Light 'em

28 septembre 2025
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

The whole universe is at your mouse-clicks in this sci-fi idler game - make stars, make constellations, and make more power... to keep making more! Plus, you'll get to discover real constellations, or design your own :)

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Crée des étoiles, dessine des constellations et progresse à travers le vide stellaire dans ce jeu idle sci-fi. Parce que oui : dans la plus pure tradition de clicker, Light 'Em te propose te récolter de l'énergie stellaire... pour en fabriquer plus !

  • Débloque de nouveaux types d'étoiles et de nouvelles features, ou regarde juste ton empire stellaire s'étendre petit à petit

  • Découvre les 80+ vraies constellations ou invente les tiennes

  • Débloque des features uniques grâce à l'arbre de talent, comme le Marché galactique ou le Casino de l'espace !

  • Et redémarre tout l'univers pour continuer ton aventure...

Alors - prêt pour le voyage, astronome ?

Découvre les vraies constellations...

Tu as déjà eu envie d'apprendre à reconnaître les formes dans le ciel étoilé ? Avec Light 'Em, tu pourras explorer et découvrir les 80+ constellations officielles à ton rythme - tout en apprenant les histoires les plus communes de chacune !

Toutes les constellations que tu découvres seront stockées dans ton Codex - alors : tu crois pouvoir toutes les récupérer ?

... ou invente les tiennes !

Light 'Em te laisse aussi dessiner tes propres constellations librement ! Si ton ensemble actuel d'étoiles dépasse un seuil (que tu peux graduellement augmenter) mais ne correspond pas à une forme connue, il s'auto-validera avec un nom arbitraire. Mais pas de souci : tu peux aussi les renommer comme tu veux :)

Améliore tes talents d'astronome

Bloqué ? Pas sûr de comment trouver de nouvelles constellations ou obtenir plus d'énergie stellaire ? N'oublie pas que redémarrer l'univers te donne accès à l'arbre de talents, où tu peux acheter de nouvelles compétences pour progresser plus loin et plus vite...

Éditions et prix Steam

Light 'Em - 2,99€ 2.99 €

Avis des joueurs Steam

Évaluation globale 3 évaluations
Total des avis 3
Recommandé

le jeu est encore en phase de débbuging. mais je vois le potentiel. et vue que le dev prend les feedback en compte, je pense que dans quelques MAJ le jeu pourais être un bon petit idle qui en plus t'aprend plein de truc intéréssant sur l'astronomie !

Recommandé

as they say: my god! it's full of stars! simply relaxing and fulfilling i really recommend this game!

Recommandé

Jeu vraiment cool, j'ai passé un très bon moment.

Mises à jour et Actualités

01 juillet 2026

v1.1.0 - Summer update!

Heya all! To celebrate the summer, here's a little update of Light 'Em with 6 new summer-themed constellations ☀️(And by the way, I've also included a few fixes, and the possibility to reset tutorial progress, if you wish to restart it to remind you of the basics.)So if you wanna learn more about the history behind kites, beach balls or ice cream, and draw more cute shapes with stars in the sky, be sure to have a look at the new update! ⭐️

09 janvier 2026

v0.5.0 - Refactor of the "auto-prod" system

Heya all! Thanks to everyone's continuing help and feedback, I've done a new update for Light 'Em to (try and? ^^) improve the auto-prod system for the 6 star types.My two main goals with this update were:to fix the bug that occurred around LVL 175-176 of rate upgrade and caused the auto-prod of the star type to sink back to a lower valueand to make auto-prod more interesting overall (since up til now, active prod was usually way more useful, unless you had very specific skill tree upgrades + run bonuses)To that end, I've decided to refactor the auto-prod system as follows.Starting from v0.5.0, instead of having an "auto-prod rate" that is then transformed into a per-second auto-prod amount, I've decided to use an "auto-prod multiplier".So, basically, now, the auto-prod value of a star type is computed from its active prod, just multiplied by a factor. Upgrading the "auto-prod" of a star type grows this multiplier, gradually making the auto-prod value closer and closer to the active prod value... until it even outgrows it and you start to super-boost your auto-production! :)Full disclosure: I've tried to test this new system as much as possible but, as usual, balancing everything is kinda hard - so I'd love to get your opinion / feedback / advice on whether you think the current balance is OK, or where it could be improved!

30 décembre 2025

v0.4.3 - Blueprint improvements + Multi-prestige!

Heya all! Thanks to everyone's continuing help and feedback, I've fixed a few more bugs, and added some features, in Light 'Em these past few days :)Features Isolated stars: I added a rule to prevent constellations from getting validated if they contain an isolated star (i.e. a star with no links at all). You'll get a warning, and you'll be blocked from validating until every star in your constellation has at least 1 link.Constellation blueprint limits: When completing a constellation blueprint, you'll now have a hard-limit on the number of links you can create. If you try to abuse the system by over-adding links, the game will block you and give you a warning that you're exceeding the expected number of links.Multi-prestige: If you've over-accumulated enough skill points to reboot multiple times in one go, you won't need to go through reboot multiple times anymore. Now:You'll get a little indicator next to your reboot button to tell you the number of reboots you'll do.If you do more than 1 reboot in one go and you've already unlocked Astral Pacts in your game, you'll get "bonus rerolls" to reroll the bonuses for a given run :) Note: These rerolls stack up, and they're saved with the rest of your game data (if you've saved your game with a version of Light 'Em that is v0.4.3 or more).Refactors Constellation thresholds-related skills: I have slightly increased the values granted by the "Celestial Expansion" and "Astral Bridges" skills (that increase the number of stars and link length threshold for constellation auto-validation). Hopefully, they should support bigger constellations now! Note: But rebalancing is always difficult, so feel free to tell me what you think, if it works, etc :)FixesMisc:When you're renaming a custom constellation, you won't get a contextual menu if you right-click on the text input anymore!I improved the formatting of large numbers to use mantissas as simple as possible. This should avoid getting things like "10.0M", and intead give "10M".

Configuration PC requise

Minimale :Système d'exploitation : Windows 10Processeur : Intel Core i7-9750HMémoire vive : 2 GB de mémoireGraphiques : Processeurs graphiques intégrés avec support de Vulkan 1.0Espace disque : 100 MB d'espace disque disponible

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