Dungeon Golf
Description (IGDB)
Pick your golfer from a roster of whacky fantasy favourites in this mini golf party game! Compete in online and local multiplayer or polish your putt in single player story mode. Whack balls, defeat monsters, and get the upper hand with unique abilities to stay one swing ahead of your opponents.
Histoire (IGDB)
Dungeon Golf is a turn-based sports party game broadcasted to you live from DSN, the ONLY television channel dedicated to dungeon-related sports. Out-play your friends in local and online turn-based multiplayer, or compete in single-player tours to prove you're the GUDGOAT (Greatest Ultimate Dungeon Golfer of All Time). Holes in one are for boring regular golfers, real pros shoot for the Holes In None! Choose from a line-up of crazy dungeon golfers - from buff barbarian to wily wizard, to ... musical frog (?? Is that right? Get Keith to double-check this before we add it to the marketing blurb) - each with their own strengths, weaknesses, and unique powerful abilities, then boost them with $$$lucrative$$$ product placement sponsorship deals that make every round unique. Tour the world and see fabulous sights! Battle Ratlings in the grand treasure halls of the Mountain Fortress, avoid Fire Golems and lava pits in the treacherous Volcanic Forge and try not to get cursed and fall off the windy peaks of the Ancient Temple.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Affrontez vos amis dans le mode multijoueur en ligne ou en local et gagnez des trophées en multijoueur ou en solitaire pour vous hisser jusqu'au sommet. Frappez des balles, affrontez des ennemis coriaces, chamboulez le cours de la partie et prenez le dessus grâce à des compétences inédites.
Le trou en un ? C'est pour les amateurs. Les pros réalisent des trous sans rien !

- Jouez en solo ou affrontez jusqu'à 3 amis. En ligne ou en local !
- Aiguisez votre putt et perfectionnez votre swing en explorant le mode histoire en solo.
- Choisissez un personnage parmi les golfeurs déjantés du donjon, chacun avec ses forces, ses faiblesses et ses compétences uniques.
- Complétez les défis pour débloquer de nouvelles capacités, de nouveaux parcours, des sponsors, et bien plus.
- La manette permet de réaliser des coups précis.

- Affrontez des gobelins dans la salle du trésor de la Forteresse de la montagne, évitez les golems de feu et les fosses de lave dans la Forge du volcan, et déjouez les malédictions et les pièges des pics venteux du Temple ancien.
- Vainquez les monstres qui se dressent sur votre chemin pour obtenir des coups bonus. Gobelins, zombies, golems ou encore slimes… Affrontez les habitants
- emblématiques des donjons.
- Détruisez des trésors et ouvrez des coffres pour remplir votre barre de mana et activer vos attaques spéciales.
- Évitez les pièges, les obstacles et les imprévus avec des coups précis et ciblés. Dungeon Sports Network ne reculera devant rien pour divertir ses téléspectateurs, des murs de piques aux haches oscillantes en passant par les seaux de lave !

- Montrez à vos amis (et à vos adversaires !) qui est le plus grand golfeur dans des parties multijoueurs en ligne ou en local, avec jusqu'à 4 joueurs.
- Vos amis ont eu un coup de chance ? Envoyez valser leurs balles dans des pièges ou en dehors du terrain pour reprendre l'avantage.
- Personnalisez vos parties pour mettre vos compétences à l'épreuve !
- Activez des capacités surpuissantes pour contrôler la trajectoire de vos balles, éjecter vos adversaires ou prendre leur place, éliminer des obstacles, et bien plus !

- Choisissez un golfeur parmi une sélection de 8 personnages déjantés, d’une barbare baraquée à un barde batracien, chacun avec ses forces, ses faiblesses et ses compétences uniques.
- Mettez du piment dans vos parties en mettant en avant les offres de votre sponsor : elles vous confèrent des bonus et des capacités inédites pour révolutionner votre swing. Mais attention, certains produits peuvent être étranges et effrayants, voire même maléfiques.
- Accumulez du mana pour recharger vos capacités en collectant des gemmes, en détruisant le terrain ou bien en réalisant des tirs parfaits.
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
Dungeon Golf V1 is OUT NOW! Grab your putter and LET’S GO!
