Harry Potter and the Sorcerer's Stone
Sorti le 16 novembre 2001 sur PlayStation, Harry Potter and the Sorcerer's Stone est le premier jeu vidéo Harry Potter sur cette console, développé par Argonaut Games et édité par Electronic Arts à l'aide du moteur Blazing Renderer. Ce titre d'action-aventure en trois dimensions, mêlant aventure, réflexion et plateforme, place le joueur dans le rôle de Harry Potter, un jeune sorcier découvrant ses pouvoirs et envoyé à l'école de Poudlard où il reçoit un entraînement magique, se fait des amis et tente d'empêcher Lord Voldemort de revenir au pouvoir. Au fil de sa première année, le héros doit accomplir plusieurs défis dont la réussite rapporte des points à la maison Gryffindor, tandis que les échecs peuvent en faire perdre, maintenant ainsi la compétition pour la Coupe des maisons ouverte jusqu'à la fin. L'accueil critique fut mitigé, avec une note moyenne agrégée de 68,73. PSM Magazine a ainsi estimé que le jeu paraissait un peu court et que certains éléments du récit étaient mal exploités, tout en jugeant le plateforming plaisant, tandis que GamePro a relevé la présence de nombreuses séquences cinématiques non sautables, une caméra instable et des contrôles délicats. De son côté, un joueur sur Metacritic a trouvé l'expérience un peu ennuyeuse et l'intrigue éloignée du film et du livre, tout en concédant que le jeu restait correct pour l'époque.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« It does feel a bit short, and some elements of the story are poorly told. But as simple, fundamental platform gaming, it's pleasant enough, and Harry's target lock is really very good. [Jan 2004, p.37] »
« But the core still involves lots of non-skippable cinematic sequences, a fidgety camera (and finicky controls), overearnest voice acting, and tepid platform-style action (any game where the first true action sequence takes place in a room full of crates set up for jumping puzzles is trouble). »
« Two words keep this from being a great-playing game: menial tasks. The puzzles aren't clever, they're just silly, and oftentimes confusing because of the clunky controls and the sub-par camera. »
« Drastically inferior compared to the one-year old "Chamber of Secrets." »
« Music and sounds are solid, but Harry Potters voice is like a cheese grater on the brain. »
« A weak follow-up to Chamber of Secrets that seems like an awkward fit for anyone who already owns last year's game. »
« Harmlessly addictive, if not wholly derivative. But it's great for the kids, and offers a satisfying, officially licensed Harry Potter experience. »
« When you're not being underwhelmed by Sorcerer's Stone, you'll be infuriated by it. »
Avis des Joueurs (Metacritic)
« It was a little bit boring. The story was not the same as the movie and book. But the game is from 2001 so it's still good for its year. »
« [SPOILER ALERT: This review contains spoilers.] »
« Better then PC version. I like a lot diagonal street - it was created with care to details »
« A big request to the developers (if they still remain) to make a Russian translation of the game (text and voice-over)! I really like the game, but it's very uncomfortable to play without Russian translation. »
« Unacceptable framerate issues. Poor quality port. There is no stupud glitches like in the GameCube version, but it feels so frustrating. Can't say more about it. I would recommend to try PC or Xbox version of the game. »
« As a fan of Harry Potter books I had fun with this one even though the story is totally messed up. There are so many missing parts and if you didn't read the book you might be totally lost it this. »
« I am a big Harry Potter Fan and i had some fun with this game but there was not a lot to it. Today in 2018 I would not recommend to play it again. But a reboot would be pretty cool. »
« Let's compare this to the PC version. It's a longer game, meaning that you'll get to experience many more moments from the movie. Overall, this is a bigger game, there are more cards to collect, more spells to obtain, more quests to accomplish, more items to obtain and help you on your journey and more interactions with the characters from the universe, However, the areas are quite dull and because of that, the game feels boring. The Hogwarts Grounds are quite big, but for the most part, they're utterly empty making traversing through them a chore. The students have only like 7 different sentences that they repeat over and over again when you go talk to them. The school itself is nothing special either with most of the classes looking the same. Gone is the exploration element of the PC version, where you could explore each area and search for hidden pathways etc., here there are always set objects that you can use spells on, e. g. you can use Flipendo on glass jars and Alohomora only on doors with yellow metal locks, so there is no point in experimenting. The Spell challenges are definitely better than in the PC version, but unfortunately require you to repeat them in order to find everything because except for the final one, in each challenge some shields are hidden in unreachable areas that only become reachable by gaining more spells. Compared to the PC version: + Longer + More things to do + Better character interactions - Prefects halting your progress at night - Overall boring setting - empty school, school ground and student interactions, repeated classroom structures - Large focus on backtracking So, all in all, this is practically comparable to the PC version. The PC version had more exploration, but had limited areas, while this game has no exploration in large areas. Pick your poison, then. I still think this game is slightly better because it's longer and more events from the book are in the game. However, only the main quest is interesting, the side quests and such are boring as hell. »