Eliza
Eliza
Eliza, développé par Zachtronics et édité par Alliance et Zachtronics, est un roman visuel indépendant sorti le 12 août 2019 sur PC, Mac, Nintendo Switch et Linux. Le jeu met en scène Evelyn Ishino-Aubrey, une ancienne ingénieure de retour après trois ans d'absence, qui devient intermédiaire pour Eliza, une application de consultation psychologique virtuelle dirigée par une IA et lui imposant de lire un script en temps réel sans autonomie. À travers ses rencontres avec d'anciens collègues et des habitants de Seattle, Evelyn interroge son passé et son avenir face aux questionnements soulevés par ce dispositif. Classé dans les genres aventure, indépendant et visual novel, il est proposé au prix de 14,79 euros.
L'accueil critique s'est révélé favorable, avec un score de 84 sur Metacritic et de 83 sur OpenCritic. GamingTrend a salué un récit poignant sur la façon dont une technologie créée pour aider peut nuire en remplaçant le lien humain, tandis qu'Edge Magazine a qualifié Eliza elle-même de coup de maître. Certains joueurs sur Metacritic ont apprécié les perspectives intéressantes sur l'IA et la santé mentale ainsi que la progression de l'histoire, même si un avis Steam positif regrettait une durée de vie trop courte, le titre ayant été terminé en six heures.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Eliza is a poignant, well-presented tale about how even technology created to help people can be harmful when it replaces human connection. Rather than demonizing technology, though, Eliza is a paean to compassion, communication, and all the varied ways people can lift each other up. »
« His masterstroke is Eliza itself. [Issue#337, p.120] »
« Quotation forthcoming. »
« Zachtronics make a detour from its puzzle game destiny with the visual novel Eliza. It's slick in its design, though shy on the big choices you might expect from most visual novels. Still, packed with a stellar solitaire minigame, impressive voice acting, and one of the most prescient narratives I've seen in games, if you're a fan at all of interactive stories that'll have you gripped from start to finish, Eliza is it. »
« It is not unreasonable to assume that the software suggested in Eliza already exists, though it has not yet been exploited and marketed. Our culture certainly believes that technology is the solution to what ails us, even when what ails us is technology, and Eliza the visual novel is an interesting and engaging exploration of that thesis. »
« It’s a game about the compromises necessary to get by in the working world and problems that don’t come with pat solutions. »
« I have such mixed feelings about Eliza. With regard to what it does well, it stands head and shoulders above the competition. In terms of the concepts explored, exemplifying how directionless adulthood can be, and its presentation, Eliza is exceptional. Regarding the actual narrative, pace, and flow of the writing, Eliza can be a slog to get through that frequently left me wondering, "Why am I doing this in the game right now?" »
Avis des Joueurs (Metacritic)
« Highly interestging subjects, about creating and perfecting AI to use it, by extension of yourself, as psychologist consultants (or not).This visual novel has cool graphics, a quite interesting female protagonist with an intriguing background. You will encounter few characters with their personal opinions on the situation. Your choices will not make much of a difference up until the very end (no spoil). The dialogues are very long, with sometimes very poor interaction opportunities. There are A LOT of informations, mostly not that interesting nor useful at all. However, the few moments of town contemplation that we have are beautiful, paced with a perfect sonic atmosphere.I particularly enjoyed how your mobile phone is used during the game to receive e-mails, messages, reading some blog posts or even play mini-games inside this game itself. And oh man I did spent much time on this particular solitaire game...Amazing concept, cool background but not appealing enough to me. It feels like the core-messages are lost in a river of constant informations. »
« I really enjoyed this game, and I felt like it offered some pretty interesting perspectives on AI/psychology/mental health. The story's pacing was really nice, and I really enjoyed all the different characters and the viewpoints they represented. I definitely have a personal connection to this kind of story so maybe I'm overrating it a bit, but it's definitely one of the better visual novels I've played in recent memory. »
« I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try. »
« Eliza is a visual novel from Zachtronics, the gaming company that has produced a huge number of puzzle games. Their games often have a certain atmosphere to them, along with some sort of brief stories, and this visual novel feels very much in the same tonal vein as their other works. The story focuses on Evelyn, someone who goes to work at a big company called Skandha. The company’s primary product is Eliza, an AI counselling program, and rather than have people talk to a virtual avatar, instead the company has hired a bunch of outside contractors as “proxies”, whose job it is to read the lines Eliza fed to them and to look empathetic. It quickly becomes clear that more is going on than it seems – Evelyn is not some random 30-something who is coming back to work after spending years in depression, she was actually the original designer of the Eliza system. Moreover, the system itself is clearly being overhyped – the program is very much like the original Eliza program from the 1960s. It’s frequently pointed out by characters working at the company that they don’t understand Eliza, and as Evelyn points out, it’s because they’re wrong about what the program is on a fundamental level – it isn’t a counseling program at all, it isn’t really even about language recognition. It’s a mirror. The story is low-key and subdued, but it is quite interesting topically. It is about someone in a midlife crisis, it addresses a bunch of adult issues like feeling like a failure or not being ready to start a family or whatever else, and it also is looking at the