Hello dungeon golfers, we are very happy to present Dungeon Golf version 1.0! There's a huge list of fixes and improvements in this release (the full list is below), as well as two new Undead Lair courses. We've really enjoyed hearing from you all and improving Dungeon Golf based on your feedback, and it's a game the team are very proud of. So grab your clubs and get golfing! Tony & The Ants 🐜 ⛳ Follow us on Twitter or BlueSky! ⛳ Join our community Discord! ⛳ Subscribe to our newsletter! ⛳ Watch our Youtube! {STEAM_CLAN_IMAGE}/43797336/96b75bd672a7f71590dffb5e8bc88b80c9a7346d.png Full Patch notes 1. Two new Undead Lair courses & cups! Introducing Spectral Swamp & The Old Curse. 2. Control remapping, so you can set up the keyboard and gamepad exactly how you’d like. 3. You can invite your Steam friends to join your online lobbies! 4. Always be your favourite! You can now choose the same golfer as your friends when playing local free play. And we’ve added colour variations to make it clearer who’s who! (Or if you want your fave to have a new style) 5. New settings to play with! Added three difficulties for CPU players; Amateur, Standard and Pro. Added a setting to always toggle fast forward on during CPU player turns. New custom round settings to remove DNFs, to increase mana at the start of every turn, and to skip character animations (intro, victory and DNF). 6. Bug Fixes Fixed a bug where the player could not take the second shot on subsequent holes, after quitting or restarting a hole when an exploder was triggered. The colour of the ball will now tint when in contact with oil or slime surface types. Added gamepad navigation to the user feedback menu, along with on screen keyboard when using Big Picture mode. Fixed the turn order being incorrect when using the “Sequential” and “Score” settings. Improved performance when using Sandy Bunker’s Pro Focus ability. Fixed “Score” turn order not keeping the tee off zone's camera direction. Fixed a bug where the hole in Skull Quest, Hole 6 was not aligned with the ground. Fixed an issue where the ball would take a long time to move after using the Skullduggery ability on a slope. Fixed a bunch of issues with Sir Joffrey’s animations. Fixed a bug where the Ratling near the hole on Jade Point, Hole 1 could not be targeted with abilities. Fixed the “most monsters defeated in a single turn” entry on the Player Card displaying the wrong value. Fixed difficulty icons displaying artefacts on Steam Deck. Added VFX during Jimmy Fibula’s celebration animation. Fixed candles in Undead Lair not fading. Sir Joffrey and The Shadow’s intro animations have been modified to reduce clipping with geometry on some holes. Fixed the camera shake effect occasionally not stopping at the end of a turn. Fixed aftertouch input not being recognised if the mouse cursor was placed at the edge of the game window. Fixed an issue where the loading screen didn't appear straight away when retrying a Golf Quest hole. Fixed a bug where exiting a course when the slow motion effect was present would not reset the speed correctly. Fixed a bug where the game menu could not be opened using the Esc key after a shot had been taken. Fixed a bug where the camera could not be rotated after a shot was taken, while the “Lock Mouse Shot Aim” setting was toggled on. Pressing Esc will prioritise cancelling a shot before it opens the pause menu. Fixed a bug where the game menu could not be opened during a monster’s turn. Fixed a bug where objects would not fade when using an ability. 7. CPU Player Improvements CPU players Sandy Bunker, Jimmy Fibula and The Shadow will no longer use abilities near the hole that take them further away. CPU players are more likely to take a low powered shot when near the hole. CPU players will no longer try to respot the ball when they are close to the hole. CPU players have improved logic to deal with saw blades. Removed a long delay if a CPU player attempted to use an ability but failed. CPU players have improved aiming around spinner obstacles. CPU players are more likely to use portals when it is beneficial. 8. Online Bug Fixes Online games no longer end whenever any client is disconnected, improving stability. Implemented fixes for some connection issues that would kick all players to the main menu when starting a game. Improved synchronisation across players when pots are broken. Fixed the ball not disappearing into the hole for client players. Fixed the ball placement area not displaying at all in some situations for other players. Fixed mana values not updating for all players when playing online. 9. Sponsorship Balancing Doubled the range of Mana-gnet sponsorship radius from 1 to 2. Reduced Chest Expander modification from 2 to 1.5. Increased the Professional Tee Mat size from 20% to 50% larger. Reduced Ability Driver range modifier from 50% to 25%. Increased the range of the Explosive Putter from 3 to 5. Spring Along strength increased from 2 to 6, reduced hops to just one hop. Powerhorn Super Shake power increased from 2 to 3. Reduced improved accuracy on Champion Crystals from 6 to 4. Swapped unlocking criteria for Mana Elixir and Peculiar Pendant. Sandy Bunker gained access to the Shoe Studs sponsorship. Sandy Bunker lost access to the Crystal Balls sponsorship. The Shadow and Young Felix gained access to the Powerhorn Super Shake sponsorship. Sandy Bunker, Sir Joffrey, Jimmy Fibula and The Shadow lost access to the Powerhorn Super Shake sponsorship. The Shadow and Young Felix lost access to the Goblin Glue sponsorship. Sir Joffrey and Vigo Gravemort gained access to the Goblin Glue sponsorship. Sir Joffrey and Vigo Gravemort lost access to the Champion Crystals sponsorship. Sandy Bunker and Jimmy Fibula gained access to the Champion Crystals sponsorship. The Shadow gained access to the Buff Bites sponsorship. Sandy Bunker lost access to Peculiar Pendant. Sandy Bunker gained access to Mechanical Retriever. Young Felix lost access to Mechanical Retriever. Young Felix gained access to Peculiar Pendant. 