Batman: Arkham City Lockdown

66 /100
07 décembre 2011

Batman: Arkham City Lockdown, développé par NetherRealm Studios et édité par Warner Bros. Entertainment Inc., est sorti le 7 décembre 2011 sur iOS et Android. Ce spin-off de type hack 'n' slash / beat 'em up, construit avec l'Unreal Engine 3, se déroule avant les événements d'Arkham City et propose aux joueurs d'affronter en un contre un, via des commandes tactiles, des ennemis comme Double-Face, Solomon Grundy, le Joker ou le mercenaire Deathstroke. Les points obtenus en vainquant ces adversaires permettent d'améliorer les statistiques de Batman ou de débloquer des gadgets et des costumes. L'intrigue suit Batman après l'évasion du Joker et d'autres criminels provoquée par l'annonce de la super-prison d'Arkham City par le maire Quincy Sharp, le héros neutralisant successivement Double-Face, le Pingouin et Solomon Grundy avant de repousser Deathstroke, engagé par le directeur Hugo Strange.

Gameplay de Batman: Arkham City Lockdown

Le titre a reçu une note moyenne agrégée de 65,58. La presse a salué sa réalisation, 148Apps jugeant que le jeu montre à quel point un titre iOS peut être visuellement réussi, tandis que Gamezebo a reconnu un divertissement rapide malgré une facilité et une brièveté regrettées. Certains joueurs sur Metacritic expriment leur déception, estimant que le jeu prive l'expérience des qualités des opus consoles, ou témoignent d'un sentiment négatif général envers cette adaptation.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

148Apps 90/100

« This game looks nothing short of gorgeous, and it really shows off how pretty an iOS game can be. The action may be a bit scripted and linear but it is so varied from moment to moment and executed so smoothly that players will hardly feel confined or restricted. This is a much needed addition to the iOS library, and it shines. »

Gamezebo 80/100

« Yes it's a little too easy, too short, and completely devoid of a story – but Batman Arkham City Lockdown is also a fast-paced, finger-swiping good time that looks stunning, keeps you hooked, and lets you be Batman. What more could you ask for in a video game? »

TouchArcade 80/100

« If you want a comparable experience to the console titles that you can carry around in your pocket, then you will probably end up disappointed in this effort. If you want a gorgeous looking Batman title filled with all sorts of nice fan service and simple combat that won't bust your brain with strategic depth, then Arkham City Lockdown delivers this really well. »

AppGamer 80/100

« If I take my Batman fanboy hat (with pointy ears) off for a moment and look at the game without thinking about the franchise, its main faults are quite clear; the combat system is basic, especially compared to Infinity Blade, and the length of the game is pretty short, but even without the Dark Knight's involvement, the game would be easy to recommend. »

AppSafari 80/100

« Even though everything in the title is very well done, there just isn't enough of it to justify the expensive price tag for this iPad and iPhone app. »

TouchGen 80/100

« The gadgets make for a good change in pace and the boss battles mean Lockdown stands out from being an Infinity Blade clone. »

Gamereactor Denmark 80/100

« Plays like a simpler version of Infinity Blade, but with a little less finesse and feelings of grandeur. For bat fans, however, there's no doubt that the experience of beating baddies up as Gotham's no. 1 vigilante is a lot more satisfying. »

Gamer.nl 80/100

« Although the concept of Batman: Arkham City Lockdown seems to be nothing more than an Infinity Blade-clone at first glance, the authentic Batman elements like gadgets, the music and costume amaze once again. It's a fun action game that'll keep you interested longer then you'll expect. »

Avis des Joueurs (Metacritic)

cbeers2513 4/10

« Why is Arkham Lockdown a disappointment? Simple. It lacks everything that made the console Arkham games the greatest superhero games ever created. There is no engaging story to keep the player invested in the game, and it feels like a rushed set of fighting stages hastily thrown together. The minions are practically identical and the gameplay gets tiresome after the first half hour, unlike Arkham City's unparalleled combat mechanics. In all honesty, while Asylum and City felt like large amounts of time, effort, and devotion were put into them, Lockdown feels like an easy money-maker. If you like Batman, buy this game just as an experiment. But for anyone else, Lockdown will be forever regarded as the Batman and Robin of Dark Knight apps. 4.5/10 Follow me on twitter. @cbeers2513 »

SJ_pl 6/10

« I really like Batman. I'm not a fanatic but it's almost obligatory for me to at least try some movie or game related to this hero. Nevertheless this game is bad. Oh, it's bad. And it's not about the assets - character models are fairly good as well as decent audio and animations. Fighting is also quite nice + you get to throw a batarang from time to time. What hurts is the game design itself. I would recommend devs to a) test this app on casual gamers and b) write down or (better) draw a gameplay structure of this production... By combining those two elements I bet that something like this will come up: 1. starting enthusiastic (graphics, cutscenes and all..) 2. fighting, fighting, fighting -> dead 3. why the f#$% there is no checkpoint and I have to start all over again?! 4. fighting, fighting, fighting < OMG every enemy is 100% the SAME!> 5. dying in a 6-staged batte and starting ALL OVER AGAIN! NOOO! 6. Uninstall »

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