interface between humans and machines, and whether or not machines can help people in ways that go beyond what they have done. Is machine learning and datamining to try and give people better mental health treatment ethical? Can these companies truly be trusted with the data? Are the ambitious people at the head of the company visionaries, or ruthless sociopaths? I was enjoying it… but then, the story got to its end, and it rather flubbed the landing. The story as a whole examines the flaws in the Eliza system, as well as Evelyn’s own relationship with it and the other people who worked on the project, as well as people who are still working on it. At the end, the player is finally presented with choices that determine the ending of the work. And yet… I found it to be quite unsatisfying in the end. The game felt pretty solid leading up to the last couple chapters, but while finally being able to go off Eliza’s script in chapter 6 felt like it was going to be a cathartic moment, it didn’t really end up feeling as climactic as the story felt like it was going to be. There were things I wanted to say to the patients, but those weren’t actual options I was presented with in a lot of cases; Evelyn was still limited, and while having two choices instead of one was something, it didn’t end up giving the sense of freedom that I think it was intending for. To be fair, some of it was also, I think, deliberate; some of Eliza’s suggestions actually were helpful to people, and it was clear that Eliza was ultimately helpful in some ways. The story isn’t supposed to be “Eliza bad”, it’s that the whole thing was complicated, and people had unrealistic expectations for what it could do but it could help some people sometimes. And the endings were a very mixed bag. Three of the endings felt like they completely discarded the grayness and moral ambiguity of the story, instead feeling very “all or nothing, black or white”, instead of embracing the many shades of gray that the story had deliberately been painting with up to that point. Of the five endings, only one felt like it was really a “proper” way to end the story, and a second feeling at least "reasonable" in a sense, but really turning the whole thing into something of a shaggy dog story. The result is that the story didn’t ultimately stick the landing, and if you don’t stick the landing, your story doesn’t really work. The story had interesting ideas, but it ultimately fails to go to interesting places with them. And that’s a pity. I’m glad Zachtronics tried something different, and many of the things in the story were things that I myself had thought about, and thus, I found it interesting to see others thinking along the same lines, but it ultimately didn’t feel like it delivered. »
« Отличная игра с захватывающей историей. С первых минут игра задаёт очень высокую планку и не отпускает до самого конца. »
« Eliza has a lot going for it. It tackles an issue that could very well become something real in the near future and in some ways one that has already started in dealing with the possible benefits and pitfalls of digital therapy options; it has a good cast of characters; it has great voice acting; and good art. I found the story to be a little linear for my tastes. You can make a major choice near the end of the game but aside from that it is mainly just choosing whether to be hostile or not to certain people but end up at the same spot. I chalk this up to Zachtronics not having much experience with the visual novel genre. It does a good job of laying out your potential options for later in the game though by making sure to drop hints of different paths you can take and you spend the bulk of the game considering what kind of career path you want to pursue. That being said the story is top notch regardless. I would have liked a bit more of an epilogue though as the ends I got to lacked detail. I also would have liked to get more background of why Evelyn left her job in the first place and what her friend was going through. I also wish I didn’t have to choose between which friend to hang out with near the end as I really enjoyed both Nora and Rae but such is life. They were both very well done characters that really felt like friends and had great dialogue exchanges with Evelyn. I would have also liked to have a path where Evelyn broke off on her own and started her own software company instead of the choices I did get. I played Eliza on Linux. It never crashed on me and I didn’t notice any spelling errors. Alt-Tab didn’t work. There is no manual save options. The game auto saves on each page you’re on so whenever you quit it goes back to exactly where you were. I’m not sure which game engine it uses but it uses OpenGL. Disk Space Used: 1012 MB GPU Usage: 2-44 % VRAM Usage: 1055-1133 MB CPU Usage: 0-3 % RAM Usage: 2-2.4 GB Overall the story; voice acting; characters and art made up for the lack of meaningful choices and weak ends. There is a good game here that does a good job of tackling real issues. I finished my first play through in 5 hours 18 minutes. I paid $20.86 CAD for Eliza and feel that is a fair price. If you enjoy privacy issues; tech advances and prefer a more mature visual novel I would give Eliza a go. My Score: 7.5/10 My System: AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa 20.0.4 | Samsung 970 Evo Plus 500GB | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.6.5-1-MANJARO »
« If you are seeking a story about AI & mental health issues, then it might be an interesting game for you. But it was really boring for me because you don't have much influence on the story itself. 3hrs on record. »
« Game is incredibly boring with barely any interesting plot that you can hold **** Art and VA is good but i really wished they invested some of the VA cash to the story **** game seemed interesting at first and had potential but the choices you make are meaningless and it's all pretty much just reading and reading and reading and reading and you just don't feel invested in the characters or the **** it feels more like a chore rather than an entertaining or though provoking game which made me super disappointed since i think it had great potential. »