Front Mission 1st
Front Mission 1st
Description (IGDB)
Originally released in 1995 on the Super Famicom, Square revisits their 16-bit heyday and updates Front Mission for a new legion of fans. Played on isometric grids, various mecha from your Canyon Crow attack squad are arrayed against opposing armies. Move, encounter and fight are the generics of the game but weapon and armor upgrades also factor in the game where your crew gets upgraded to higher levels of performance. The menus, stats, and weapon upgrades in the game are entirely in English which makes Front Mission very easy to get into for importers. The storyline and conversations are in Japanese but the scrolling account after the first battle tells of the new conflict between the OCU (Southern Asia Oceana Community Union) and the USN (United States of New Continent).
Histoire (IGDB)
Set in 2090, the story of Front Mission takes place on Huffman Island, a fictional Pacific Ocean island roughly the size of Oahu, created by volcanic activity south of Mexico's west coast in 1995. In 2002, the land mass was classified as an island, and was ceded to United Nations control. However, in 2020, the United States of the New Continent (USN), a unification of North American and South American countries, made a bid for control of the island after withdrawing from the United Nations. The Oceania Cooperative Union (OCU), an alliance of Oriental Asian nations and Australia that was created in 2025, dispute this claim when the two superpowers colonized the island in 2065. The tensions heat up and eventually lead to the 1st Huffman Conflict in 2070, with Huffman Island being divided into two halves at the end of the war. An uneasy peace is maintained until the Huffman Crisis in 2086, when a series of skirmishes across the island causes chaos. Tensions flare up and end in war when the OCU is blamed for inciting the Larcus Incident on June 3, 2090. The plot of Front Mission revolves around OCU captain Royd Clive. An OCU reconnaissance platoon led by Royd is assigned to investigate a USN munitions plant in the Larcus District, located on eastern Huffman Island. Upon reaching the premises, the platoon is ambushed by USN wanzers led by an officer named Driscoll.
Description en cours d'enrichissement.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« This game brings both style and content to the table. It doesn't pretend to be anything greater than it is: it's a very straightforward Strategy RPG. »
« While it’s certainly not for everyone, Front Mission provides awesome tactical combat and enough customization options to keep even the most hardcore gamers busy. »
« For fans of the strategy genre, this is your definitive game on the DS; go and pick this game up without a second thought. »
« If you're new to the franchise and don't mind spending some quality hours shopping for mech legs, shields, and shoulder-mounted missile launchers, you'll have a game that'll keep you busy for a long time. »
« If you’re a diehard tactical gamer, however, Front Mission will offer you more options, more depth, and more overall customization than any of its competitors on DS, with a level of detail, strategy, and maturity that isn’t often found on Nintendo’s handheld. »
« Once you get into the rhythm of it, the back-and-forth between combat and outfitting gives Front Mission an enjoyable pace. There is a caveat, though: Trying to pound through multiple missions in any one sitting puts a significant damper on your enjoyment. »
« Front Mission's two main campaigns are excellent, but there's not much else here in terms of extras which is slightly disappointing. »
« Sure, the game is long, and there's a lot to do, but that doesn't mean it's actually an experience everybody can enjoy. »
Avis des Joueurs (Metacritic)
« Very ho-hum. The story is decent, but really doesn't go anywhere for the first half of the game (7-8 hours). Too much time is spent in menus between missions buying incrementally better parts, which if you don't do, leaves you at a fairly substantial disadvantage against better equipped enemy troops. The skills system feels very slow and unbalanced between characters. In the SFC version, it seems like characters get abilities sooner and more quickly. The resupply truck mechanics are also not explained well, coupled with the default 'semi-automatic' turn menus. I think starting out as manually and graduating to the semi-auto configuration would have been better - or else having a dedicated training segment for how to resupply, repair limbs, etc. By the time I got to the final boss, it was pathetically easy. My weakest troops finished off the boss in three rounds. I know there are harder missions and the U.S.N. campaign, but the game is simply not good enough to spend additional time on. »
« Among the best Tactics JRPG's out there along with Fire Emblem Awakening, Shining Force 3 and Tactics Ogre Let us Cling Together. The story is a bit dark compared to other games in the JRPG genre, very comparable to an actual war. Without making any spoilers past the into cutscene, the purpose of the game is to find your fiance who went missing and while looking for her you build up an army and get deeper and deeper into enemy occupied territory. Gameplay, there is a lot of micromanaging. This is a game for experienced tactics gamers, but not quite as hard as FE Geneology of the Holy War or Thracia 776. Expect to spend up to an hour between levels to optimize your equipment. The actual combat is fantastic, you really need to be careful. Push too hard and your repair bill next level will be over the top. Too conservative and you become overwhelmed and lose anyway. This game is also much better than the other Front Mission games. I never understood why people liked Front Mission 3 so much when you only had 4 playable characters in that game. If you enjoy tactics JRPG's like Fire Emblem, Tactics Ogre, Final Fantasy then give this game a go. Front Mission DS is easily among the best Squaresoft games of the 90's. Honestly a 10/10, but for a niche genre. »
« great pixel art + mechs + customization + tactics = a great game for its time »