10. Golf Quest Balancing Adjusted gold trophies to be more achievable and all other trophies adjusted from them. Increased the gap between bronze, silver and gold rush trophies from 15 seconds to 30 seconds. The Cross Bones Memorial, Hole 4: Moved the Golem and portal closer together. The Creepy Classic, Hole 1: Added a Zombie near the starting location. The Creepy Classic, Hole 9: Moved Slimes closer together. 11. Hole Changes Updated navigation meshes on all holes, increasing options for CPU player shots and improves the calculation of distance for each player to the hole. Added critters to the Volcanic Forge and Ancient Temple courses. Fixed a bug where the player could not see through some walls in Ancient Temple. Fixed various props that were not fading correctly. Mighty Bastion, Hole 2: Moved the spinner obstacle near the tee off location. Mighty Bastion, Hole 3: Overhauled the ramp section of the hole. Mighty Bastion, Hole 6: Removed spinners near the end of the hole and added sand. Fixed portal camera rotation. Glittering Vaults, Hole 2: Moved chest and nearby gold piles to make it easier to reach. Glittering Vaults, Hole 2: Removed red barrel next to the spinner. Fairway Inferno, Hole 1: Fixed some z-fighting issues and increased ball velocity when exiting the portal. Foul Links, Hole 6: Moved first orb set so it is easier to collect. Jade Point, Hole 1: Fixed some z-fighting issues. Windswept Summit, Hole 1: Increased par by 1. Windswept Summit, Hole 2: Increased par by 1. Windswept Summit, Hole 3: Adjusted the hole layout and increased par by 1. Windswept Summit, Hole 5: Offset the timing of wind vents so the player can’t get stuck between them. Jaguar’s Revenge, Hole 1: The ball now goes straight to the hole from the portal exit. Jaguar’s Revenge, Hole 3: Fixed some z-fighting issues and removed unused exterior walls. Improved lighting on Mountain Fortress. Added decorative wall toppers in Ancient Temple. Added additional colliders to Mountain Fortress crates and braziers so balls cannot land inside them. Fixed an issue in Undead Lair levels where the ball could go through a small gap between rails and walls. 12. Audio Improvements Undead Lair - moss impact sfx. Ancient Temple - waterfall, spinners, stone rollers, collision with trees. Fixed a bug where in-game audio could persist to the main menu. Volcanic Forge - coal and mech pile impact, hydraulic press and swinging hammer improved, fixed pumpkin impact playing incorrect SFX. Mountain Fortress - Shielded Dragon Guards now have idle SFX. Added SFX for critters. Added SFX for the Necromancer’s club during the DNF animation. Various UI SFX added. Various fixes for audio not looping seamlessly. Added SFX when critters are hit. Reduced volume of Ant Workshop splash screen SFX.
Dungeon Golf's V1.0 Release Date
Hey golfers, we’ve got some exciting news - Dungeon Golf is going to come swinging out of Early Access on the 17th of November! That’s right our next patch (which is a stonker, by the way, with a huge list of patch notes including TWO NEW Undead lair courses!) will be version 1.0. “Well that sounds incredible and I am very excited!” You might be thinking at this point, “But,” (there is always a but so I can’t blame you) “didn’t it say on the store page that Dungeon Golf would be in Early Access for about four months?” You’re right of course, and that’s where this announcement takes a slightly sadder note. I’ll be blunt here - Unfortunately Dungeon Golf just hasn’t found an audience of the size that we would need to keep working on Early Access updates. Dungeon Golf is a game the whole team are very proud of, it does something a bit different and we think delivered an amount of content and quality at launch that justified the price we were asking. And over the course of our short time in Early Access we’ve released three big patches (adding a whole new location, completely reworking the CPU players, adding dozens of custom round settings, and countless other bugfixes and tweaks) as well as a couple of online hotfixes. By the v1.0 launch we will have delivered almost all of the items on our roadmap, so we don’t believe we’re short-changing anyone here, and I hope that none of the existing players feel like we’ve taken their money and run. That said we’re also changing our original plan for pricing - Dungeon Golf will remain at the same price on full release, rather than increasing. I also want to make it clear that because Dungeon Golf’s multiplayer is player hosted there’s no shutting down of servers, and as long as you can find some buddies to join you for a round, the dungeon and its inhabitants will be waiting for you. (Or you could try and get those last few Quest gold trophies you’re missing!) I realise this might be disappointing news to our fans, who may have been hoping for more updates. We’re incredibly grateful to everyone who has taken a chance on the frankly unlikely-sounding combination of “minigolf + fighting in a dungeon” and picked it up, even more so to those of you who have submitted feedback and engaged with us on Discord and in the Steam forums, and helped us improve the game. And hopefully at some point in the future we’ll be able to return to the weird world of the Dungeon Sports Network. If you’d like to keep hearing about our future games, I’d recommend either joining our Discord or following our Youtube or other social channels in the links below. Tony & The Ants 🐜 ⛳ Follow us on Twitter or BlueSky! ⛳ Join our community Discord! ⛳ Subscribe to our newsletter! ⛳ Watch our Youtube!
Ex GTA developer's new game is like Halloween mixed with golf
Grand Theft Auto. Red Dead Redemption. Ant Workshop founder Tony Gowland has contributed to some of the best stories in videogame history. Both Rockstar games are a far cry from the vibrant, multiplayer world of Dungeon Golf, though, so PCGamesN caught up with Gowland to ask what inspired Ant Workshop's chaotic new party game. Read the rest of the story... RELATED LINKS: GTA and Red Dead Redemption dev's new game isn't what you'd expect