Hatsune Miku: Project Diva X
Hatsune Miku: Project Diva X, développé et publié par Sega Games, est un jeu de musique sorti le 24 mars 2016 sur PlayStation 4 et PlayStation Vita. Appartenant à la série Project DIVA, ce titre rhythm game met en vedette les banques vocales VOCALOID de Crypton Future Media et repose sur le concept conjugué de concerts live et de production. Il introduit le mode histoire Live Quest, qui mêle le gameplay rythmique classique de la série à des éléments de RPG.
L'accueil critique s'est révélé globalement positif, avec une note moyenne agrégée de 76,42. La presse a salué la qualité du gameplay rythmique, Digitally Downloaded jugeant l'action de base irréprochable et Destructoid qualifiant le jeu de meilleur titre musical de la génération actuelle de consoles de salon. Du côté des joueurs, les avis sont plus partagés : certains regrettent l'absence de mode d'édition et déplorent une orientation moins convaincante de la série, tandis que d'autres recommandent le titre aux amateurs appréciant les défis, les interactions entre personnages et le replay value.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« While Hatsune Miku: Project Diva X isn’t as brilliant as Future Tone, nothing is, and the core rhythm game action is faultless. An inspiring, entertaining soundtrack, coupled with stunning characters, costumes, and choreography makes this essential. »
« This is hands-down the best music and rhythm game of the current generation of home consoles, though it isn't exactly a competitive genre these days. »
« Despite some minor issues, 'Hatsune Miku: Project DIVA X' is a lovingly produced, beautiful, and extremely fun rhythm game that stands as possibly the best on both PS4 and Vita so far. »
« Miku has never looked better in her jump to PlayStation 4, with Project DIVA X delivering an array of show-stopping songs and performances that make her latest outing her best to date. »
« Despite the small number of tracks, what’s on offer here is highly accomplished, and Hatsune Miku: Project Diva X’s attempts to bring something new to a rather static style of game are both successful and engaging. Players who can find something to love in Miku’s musical leanings will definitely want to check out their goddess’ latest incarnation. »
« It's still got some great music and the presentation is as excellent as ever, but it still feels like we've been shortchanged somehow. »
« Project Diva X is by far the best game in the series so far. It improves the visuals, customisation, music selection and even the performances. »
« But if you're willing to take a chance on Hatsune Miku and her sugary sweet brand of pop, then you'll find an incredibly well-crafted rhythm game that is welcoming to new players while providing just enough of a challenge for veterans of the genre. »
Avis des Joueurs (Metacritic)
« This is when Project Diva series goes downhill. No Edit Mode, Unlocking Costumes on quests. no Line and double star flick. music was good tho. the disappointing game. »
« Nice Miku game, for the enthusiatics gamers, if you love challenges, conversations between characters and replaying the game, this games is for you. »
« Really boring songs comparing to Future Tone game, mechanics much worse. Game containe only 30 songs that you have to grind 10 times or more to unlock every item. Boring dating mechanic with gifts for different vocaloids. Not worth it »
« There is a full Hatsune Miku game here which is just as good as previous releases. However, I will mostly be reviewing the VR portion of this game where you get to create your own concert and watch it in VR!!! Ok, so in the main game you play as normal and can unlock tons of costumes and accessories for the various characters (Or just buy the DLC key to unlock everything right away to get to the real unique and cool part of this game, namely the concert editor. The concerts are in full VR and the graphics are amazing. You can choose from 32 stages and 32 songs and order the songs any way you want. You can choose the outfit that Miku wears or have any of the secondary characters perform the song instead. There are, I think, around 300 or so costumes total between the characters, not to mention all the different accessories to add more variety. The song selection is pretty good and covers several genres and many fan favorites are included. The choreography is quite simply perfect. I am not sure if the dances were motion captured, but they look that good. It was either motion captured dances or the animator was an animation genius. You can even edit the timeline of each song to add various special effects during the song which vary from stage to stage. While viewing your custom concert, you can move to change your perspective. Basically its teleport movement on a grid so you can get the perfect view of the performer from different angles. This game is perfect if you just like to relax and watch a nice concert that you made yourself. With 32 stages and 32 songs which can be played on any stage and 300 outfits, there is a lot of variety here for you to design your perfect Hatsune Miku concert. A must buy for Hatsune Miku fans with the VR headset for sure and even if you never heard of her, there is a lot of enjoyment to be had here. Of course, you can play without VR, but then most of the magic disappears as its just not the same watching your custom concerts on the flat screen. Oh, and I guess rhythm game fans might also like this as there is an actual game here as well that is very well done. »
« Well, the songs are great and the clothes are cute, however, there is only a handful of songs and a bazillion useless modules that you obtain randomly, including more as DLC. If songs were DLC, I would be disappointed, but at least I would be able to have more songs which should be the main focus of the game. It's not even the best songs, they are just a random collection and most of the songs are for Miku singing solo. The other characters might have been better not showing up at all. If I had bought this at the store instead of a thrift shop, I would have taken it back the next day. Don't waste your time on this title, the previous games are far superior. »
« Hatsune Miku: Project DIVA X in VR is Quietly (and Cutely) Revolutionary There are already a few musical experiences available for PSVR such as Joshua Bell, Chainsmokers: Paris, Kygo and Harmonix Music VR. The Hatsune Miku VR experiences are arguably the best of them all. Project Diva X in VR essentially gives you the chance to edit your own version of a Hatsune Miku live performance or music video and then experience it in person. There are 30 songs to unlock, along with 30 unique locations ranging from dystopian cityscapes to futuristic concert stages. Each location features unique special effects that you can deploy as you choose in the concert editor, allowing you to curate your own virtual musical experience. • The graphics are sensational in VR, the beautifully animated choreography is massively enhanced by the120fps frame rate. • The songs are catchy, well crafted and surprisingly diverse in terms of sound palette, encompassing elements of pop, electronica and rock ("Ai-Dee" and "Even a Kunoichi Needs Love" are my favourites.) • The costumes are amazing too, being highly detailed and creatively designed. Each of the six singers has a comprehensive wardrobe unique to them. Hatsune Miku: Project DIVA X is recommended to anyone who's looking for high quality VR experiences and any music fans who wants to see what the future of pop might look like. And if you're an existing Hatsune Miku fan, you owe it to yourself to try out the VR experience. Stunning. »
