Easy Red 2
Easy Red 2
Description (IGDB)
Fight in massive battles between infantry, armored vehicles, tanks, cannons and planes. Realistically manage your weapons and equipment, coordinate with your squad, and tactically navigate large, fully destructible open world maps. Experience the WW2 in single-player, PVP and Co-Op.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Nous touchons la plage dans 30 secondes. Restez vigilants. Restez en vie.
Easy Red II est un jeu de tir tactique, réaliste et historiquement authentique se déroulant pendant la Seconde Guerre mondiale, axé sur des batailles à grande échelle et immersives qui vous placent directement en première ligne du chaos.
Commandez votre escouade, coordonnez des assauts combinés et combattez à travers de vastes champs de bataille modélisés d'après de véritables lieux historiques de guerre. Jouable entièrement en solo contre l'IA, ou affrontez d'autres joueurs.
Une guerre mondiale
Combattez aux quatre coins du monde. Dans le jeu de base, Easy Red II propose 6 campagnes complètes :
Anzio, Italie : une impasse sanglante et brutale entre les forces de l'Axe et des Alliés qui a duré des mois dans les plaines du centre de l'Italie en 1944.
Monte Cassino, Italie : une campagne montagneuse accidentée où les forces alliées ont mené de nombreuses attaques contre la ligne Gustav.
Tunisie : le dernier combat des forces allemandes en Afrique du Nord en 1943.
Opération Flintlock : se déroulant sur les îles Marshall de Kwajalein et Roi-Namur : une opération conjointe des forces de l'armée américaine du Pacifique et des Marines pour reprendre les îles capturées par l'Empire japonais au début de 1944.
La bataille de Makin : une bataille coïncidant avec l'emblématique bataille de Tarawa au cours de laquelle les forces de l'armée américaine du Pacifique ont envahi l'atoll de Makin, poursuivant leurs efforts de sauts d'île en île fin 1943.
L'invasion de Kos : l'île grecque occupée par les Italiens et envahie par les forces allemandes en 1943.
À travers toutes ces campagnes, il y a plus de 75 missions uniques.
Easy Red II propose également des packs d'extension DLC abordables, allant du Front de l'Est à Stalingrad, au Front de l'Ouest en Normandie et même jusqu'aux rues dévastées de Shanghai, Chine. Ces campagnes DLC ajoutent des véhicules, des factions et des armes d'époque, ainsi que plus de 80 missions supplémentaires combinées.
Constamment mis à jour
Easy Red II évolue continuellement. Qu'il s'agisse de refonte de l'IA, de mises à jour des animations, d'ajouts gratuits de véhicules, d'armes ou d'uniformes, le jeu ne cesse de s'améliorer au fil du temps.
Plongez dans la guerre
Dans Easy Red II, nous vous plaçons directement dans la peau du soldat moyen sur le champ de bataille, combattant dans des lieux historiques reconstitués de la Seconde Guerre mondiale avec des mouvements de troupes et des ordres de bataille historiquement authentiques.
Vous n'êtes pas un super soldat spécial — vous devez vous frayer un chemin à travers les rugissements de coups de feu et les explosions assourdissantes tout en progressant sur le champ de bataille. Votre survie n'est pas garantie.
Gameplay axé sur l'escouade
Aucun homme n'est envoyé seul. Dans Easy Red II, vous pouvez contrôler des escouades de soldats avec divers rôles : Chef d'escouade, Opérateur radio, Médecin, Mitrailleur de soutien, et plus encore — tous avec des capacités uniques vous permettant de changer le cours de n'importe quelle bataille.
Guerre mécanisée
Pilotez des chars emblématiques de la Seconde Guerre mondiale, avec des mécaniques détaillées de pénétration de blindage, de balistique et d'équipage. Si vous perdez un membre d'équipage, vous pourriez également perdre une fonction de votre véhicule.
Parmi les véhicules emblématiques figurent le M4 Sherman, la Jeep Willys, le Churchill, les chars Panther et Tiger au sol, ainsi que des véhicules aériens tels que le Spitfire, P-51 Mustang, P-40 Warhawk, P-38 Lightning, F4F Wildcat et Bf 109 dans les airs, et bien d'autres encore.
Environnements dynamiques
Le champ de bataille n'est pas statique. Les forêts sont rasées, les défenses déchirées et les bâtiments réduits en décombres au cours d'une bataille.
