Empyrion: Galactic Survival
Empyrion: Galactic Survival
Empyrion: Galactic Survival, développé et édité par Eleon Game Studios, est sorti le 5 août 2020 sur PC (Microsoft Windows). Ce titre, réalisé avec le moteur Unity, se présente comme une aventure de survie bac à sable dans un monde 3D ouvert, où le joueur peut construire des vaisseaux, des stations spatiales et des colonies planétaires pour explorer, conquérir ou exploiter différentes planètes et l'espace. Le système solaire est généré de manière procédurale avec des planètes aux caractéristiques propres, et le jeu combine éléments de simulation spatiale, de construction, de survie et de FPS, en proposant des modes solo, multijoueurs, créatif et survie, ainsi que le forage de ressources, un système de crafting et une déformation de terrain voxel. Classé parmi les genres tir, aventure, simulation, stratégie et indépendant, il est proposé au prix de 19,99 euros et affiche une note agrégée de 65,72.
Côté accueil, les avis des joueurs sont partagés. Certains, sur Metacritic, évoquent un jeu déroutant au départ mais divertissant par la suite, tout en regrettant un potentiel inexploité de la campagne solo, tandis que d'autres le qualifient sur la même plateforme de médiocre et ennuyeux. Sur Steam, des retours positifs saluent un jeu de liberté, de survie et de conquête décrit comme magnifique, mais des avis négatifs déplorent des bugs persistants en serveur comme en créatif après de longues heures de jeu.
Médias
Avis des critiques et joueurs
Avis des Joueurs (Metacritic)
« ho giovato per circa 300 ore è un gioco che all'inizio ti spiazza poi però diventa divertente ha del potenziale non sfruttato la campagna single player abbastanza deludente ma la possibilità di fare basi e costruire mezzi customizzandoli e pressocchè infinita. C'è tanto da esplorare ti fai una nave capitale ci carichi 2/3 vascelli e parti per l'ignoto! »
« Empyrion is one of the most mediocre and boring games I've ever played. Once you find a faction that knows what they're doing, it literally just becomes you raiding the same cookie cutter monsters and bases over and over again, until you hopefully realize this game isn't worth playing at all. »
« Empyrion is way too repetitive and the game just gets super boring after you have a decent base and a faction that knows what they're doing. SCORE: 3/10 (Terrible) »
« I have played this game for 532 hours, but I will never go back to it. Which is beyond sad. The game seemed to have a lot of potential, but the lifting of the veil that has occured recently shows us the true nature of why never that potential was properly unleashed. It's all dishonest practices and monerygrabbing and now a sellout to the communist party of China, which now indirectly owns this game. While the construction in Empyrion is impressive, it's riddled with odd choices and problems. Planets wrap around and are not really globes. You can't build near the poles. NPCs and creatures look/are basically an asset flip, this was even more so in the beginning of the game; but it was never fleshed out. The developer has partnered with Tencent (via funcom) and this is horrible;The earlier fallout is Taelyn (the lone dev?) banning anyone who is negative or critical about the game, to the extent where many people are now afraid to provide any feedback out of fear for the possible **** current fallout is that there is now a DLC that will unbalance the game, disadvantaging anyone not paying **** future fallout is, without a doubt, that this game becomes pay-to-win. This has always happened with any game developer that has partnered with the Devil that funcom, tencent, the Chinese Communist party who owns tencent, are. »
« Despite the game being "released", it is still very much in an alpha state. What's worse, the developers seem to be more interested in pumping out unfinished, buggy, half-assed, cash grab DLC for their already unfinished, buggy, half-assed game. Oh, and they have partnered with Funcom, who is owned by Tencent, to "market" their said unfinished, buggy, half-assed game. Instead of fixing up their game in the four years snice release the dev team have spent their time adding fluff like tessellation for the ground and working on DLC pay-gated half-assed melee combat. At every turn, instead of listening to their community feedback about bugs that need fixing or missing features, the developers go out of their way to hide, delete or just out right ban people from their community who are critical of their practices. If you are looking for a finished, polished game, or even just a game that will EVENTUALY be finished and polished, then you best move on. There is nothing of value for you here. »