« I previously played Project Diva F and F 2nd. My brief opinions of those: F: A button-pressing rhythm game with a lot of character. Is easy to get into and incredibly difficult to master. Fun costume collecting. F 2nd: I didn't like it as much as the first one. Difficulty increased, which made it much harder on my old-man carpel-tunnel hands. I didn't like the songs as much, but that might be because I didn't play it as much. Good thing the costumes automatically unlocked from the first game. Things I like about Project Diva X are: 1. It's technically better than the previous two games. It runs at a higher framerate, the character models are a bit better, the sound quality is better, and the easy/normal mode button sequences more closely match the songs. 2. It's a tiny bit easier than Project Diva F on easy mode, so this one is even easier to get in to. 3. The songs are good. I like them better than the songs in F 2nd. And they have an overall production quality increase over the songs in the prior games. 4. The song melodies are awesome. 5. Several of the new songs are awesome (read the lyrics if you can). 6. Unlocking outfits is more random and happens during Chance Time during each song. For the most part, unlocking them all is easy. 7. Poking characters on the head is fun, though there's a limited amount of enjoyment to get from this. Things I didn't like so much were: 1. Some items and costumes are locked behind Hard and Extreme difficulty levels. I can barely make it through some Hard mode songs, but Extreme is impossible for me. Thankfully there's only a few costumes that require you to get through an Extreme song. 2. While the songs are good, there's not many of them and most of them are for Miku. The other characters have only one song each. If you were expecting some of that awesome Rin/Len back-and-forth like there was in F, you won't find that here (except in one of the melodies). 3. if these characters use synthesized voices, why can't they have the character I pick sing the song instead of Miku? It's just silly to go through a song with a guy making a girl's voice. 4. There's a story mode. It's not horrible, but it really paints the Diva characters as being airheads. And why do they start flapping like they're birds when I give them a gift that they like? 5. There's only concerts. Every song is done on a stage with your character dancing and singing. There's no music-video style songs like there were in the previous games. 6. There's no interaction between the characters and the button targets like there was (although rarely) in previous games. 7. Costume unlocking is somewhat random, and some costumes come from only certain songs, so you might spend a lot of time in a song you don't like trying to unlock one. 8. The custom concert-creator is much more limited than it was in previous games. 9. There's still under-skirt censorship in certain modes. You can see what's under them if you get the angle right, and it's not normally pretty. Their rear-ends could have used more polygons and better textures. Maybe they're really censored because they're ashamed at how bad they look. The game has its ending credits after about 5-10 hours of gameplay, after you complete all songs and get enough points. You can then continue after that to get more points that unlock more challenges (for the same songs) and new costumes. I've spent about 40 hours in the game so far and have got about 95% of everything I want to get. I spent about 75% of my time on easy mode, 20% on normal, and the other 5% attempting hard/extreme. I have one final set of challenges to unlock, which will likely require some hard/extreme gameplay to complete, so I'll set the game aside for now. Although the list of things I didn't like were long, I like the game a lot. I'd say this is a must-have for the casual miku fan. »
« I had bought Project F 2nd for my PS Vita a few years ago, a game I really enjoyed, so now that I bought a PS4, I was looking forward to this game. Unfortunately, what a let down compared to F 2nd! The basic gameplay is the same, no surprise there, a decent rhythm game with polished controls. However, what makes or breaks rhythm game is if they keep you interested by the music and the visuals, and on that aspect, it's a complete disaster. The problem is that they opted for a more "live" and modular approach, unlike the previous game that had a "video clip" approach. As a result, the visual is merely a character dancing on a circular stage. No more story told visually to complement the music, just characters doing almost random dance moves, no more unlocking special ending to the videos by beating the chance time challenge, just unlocking new costumes, or rather "modules" as they call it. As a result, the video no longer supports the music, which made the music sound more generic and less interesting to me. Furthermore, the game's main mode uses a costume and accessory system to boost your score. Dress a character with the proper costume for the "aura" and you get a bonus that can easily reach 35 to 46%. This is actually a distraction from the game that hurts it rather than helps it. Indeed, to get points, you're encouraged to put as many accessories on the character as possible, as if the lackluster stages and uninspired dance moves were not bad enough, the game encourages you to have a character dressed as a cheerleader with static sweat drops over the head, a Noh mask, a schoolbag and a dog's tail in order to maximize your points, which just makes it ugly and more disconnected from the music. And of course, if you do that, every song is really easy because of the bonus points, but if you don't do that, then the game gets harder, almost impossible sometimes as without a bonus you need to do a near perfect run to achieve the necessary points to succeed. They also added some kind of "story mode" to unlock the song, but the story mode is an annoyance, like a very bad visual novel. They sometimes give you choices of dialogue, but the choice is irrelevant and changes nothing. Awful, just plain awful. In the end, every difference between this and project F 2nd resulted in a lesser, more boring experience. The module system gives you points for having characters that look moronic. The videos are boring dances in front of largely static backdrops. The story mode is grating. Complete disappointment. »