Multijoueur
Jouez en ligne en PvP et en coopération avec des amis.
Affrontez des missions du jeu de base, du Steam Workshop ou d'une mission personnalisée que vous avez créée vous-même.
Rejoignez l'escouade d'un ami ou jouez avec la vôtre.
Créez une partie quand vous voulez, où vous voulez, sur la carte que vous voulez.
Support des mods
Créez et partagez vos propres scénarios, cartes et autres contenus personnalisés grâce à l'éditeur de carte et de mission intégré facilement accessible.
Créez des mods avec le SDK de modding dédié.
Partagez votre création sur le Steam Workshop et jouez-y en solo ou en multijoueur.
Trois... Deux... Un... Ouvrez la rampe.
Éditions et prix Steam
Avis des joueurs Steam
Peux coûteux, facile à comprendre et à jouer (mode facile pour débuter), les DLCs à joute vraiment beaucoup de contenu au jeux de base qui est déjà très généreux en nombre de mission et campagne. Mode solo immersif, ou mode multi amusant et vous perm...
Au début j'aurais cru que le jeu était simpliste mais après y avoir test ..... Purée , le jeux est vraiment une pépite que vous trouverez nulle part. N'hésitez pas , vraiment , achetez le jeux.
mais il faut etre programeur pour installé des mod
Bataille réaliste de la ww2
Vraiment bien !
Mises à jour et Actualités
[2.0.8] Smarter AI, New Skyboxes, Reworked Tiger I & More!
Hello again soldiers!Update 2.0.8 is now available, bringing major improvements to infantry and vehicle AI, a new skybox and lighting system, reworked vehicles, interface updates, new content, and important stability and multiplayer fixes across Easy Red 2.Following the launch of Easy Red 2: Blood on the Danube, our focus has returned to several core systems that affect every campaign. This update makes AI more responsive in combat, significantly improves vehicle navigation and unstuck behavior, refreshes the game’s atmosphere and lighting, and continues our gradual work on the user interface, maps, missions, equipment, performance, and networking.The Future of Easy Red 2The Easy Red 2 Community Poll has now provided us with the data we needed.We have now collected the responses needed to identify a clear overall direction. For some time, a large part of our development focus will move toward AI and other core systems that received strong support from the community.Several other highly requested additions are also being considered as a result of the poll, but these will be announced later, once our plans are ready to be discussed properly.As many of you already know, Iwo Jima and the Battles of Khalkhin Gol are currently in development. The poll has also made the community’s preferences for future DLC very clear, and we will give these results significant weight when selecting the next major campaigns to develop.Thank You for Your Feedback ❤️Thank you to everyone who took the time to participate and provide us with useful feedback for the future of Easy Red 2.Update 2.0.8Update 2.0.8 introduces major AI, vehicle, visual, and interface improvements developed for Easy Red 2 as a whole.Infantry AI now reacts more deliberately while under fire, uses awareness in a more situational way, and responds faster when receiving new movement orders. Vehicle AI has received extensive pathfinding and obstacle-avoidance changes, together with much stronger behavior for recovering when stuck on rocks, terrain, and other objects.The update also introduces a new skybox, cloud, fog, and lighting system, a reworked Tiger I family, the new Marder II, improvements to aircraft weapons, new Normandy buildings and interiors, memory-management and netcode improvements, and numerous mission, animation, shader, and stability fixes.New Features and Content:Vehicles and AircraftReworked the Tiger I family and added multiple variants, including the Tiger I Ausf. H1, Tiger I Ausf. E, and variants equipped with Zimmerit coating. Added the Marder II. Aircraft-mounted machine guns assigned to different weapon groups can now be fired together.Weapons and Historical EquipmentAdded a new stabilization-on-aim system for weapons that cannot use a conventional aimed stance without deploying a bipod, currently including the MG 42 and MG 34.Added new German tropical-camouflage M42 helmets, including variants with a bread bag and camouflage leaves.Reworked the textures of the German 10.5 cm leFH 18.Interface and SettingsBegan a gradual rework of the main-menu interface, with additional changes planned for future updates.Added a new setting to play Campaign Gamemode missions without AI-count scaling.Map and MissionsAdded a new Normandy train-station building (Normandy DLC).Added interiors to the Normandy City Center house, with a few smaller adjustments still planned (Normandy DLC).Large improvements in balancing in many Budapest missions. Improvements in balancing in many Operation Konrad & Spring Awakening Missions.Added Jagdpanther G1 to various Operation Konrad and Operation Spring Awakening missions.Added Tiger I Ausf. E to post- 1943 campaigns (with the exception to Caen at Normandy, for now). The H1 has replaced the Tigers seen in Tunisia.Bastogne has been converted to the new road system. It now has a black mud road throughout. Kos has been updated to now have accurate unit names.German tanks have been removed from Kos, now all vehicles used on the island are armored cars