Battlefield 6
Battlefield 6
Battlefield 6 est un jeu de tir à la première personne en ligne uniquement, développé par EA Digital Illusions CE et publié par Electronic Arts. Dix-huitième opus de la série Battlefield, il est sorti le 10 octobre 2025 sur PlayStation 5, Windows et Xbox Series X|S. Le titre propose l'expérience de guerre totale ultime, mêlant combats d'infanterie, affrontements aériens et utilisation de chars et d'arsenaux massifs, le système de combat kinesthésique permettant un contrôle des actions et mouvements. L'histoire, située en 2027, voit l'effondrement de l'OTAN favoriser l'émergence de la société militaire privée Pax Armata ; les joueurs incarnent l'unité d'élite des Marine Raiders américains Dagger 1-3 pour contrer cette menace à travers plusieurs lieux et déjouer une conspiration. Un mode battle royale gratuit nommé RedSec a été lancé le 28 octobre 2025. Le jeu utilise le moteur Frostbite et est proposé au prix de 69,99 euros. La presse a salué son retour au sommet du genre, le site But Why Tho? évoquant un bond en avant majeur pour la franchise, tandis que le Daily Star a jugé le multijoueur exceptionnel malgré un scénario moins original. Certains joueurs sur Metacritic ou Steam expriment en revanche des regrets, citant la suppression régulière de modes de jeu ou dénonçant des problèmes de connexion et de triche.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« While its story could be fresher, the multiplayer suite is awesome and will be played by millions across the rest of this year and next for far too many hours. War gaming is rarely this wild and fun. »
« Battlefield 6 is a giant leap forward for the franchise, returning it to the peak of online first-person shooters. »
« Battlefield 6 marks a triumphant comeback for DICE. A stunning blend of large-scale warfare, explosive destructibility, and teamwork-driven chaos. Visually breathtaking, technically sharp, and the best Battlefield in years. »
« Battlefield 6 brings the series back to its roots — large-scale chaos done right. The campaign feels like a classic shooter: fast, cinematic, but narratively shallow. Yet the multiplayer steals the show. Maps are dense with action, the class system is back, and the gunplay feels phenomenal. The new battle royale and Portal modes are fine but forgettable — the real thrill lies in those massive, coordinated battles where everything explodes at once. It’s not a revolution, but a confident reminder of why Battlefield once defined the genre. »
« For a good war shooter to be truly exceptional, it needs to be fun but also have a great setting and atmosphere to create that authentic war feeling. Battlefield 6 achieves both, making it possibly the best war FPS of the decade and promising endless fun for its players in the coming months — or perhaps even years. »
« Battlefield 6 is a true return to the franchise’s roots, evoking that same “wow” feeling Battlefield 4 gave us when we first saw a skyscraper collapse — but this time, on a much larger scale. The game truly focuses on the franchise’s strongest points while also delivering a solid campaign and a story that leaves fans wanting more. In short: Battlefield is back, ladies and gentlemen. »
« Battlefield 6 brings back the chaos and charm fans love, with slick maps, satisfying destruction, and a strong multiplayer core. Not everything hits perfectly, but with patches and Portal support, there’s plenty to look forward to. A true return to form. »
« The series comes roaring back to life thanks to its strong, community-oriented approach, with only a slightly weaker single-player campaign holding the overall package back. In the end, though, Battlefield has truly returned. »
Avis des Joueurs (Metacritic)
« Uno dei migliori giochi al mondo ma vi prego, basta togliere in continuazione le modalità, di settimana in settimana. Voglio giocare in DUO e c’è sola la modalità QUAD o SOLO. Voglio giocare in SOLO e ci sono solo le altre due. Per favore lasciate tutte le modalità disponibili. »
« This game is a prototype and a test case in which the code was written 100% by AI. At a structural level, it is riddled with errors and is a classic example of "spaghetti code." The developers don't understand how it works and are unable to fix it, despite having tried for nearly a year. Perfect examples of this are evident right from the menu, which lacks any logic, followed by the UI, which is in a deplorable state (layout elements are misaligned, information displays incorrectly, **** the simplest elements of the game "work" this way, just imagine what the actual gameplay is like... Unfortunately, it’s even worse.- audio issues: sounds are either missing entirely or we hear things we shouldn't (the sounds of opponents' footsteps, their shots, and everything happening around us—it all fades out, doesn't play at all, or stutters.)