center of the screen as if you were controlling a minigun on a helicopter with the task of shooting targets on the ground. The mouse wheel zooms in/out in the same reversed and unconfigurable mode as in Darwinia. Deselecting units is done with Space. It should have been right click (or left click, if right-click is for giving a movement order - depends on whether you like C&C or AoE system better)... Formations work clumsy, as it's not possible to send a formation a bit forward - the destination point must be in front of the whole formation. Selecting groups of darwinians with a long mouse-down is a novel idea but works not so good as it spends too much time. Why didn't they just let people use the old good dragbox or double left-click to select, say, 50 darwinians? Btw, the basic gameplay here is much like in "virus rts" type games, where you have a set of points on the map, spawning tiny units of one fixed type at a regular rate, and you can pick 50% of them from one point and send to another connected point - there are plenty of mobile games like that now. Surely, Multiwinia is much more complex, and there are more modes, but the basic idea is just that. If you get it (almost) for free in a bundle, it's maybe worth a look. Just don't expect much. »

UnOffical 5/10

« Multiwinia is not that much different to Darwinia- but it does add some surprising new features, which make it more playable than Darwinia. Still, the game lacks replay-ability in some aspects as the way battles turn our a relatively the same each time. This is due to the AI being predictable- It only took me about 4-8 games and I could predict what the AI would do. Multiplayer is something to be desired too, it's pretty clear there aren't many people playing this game because the matchmaking system hardly ever works. Controls are easy to learn, graphics are playable but could be better. This game is like a major DLC to Darwinia, in the fact that it adds a lot of new things to the game and improves on Darwinia's shortcomings. »

tech-noir 6/10

« Even though Multiwinia is mostly a multi player upgrade to Darwinia, it is an immensely better game than its predecessor. Nearly all aspects of the game have been improved to the point of near greatness in short bursts. In this iteration of the series, the focus is placed on multi player style game modes, which could also be played against the CPU. Multi player servers are available, but the amount of people playing in public games is scarce to none. This is not a problem, as the single player mode provides much entertainment, challenge, and excitement. Unit placement, movement, and orders have been polished beyond comparison to the nearly broken Darwinia. Everything is fluid, fixed, and sleek. There are also many power-ups and surprises that enhance the game play to the extent of limitless replay ability. In everything Darwinia went wrong, Multiwinia corrected and got right. There are so many maps to play in, and several game modes that will guarantee the almost permanent installation of Multiwinia on your system. You will go back to this game time and time again. The fun and excitement it provides is timeless. There is no reason to play the defective Darwinia if you have Multiwinia. The controls are outstanding, especially when you compare them to the controls and path finding disasters of Darwinia. Each game plays differently, as the variety in maps, game modes, random power-ups, and AI will change your experiences throughout. All difficulty levels are challenging and fun to play, even if you lose. Each match takes between five and twenty minutes, and time flies by quickly, as you are constantly paying attention to your enemies, your units, and ordering them around the map. The action is non-stop. Unfortunately, Multiwinia does not keep track of your personal statistics besides Steam achievements (which I do not care for). There is also a lack of leaderboards of any kind because of the non-inclusion of statistics keeping. It would have been extremely nice to have access to both, even if it were for single player only. Sometimes, you may be losing by a considerable amount, and you will still be able to pull off the win. Power-ups are important at times, depending on the luck of the draw. You will develop a liking to some of them, and apathy for others. While Multiwinia is a short-lived gaming experience, it is Introversion's best effort so far. This game is a perfect example of something you keep installed for years to come, always going back to it for quick matches action packed with fun and entertainment. »

VentXekart 10/10

« Like its Single-Player brother game Darwinia, it proves that story and game-play matters not graphics. Not only that, but this game has new units and features that aren't in Darwinia. »

Configuration PC requise

Système d'exploitation : Windows XP ou VistaProcesseur : 2.0 GHzMémoire vive : 512 Mo de RAMCarte graphique : GeForce 6200 ou RADEON 9600Disque dur : 64 Mo d'espace disque disponible

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