such as the Sd.Kfz 222 and 250/9. Italians given more vehicle options to spawn as in some Kos missions.M8 "Scott" added to Anzio and Cassino campaignsMarder II replaced Marder I standin in Anzio, with some added to Cassino (still a standin for the Marder III for now).A few more balancing changes to missions. Fixes and Improvements:Infantry AI and NavigationAI units under fire now advance more cautiously, spend more time returning fire instead of continuing to move, and are far less likely to remain standing during active combat.AI awareness is now more situational. Units that have not been alerted may take longer to detect distant enemies and are less likely to immediately notice enemies approaching from behind.When moving away from their squad leader, AI units now attempt to reach nearby cover before continuing toward the assigned marker. This remains an early experimental behavior rather than a complete cover-to-cover system and may receive further adjustments.AI units now discard obsolete movement orders and calculate a path toward newly assigned destinations much faster.Fixed several rare issues that could leave units far behind during a battle or cause them to use incorrectly assigned cover.Vehicle AI and PhysicsSignificantly improved vehicle pathfinding and obstacle avoidance, especially when navigating complex environments.Greatly improved AI vehicle unstuck behavior around large rocks, terrain obstacles, and other objects.Fixed an issue that could cause vehicles to jump when the camera rapidly moved close to them.Visual Effects and GraphicsIntroduced a new skybox system with reworked clouds, fog, and lighting across the game.Made additional polish and adjustments to the new skybox system.Fixed and improved various shaders.Interface and AnimationsImproved the size, transparency, and animation of various in-battle interface elements.Made smaller fixes and improvements to various animations.Map Editor and Environment ToolsFixed the Road tool on Nintendo Switch. This fix will arrive with the next 2.0.8 console update.Fixed and improved various buildings and environmental assets.Performance, Multiplayer and StabilityImproved memory management for more stable gameplay on low-end devices and consoles.Improved netcode for more stable multiplayer connections.Fixed a crash affecting landing missions on PlayStation and reduced unnecessary resource usage in the same system on other platforms. The PlayStation fix will arrive with the next 2.0.8 console update.Added various smaller gameplay, graphical, mission, and technical fixes.What Comes Next?Update 2.0.8 includes the first public version of several systems that will continue to evolve. We will keep testing and refining the new infantry AI behaviors, vehicle navigation, skybox system, and interface changes based on feedback from the BETA and public versions. Following the results of the Community Poll, AI and other strongly supported core systems will remain a major development focus for some time.Development is already underway on the Battle of Iwo Jima and the Battles of Khalkhin Gol. Our current goal is to release both before the end of 2026, as part of base game, or free additions to currently existing DLCs.Additionally, a larger Normandy Rework on the same map will be coming in the next months. It is planned to feature 5 additional missions on top of the existing ones! Can you guess where they will be? Iwo JimaIwo Jima will return Easy Red 2 to the Pacific in 1945 and depict the full battle rather than just ending after the fighting for Mount Suribachi. Expect difficult amphibious landings, close-quarters infantry combat, fortified bunkers, caves, and a dedicated system of underground tunnels forming part of the Japanese defensive network. Khalkhin GolKhalkhin Gol will instead bring the game to the largely overlooked 1939 conflict between Soviet-Mongolian and Japanese-Manchukuoan forces. Its open steppe terrain will support large early-war armored battles, infantry formations, artillery, and aircraft operating together on a large scale.Work on these campaigns and the wider game will also introduce new mechanics and content, including deployable portable mortars such as the Japanese knee mortar, alongside new vehicles, weapons, equipment, and further reworks of existing content.Beyond Iwo Jima and Khalkhin Gol, the poll has given us a clear understanding of which settings the community wants to see in future DLC. Those results will be strongly considered when we select the next major campaigns, while other plans suggested by the poll will be announced at a later date. Hungary 1945As a reminder, Easy Red 2: Blood on the Danube – Hungary 1945 is still available on Steam and is currently 25% off as part of its launch discount until July 29. This is a good opportunity to join the battles for Budapest and the final major operations fought in Hungary during the closing months of the war. Get in touch!You can also join the Easy Red 2 community to share feedback, report issues, publish your creations, participate in ongoing tests, and follow future development updates:Join Easy Red 2 Discord CommunityVisit the Easy Red 2 Steam WorkshopThank you for reading, and we will see you on the battlefield!Marco and the Easy Red 2 Development Team
Help shape the future of Easy Red 2! A new Poll is live now!