- poor netcode: failure to register damage, dropped gameplay segments, dying behind cover two seconds after taking shelter, getting killed by enemies looking the other way, etc.- rendering errors: it can cause monitor desynchronization and interference problem and also overheats high-end PCs, even on performance settings (I began to worry that this game was simply causing significant damage to computer **** short: fixing one thing simply breaks three others. The product's quality is perfectly illustrated by the menu and single-player campaign; games created by one- or two-person studios are far better crafted.This is definitely the worst installment in the series. After almost a year, the game is in even worse shape than it was at launch.I’ve logged a significant number of hours and watched three seasons’ worth of those long lists of fixes—nothing has improved, and a few things that actually worked got broken in the process. »
« The gameplay is incredibly satisfying, with weighty combat, amazing weapon sounds, and immersive footsteps. It truly feels like a high-quality game and is a lot of fun to play! It's just a shame that on PlayStation you have to keep paying for PS Plus, and the game itself is so expensive. The story is also kind of rubbish, but the gameplay is what makes it worthwhile. »
« 2/10 The execution is really mid, and the concept is flawed from the start. I do not really recommend it, even on sale. - Bugs, crashes, and challenges that don't work The campaign crashed multiple times, and I had to restart at the last checkpoint because the next phase of the story did not trigger. One time, I had a complete crash of the game and it crashed my computer. That corrupted all my settings, and BF6 has dozens of them. That included all the controls, vehicles, and tracked quests. Sometimes, the menus freeze in the firing range. At other times, I cannot select my spawn location on the map. If I leave a match when being downed, the game freezes to a black screen. Sometimes the game crashes during a match, and does not allow rejoining the game when restarting the client. The challenge 'Resupply teammates with supply pouch' ignores most of the resupply done. The alerts to get your attention on upgrades or achievements are bugged to no end. It is a so-called AAA game tapped together with hopes and prayers. - Cheaters' hell There are cheaters in every game, the anti-cheat does not work. These are the same patterns as any other cheater-infested game This makes the game simply unplayable. - Broken meta The main issue is the conflict between engineers and vehicles. If there are not enough engineers on a team, it is automatically a loss. For some reason, these Battlefield games are designed so only engineers can deal with vehicles. The recon class has the C4, but the range is too short to deal with vehicles effectively. Seventy per cent of the games are lost because people do not play engineer. That means all the fancy mechanics, classes, gadgets, maps and positioning are irrelevant. It boils down uniquely to whether the team has enough engineers dealing with vehicles. You can tell the outcome of a match before it has started by simply checking the leaderboard and counting the engineers in each team. It makes the game very repetitive and predictable. - Terrible mission design Some of the quests are really boring. Having to get kills with sidearms while they are so bad is both a chore and detrimental to the team. Some quests make no sense, like the 'Suppress enemies with LMG' or 'assist with smokes' objectives, and you need to Google what that means. Some quests are linked to awful weapons. For instance, having to kill anti-air with the IGLA is horrendous since it always misses. Some missions have an arbitrarily large number of quest items to do, it is pointless. For instance, resupplying 135 teammates. Why not 50? What is the point? Or spotting 300 enemies on points. »
« Depois da última atualização da terceira temporada ficou muito ruim o jogo, mexeram em todo esquema de troca de tiro do jogo, ficou uma merda »
« It's a bad game. It has the battlefield mods but the call of duty gameplay. It's way to fast. It's not grounded how they said. Every skin looks like a kid in grown up clothes. As a fan I don't recommend this. I went back to battlefield 1 and 4. »
« I made an account to rate this game. I’ve never rated or reviewed anything before. I feel that should say enough in itself. This is without a doubt the worst battlefield game released to date and an extreme disappointment. »
« Almost 8 months after launch and the game still has hit registration issues, the map design is a joke, and the audio is terrible. They had a great formula and completely blew it. I haven't seen such wasted potential in a long time. This game has almost nothing in common with the old Battlefield games. The entire studio should be fired on the spot. »