MotoGP 3

79 /100
27 février 2003

MotoGP 3, développé et édité par Namco, est sorti sur PlayStation 2 le 27 février 2003. Ce jeu de course s'appuie sur la saison 2002 du championnat Grand Prix moto et propose un gameplay proche des précédents opus de Namco sur la même console. L'introduction des motos quatre temps de 990 cc, plus rapides mais plus difficiles à maîtriser, marque une légère évolution par rapport aux deux temps de 500 cc, moins véloces mais plus maniables. La presse a salué la qualité du titre, Game Chronicles évoquant un des meilleurs jeux de course disponibles sur PS2 à l'époque, tandis qu'Official U.S. Playstation Magazine relevait que Namco avait particulièrement réussi les commandes. Certains joueurs sur Metacritic ont apprécié le gameplay et les visuels, qualifiant l'expérience d'épique, même si l'un d'eux suppose des similarités avec les modes des épisodes précédents. L'ensemble affiche une note moyenne agrégée de 79,11.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Game Chronicles 91/100

« Easily the best motorcycle racing game currently available for the PS2 and is probably one of the top 5 games in the entire racing genre at this time. The visuals are nearly flawless and the presentation is network quality. »

Official U.S. Playstation Magazine 90/100

« The biggest improvement (for me anyway) is that Namco absolutely nailed it with the controls this time. [Apr 2003, p.90] »

GamingTrend 88/100

« If you're looking for a definitive motorcycle racing sim, look no further. »

GameSpy 87/100

« Challenging, immersive, and highly playable. »

GameZone 86/100

« The improvements do not make for an altogether new game but what is offered here definitely adds to the enjoyment of a truly spectacular motorcycle racing series. »

IGN 85/100

« It's fast, beautiful, and chock full of modes and options. Get it. »

GameSpot 82/100

« Racing fans looking for a new and unique challenge that can be as rewarding as it is deep should give MotoGP3 a try, and players looking for the definitive motorcycling experience for the PlayStation 2 shouldn't bother looking any further. »

Game Over Online 81/100

« While not substantially different from its predecessors, this third installment adequately sweats the details and dishes up a heaping serving of improvements in the way of four-player multiplayer support, a new Challenge and Legends mode, and 15 new tracks to keep you coming back for more. »

Avis des Joueurs (Metacritic)

SuntannedDuck2 8/10

« MotoGP3 follows the riders/tracks from the season it does, I assume similar modes from the last game and some fair tweaks to the game in this entry from the last, the handling can vary from arcade to simulation in the settings, physics and falling of the bikes is pretty alright. Front and back brake. Turning is heavy or tight and varies. I can't say how accurate or how much it reflects the bikes but they do all feel different enough. It feels different to a Tourist Trophy or Riding Spirits but still feels good like a Tourist Trophy kind of way. The HUD is good enough to read, the reds, whites, black, blue is very good. R Racing Evolution also used it and it suited there too. Modes with arcade, time trial, season and challenges are here. It's not as good as the career modes in other games annual or MotoGP later games but for the time good enough. To me this game sticks out not just for the Namco characters but the 20 special tracks not in any other Namco MotoGP game to my knowledge. People may only care for the real track licenses but to me those are expected and I don't really care. The bonus special tracks vary but are my besides MotoGP16 the ones I care about. Like WRC 3 for PS3/360 (not to be confused with the PS2 one for it's career mode/events). These to me make them better entries then the others as more into modes/progression/management/upgrading and content then the physics which can be a factor but in annual games not so much. There is tuning but that's about it. No upgrades or anything like a Gran Turismo, Sega GT, Forza Motorsport or anything from the era. Just tweaking aspects of the feel of the bikes. So it's light on that but still good enough for the time to skip keep enough of the arcade/sim feel. Lap counts vary of 2, 5, 7 and full or infinite or larger or something. The settings of the special custom tracks may not be amazing as just a skybox and white barriers, green edges and road but the layouts are very creative of different shapes or different corners. These can be played in challenges or in split screen multiplayer. They vary of things like a spiral, an arrow, and some that are also point A to B and others that are complete circuits. Multiplayer is fair for modes, track access and character selection. Challenges are fun to get pictures, riders and Namco characters from other games such as Mr Driller. The challenges vary of overtaking, to a time to beat to just a lap of the tracks to different cone layouts and to go through cone gates. The soundtrack is excellent, a good mix of vocal samples related to MotoGP bikes or referring to MotoGP with some good electronic, maybe rock in there. It's very well done. I think they are all per track and menu too. But they stand out with interesting sound design and are distinct but still fit the game. »

Harthik69 10/10

« Its an EPIC game. I like the gameplay and the visuals were fantastic. I would like to play again in future »

aspentitan 6/10

« Looking back at the comparison between this and the last version, motogp2, I'm seeing only a few improvements. It's pretty much a reskin of the last game. Some new animation and options are there and some extra tracks but for the most part it's a retool. In my opinion I'd rather own this game over the last because the bikes pretty much behave identically but it is also apparent this game has at least some better production values. »

Jeux similaires