Hello Soldiers!With Blood on the Danube now released, we are already looking ahead to the future of Easy Red 2, and we want the community to help shape it.Our new poll covers future campaigns, mission structure and balance, infantry and vehicle AI, new factions, weapons, gameplay features, console priorities, and more.Take the poll now and help shape the future of Easy Red 2.TAKE THE COMMUNITY POLLThe results will directly influence how we prioritize future updates. The most-voted requests will carry weight when we decide which systems should be improved, which parts of the game should be reworked, and which new campaigns, factions and features should receive attention next.We will naturally also consider historical suitability, previously released DLC and development requirements considering what can realistically be delivered to a high standard, but this poll is not simply being run out of curiosity, its results will certainly be used as part of our actual development planning going forward.TWO NEW CAMPAIGNS ARE ALREADY IN DEVELOPMENTNEITHER WILL BE RELEASED AS A SEPARATE PAID DLCWhile the poll will help us decide what comes afterward, we can now confirm that two additional historical campaigns are already being developed for Easy Red 2.Neither campaign will be sold as a separate DLCOur current goal is to release both campaigns before the end of 2026. We will share development previews and more information as work progresses.IWO JIMAThe Battle of Iwo Jima will bring Easy Red 2 back to the Pacific in 1945, following the American amphibious assault against heavily fortified Japanese positions on the volcanic island.Expect difficult landings, close-quarters infantry combat and defensive networks built around bunkers, caves and underground tunnels. In Easy Red 2, we intend to depict the entire battle of Iwo Jima, as opposed to just the first 5 days being the fighting for Mt. Suribachi and ending with the raising of the flag, like depicted in most popular media. In reality, the fighting for Iwo Jima continued for 31 more days and included over 26,000 more American casualties. BATTLES OF KHALKHIN GOLThe Battles of Khalkhin Gol will cover the largely overlooked 1939 border conflict between Soviet-Mongolian and Japanese-Manchukuoan forces.This campaign will offer a very different early-war battlefield, with open steppe terrain, including large early-war tank battles, mixed with infantry formations, mass use of artillery and aircraft operating together on a large scale while both of these armies were in their very early stages of the war, a far cry from the state we find the Soviet Union in come 1945 as seen in Budapest. BLOOD ON THE DANUBE — LAUNCH DISCOUNT STILL ACTIVEIn the meantime, Easy Red 2: Blood on the Danube is available now.Fight through 35 missions across two new maps covering the Siege of Budapest, the Konrad Offensives and Operation Spring Awakening, with the new Hungarian and Romanian factions and dozens of additional vehicles, weapons, aircraft, uniforms and equipment.The introductory 25% discount remains available until July 29:Thank you to everyone who has already participated in the poll, supported Blood on the Danube, reported problems and continued sharing ideas with us.Easy Red 2 has grown enormously thanks to its community, and your feedback will continue to play an important role in deciding what comes next.Cast your vote, share the poll and tell us which battlefields you want to see in the future.See you on the battlefield!Marco and the Easy Red 2 Development Team
Easy Red 2: Blood on the Danube – Hungary 1945 Out Now!
