Greebly Gambit
Description (IGDB)
Greebly Gambit is a chaotic fantasy smash-and-grab-style game where you play as a goblin trying to steal everything not nailed down in order to help revive the god of hope.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Greebly Gambit is a fantasy smash-and-grab game.
You play as Bungalo Scribbins on a mission to get all the supplies needed to have a party joyful enough to revive the god of hope.
Bring life to the party!
Nestled in the Shattered Spine mountains of Drakan, the goblins of Alyr prepare for their annual Gobfest. No fest is more merry than this one; after all, what else could revive the god of hope than a whole lot of joy and a dash of luck?
As you progress and complete quests for your fellow goblin, the Goblin Cove will become more lively and decorated.
Steal your way across Drakan
The flyers have been sent out, routes into the capital secured and nails hammered in where needed. Now the markets are awash with good food and even better drink, but you're missing a whole lot of greeblies to really get the party going! Yoink your way through 12 levels set throughout 4 districts of Drakan.
A living world
Each level tells the story of those who live and work there, from the humble home of a blacksmith from another world and a small family-run bakery to the cavernous warehouse of Blackwater Security and the imposing sights of the Drakanbone Collosseum, where fighters earn their marks of victory. You'll see it all!
Go Goblin mode!
We goblins don't do "subtlety". When you go in, you're going in loud and proud! However, that means you'll only have a short amount of time to grab all you can before time runs out and the guards arrive to toss you out. So whether you go for the big and valuable loot, lots of little loot or somewhere in between, it's all up to you!
Avis des joueurs Steam
Mises à jour et Actualités
BIG DEMO CONTENT UPDATE!!!
Heyo! Ethan here! To celebrate being part of Steam Next Fest, releasing the demo AND getting over 50 wishlists, I've got a hearty heaping of content for you! Now admittedly it took a good bit longer than initially planned, but I kind of had to remake the entire quest system, and I got distracted fixing a lot of the smaller things here and there... However! You now have:Picking up, dropping and throwing loot objects in the level is now easier and a bit more intuitive.INTERACTION HIGHLIGHT!! You can now know what objects (and NPCs) are interactable when you look at them as well as get a highlight on the loot object you're going to pick up.Saving the settings now properly keeps track of the slider position for audio.The large bay window no longer snaps 90 degrees when it breaks (dunno if you noticed this, but I did, and it annoyed me, so I fixed it lol).QUESTS! The Humble Home level available to play in the demo now has three quests tied to it: an NPC quest, a score quest (which you've been seeing in the end screen) and a level quest. The full game will have these in every level.DIALOGUE! You can now talk with goblins in the cove and do quests for them as well as get bits of lore or just learn about the goblins themselves.Addia's and Carlial's statues now have collision so you can't phase through them.I patched a spot where you can get stuck in the cove if you parkoured well enough.You can no longer get out of bounds in the first level (if you find another way after this update, PLEASE let me see; I'd be fascinated to find out how you did it!)MAJOR FIX: Game should no longer have any lighting errors on integrated GPUs. Sorry about that, my beloved laptop users; remember to give thanks to the brave souls that do QA or just generally test my nonsense.A TUTORIAL (Wow, I'm really celebrating the basic stuff here, huh? Lol) When you first start the game, you should now spawn in the sandbox area in front of a goblin called Crinkle, have a chat with him, and get some lore and a run-through of all the controls in a much less time-sensitive location. And don't worry; you can revisit this place later if you just want to mess around.HUB EVOLUTION! You're building up the party, so things have got to change, right? Well, now it does! Once you complete the quest Crinkle gives you, you'll see the hub update! This will stay true for the full game as well, and for those with a keen eye, I suggest keep an eye out for changes after you complete the level quests too ;)A HIGH SCORE!? The game will now keep track of the highest score you've reached in the level. It doesn't do much other than bragging rights, but hey, the highest score I've seen so far is 121; you could totally beat that. I believe in you!Also! I've set up a Discord for the studio to better keep on top of bugs, and you can toss in feedback there as well, but if that's not your style, you can always use the Steam community tab to give feedback or report bugs. Discord Link! There is a known bug with the quest tracker where quest data doesn't properly track between levels, so I recommend not tracking the merchant quest. It will still complete as normal, but tracking it can break it so it won't register properly. I'll fix it soon