Easy Red 2: Blood on the Danube is OUT NOW! Hello Soldiers!We are proud to announce that Easy Red 2: Blood on the Danube – Hungary 1945 is now available on Steam!Steel, snow, and the last breath of a dying Reich. Blood on the Danube takes Easy Red 2 to Hungary during the final brutal months of the Eastern Front. Fight through vast armored engagements, frozen Hungarian countryside, fortified positions, and intense street-to-street combat inside Budapest.This is our largest and most content-dense expansion yet, introducing three new campaigns, 35 missions across two new maps, the new Hungarian and Romanian factions, and dozens of new weapons, vehicles, aircraft, uniforms, and equipment. Blood on the Danube is available now.Watch the Launch Trailer Three New Campaigns Blood on the Danube features three campaigns covering some of the largest and most desperate operations fought in Hungary during 1944 and 1945.The Siege of BudapestFight through the prolonged and devastating battle for the Hungarian capital. German and Hungarian troops, surrounded by the Red Army, must defend the city through increasingly desperate engagements. Battle across both Buda and Pest in the largest urban environment ever created for Easy Red 2. Fight inside streets, railway stations, industrial districts, residential areas, parks, fortified buildings, and positions overlooking the Danube. The Konrad OffensivesTake part in the successive Axis attempts to break through the Soviet encirclement and relieve Budapest.Fight across the frozen Hungarian countryside in large combined-arms operations involving infantry, tanks, assault guns, artillery, and aircraft. Snow-covered fields, villages, forests, hills, and defensive lines create a very different battlefield from the dense streets of the capital. Operation Spring AwakeningExperience the last major German offensive of World War II, launched near Lake Balaton in March 1945.Command late-war armored formations through mud, open countryside, fortified settlements, and heavily contested defensive positions as the Axis forces attempt one final advance against the Red Army. 35 New MissionsAcross its three campaigns, Blood on the Danube includes more than 30 handcrafted missions taking place on two extensive new maps.The missions cover large armored offensives, infantry assaults, defensive operations, urban warfare, close-air-support, artillery support, air-to-air combat, and desperate last stands from multiple perspectives.As with the rest of Easy Red 2, every mission is designed around large-scale combined-arms warfare. Infantry, armored vehicles, aircraft, artillery, and supporting units operate together across dynamic battlefields where destruction, squad command, logistics, and tactical positioning remain essential.Hungary and Romania Join the BattleBlood on the Danube introduces Hungary and Romania as fully represented factions, complete with dedicated voice acting, uniforms, weapons, equipment, and vehicles.These additions allow the campaigns to portray the forces fighting in Hungary with a greater level of visual and historical detail than was previously possible in Easy Red 2 or any videogame on the market prior.The expansion includes well over 150 new uniform and helmet pieces for Hungarian, Romanian, German, and Soviet troops, including not only new late-war and winter equipment for each side, but also early war equipment for the Hungarians and Romanians for custom scenarios. New Weapons and EquipmentMore than 30 new weapons and grenades have been added, covering the standard infantry and support equipment used by the forces represented in the expansion.New weapons include:35M and 43M Mannlicher riflesMannlicher 95/30 and 95/31(35M) riflesMannlicher Gewehr 98/4039M and 43M Danuvia submachine gunsFÉG 37M pistolSchwarzlose M.07/12 machine gunOrița M1941 submachine gun31M and 43M Solothurn light machine gunsMadsen 24/43M and ZB-30 light machine gunsPPS-42 and PPS-43 submachine gunsMosin–Nagant M44 carbineAVT-40 automatic rifleZB vz. 24 rifle and sniper variantROKS flamethrowerPanzerfaust 10044M kézi rakétavető anti-tank rocket launcherAdditional rifles, machine guns, grenades, bayonets, and support equipment New Vehicles and AircraftThe expansion adds more than 50 vehicles and variants, greatly expanding the selection of Hungarian, Romanian, German, and Soviet equipment available during the late-war period. Hungarian armored vehicles include the Toldi, Turán, Zrínyi, and 40M Nimród families, alongside new tanks, assault guns, transport vehicles, logistical vehicles, artillery pieces, and other equipment used by each side. New and expanded aircraft variants represent the increasingly intense air war over Hungary, including late-war versions of aircraft such as the Messerschmitt Bf 109, Focke-Wulf Fw 190, Ilyushin IL-2, and Yakovlev Yak-9.Many vehicles and aircraft introduced during the development of this expansion have also contributed to improvements and additions throughout Easy Red 2.Built for Easy Red 2 and Its EditorsThe environments, factions, weapons, uniforms, vehicles, and other assets introduced by Blood on the Danube have been designed to integrate with Easy Red 2’s existing systems.DLC owners can use the new content inside the Mission Editor and Map Editor, allowing custom missions and scenarios to be created across the new maps and with the new factions and equipment. Historical Research and the Royal Hungarian Infantry AssociationWe would like to give special thanks to the Royal Hungarian Infantry Association and the Szent László Hadosztály Honvéd Hagyományőrző Egyesület for sharing reference material and assisting our research as we worked to represent the Royal Hungarian Army as faithfully as possible.The Royal Hungarian Infantry Association is a historical reenactment organization based in Budapest, Hungary, dedicated to the authentic portrayal of the infantry of the Royal Hungarian Army during the 1940s. Historical accuracy is the cornerstone of its work. Through meticulous research and careful attention to detail, its members faithfully recreate the uniforms, equipment, field procedures, and military training of the period. Its goal is not only to preserve military heritage, but also to present it in an educational and respectful manner. The association traces its origins to its first predecessor group, established in 2017, and has continued to refine its standards of authenticity and historical interpretation ever since.The Szent László Hadosztály Honvéd Hagyományőrző Egyesület is a historical reenactment organization based in Szolnok, Hungary, dedicated to the authentic portrayal of the Szent László Division—also known as the Saint Ladislaus Division—of the Royal Hungarian Army during the latter stages of World War II. Active since the early 2000s, the association likewise places historical accuracy at the center of its work, carefully reconstructing the division’s uniforms, equipment, field procedures, and military training while preserving and respectfully presenting its history.The knowledge and assistance provided by both associations offered invaluable references during the development of the Hungarian soldiers, uniforms, equipment, and many other historical details featured in the expansion. Artwork by Giuseppe RavaA special thanks to Giuseppe Rava for creating the dedicated key artwork for Blood on the Danube.Giuseppe Rava is an internationally recognized Italian military-history painter, known for his work on historical publications, miniature ranges, and model-kit artwork. His paintings combine detailed research into uniforms, weapons, and equipment with dynamic battlefield compositions.The illustration is intended as a visual interpretation of the DLC rather than a literal reconstruction of a single historical moment. It balances close attention to Hungarian uniforms, equipment, and atmosphere with a broader representation of the factions, vehicles, and combat featured throughout the expansion.Rava’s distinctive military illustration style also perfectly reflects one of Easy Red 2’s central inspirations: the character and immediacy of a tabletop wargame brought to life as a videogame.Special thanks: KCCAlso a special thanks to our friends at the Kaiser Cat Collective who advised us on marketing. KCC is an alt-history art and worldbuilding studio.Check out their work at kaisercatcinema.com, and if you want the real flags from this campaign on your wall, their flagmaker project 'Flagmaker & Print' has a WWII Eastern Front collection featuring the Kingdom of Hungary, Soviet Union and Romania flags: https://flagmaker-print.com/collections/wwii-eastern-front-flagsBlood on the Danube is Available NowEnter the final battles of the Eastern Front and fight across Hungary during one of the most destructive chapters of the war.Three campaigns. Two new maps. More than 30 missions. New factions, weapons, vehicles, aircraft, and over 150 new uniform and helmet pieces.The Danube runs red. Thank you to everyone who followed the development of this expansion, shared feedback, supported Easy Red 2, and helped us continue bringing new fronts and campaigns to the game.What Comes Next?Blood on the Danube represents another major step in the continued development of Easy Red 2, but our work on the game does not end here.You can read more about our plans for Easy Red 2 in our development roadmap:You can also join the Easy Red 2 community to share feedback, report issues, publish your creations, and follow future development updates:Join Easy Red 2 Discord CommunityVisit the Easy Red 2 Steam WorkshopThank you for reading, and we will see you on the battlefield!Marco and the Easy Red 2 Development Team
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Easy Red 2 is a cheap as chips WW2 shooter that serves up a bloody good time amidst all of the expected micro-budget jank. There's a genuinely solid FPS here, with an atmospheric bunch of battle maps and shooter mechanics that require just a little more thought than usual. With tons of period-specific weapons and vehicles, impressively large arenas of engagement and zero bloat, battle passes or micro-transactions, this is a cracking slice of old-school WW2 action for the cost of a cheap lunch. Just ignore the awful menus. »
Avis des Joueurs (Metacritic)
« it's BattleField but you play against bots that see you from a thousand miles away and kill you with 2 bullets. It looks like crap and I still only get 90fps on my rig despite getting a rock-solid 165fps on BF4. It's fun if you enjoy crawling around trying to get kills and respawning every 2 seconds, I guess. »
« O game é muito bom, efeitos deexplosão bonitos, sistema de sangue tambéme de destruição e estratégias reais »