Ambulance Simulator

30 juin 2011
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

You are responsible for the ambulance and all emergency operations in your city. With so many people in a city a lot can hap- pen. The results are at best small emergencies that are easily and quickly manageable, such as sports injuries or children with high fever. However in consequence of accidents where several vehicles are involved or accidents with big machines, or es- caping toxic substances from factory outlets big operations are on the agenda too. At any time, the emergency doctor has to be on the spot and it is up to you, to prevent the worst – to help and administer first aid locally and to take the injured persons to the hospital.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Become a symbol of hope to the sick and wounded in Ambulance Simulator!

Feel the adrenaline pumping through your veins as you rush to save victims of a massive car accident. Deliver pre-hospital care and make split-second life or death decisions. Your actions can save lives!

Perform the duties of a paramedic! Answer calls and help patients in all sorts of conditions. Bandage stab wounds, give epinephrine injections, perform CPR, and carry out many more actions to save those in need. Act fast, for there are always more people to attend to. And when the wounded are numerous and you can't save everyone - use the triage system and call for reinforcements!

Explore the town you are assigned to. Use your siren to get through heavy traffic and figure out ways to quickly reach your destination. Upgrade your ambulance to service a bigger area. And if someone doesn't let you drive past, there's always a park you could move through. Just make sure you don't hit any of the pedestrians - you are meant to help people, not hurt them by driving carelessly.

Use grants to finance realistic, advanced equipment for your ambulance. Organize your gear for ease of access. Disinfect used tools and replace dirty gloves. Build up your reputation in the career mode with every life saved. Learn real bandage techniques and medical procedures in an extensive tutorial.

Features:

  • Realistic wound and care system
  • Dynamic open world with integrated traffic and pedestrians
  • A large variety of different assignments based on true stories
  • Career mode
  • Medical gear based on real-life paramedic equipment
  • Reputation system
  • An upgradable ambulance
  • Extensive tutorial teaching about pre-hospital care
  • Unlimited fun!

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Mises à jour et Actualités

19 août 2022

Release Date Info

Hi everybody! In the last devlog we shared our optimistic belief that Ambulance Simulator's playtest will be available soon, around the same time we launched playtests for Cruise Ship Manager and Offroad Mechanic Simulator. Moreover, we informed you that the full game should be released this year. While we had every intention to do so, after lengthy internal discussions we chose to cancel the playtests for now and delay the release date of Ambulance Simulator to 2023. While the main mechanics are implemented and functional, as a whole, the game doesn't present the quality and realism that we aim for. Ambulance Simulator is a very big and ambitious project. Between a living, breathing city and realistic medical treatments, there's a lot of work to do and even more polish to apply. We already had to tone down the realism of certain medical procedures to ensure that the game's pacing is fun for everybody. We also worked hard on optimization and got some very satisfying results. But there are always more things to sort out, such as patients not laying down properly, physics acting weird, or medical procedures that need tweaking to get the right balance of realism and fun. Delaying the game gives us time to address all of these issues and ensure that Ambulance Simulator can be exactly what you hoped for. Accidents happen, as shown below. {STEAM_CLAN_IMAGE}/33625049/a10b132880099c3fecd39d77d684aad6db3dc025.gif ...needless to say, in the final version of the game you won't be able to just drive over the pedestrians like this. But we are curious - what do you think is the best solution for this issue, how should the game react when the player hits a pedestrian? Do you want us to be realistic (hitting a pedestrian = game over), semi-realistic (hitting a pedestrian = you are fined but can continue), or completely unrealistic? Share your suggestions on our official Discord, we would love to hear them. Best, Image Power https://store.steampowered.com/app/942220/Ambulance_Simulator/

22 juin 2022

Devlog #7

Hi everybody! Here’s a long-awaited update on Ambulance Simulator! We know, it took us some time. Let us brief you a bit since the silence was too long on our end. Frankly saying, we've had a lot of organizational changes on the verge of 2021 and 2022. We decided to significantly strengthen and expand our team. With new talented people on board, things are looking better now! 💣💥💥 That said, we plan to release Ambulance Simulator this year. We also plan to launch a Steam playtest demo of the game to be released very soon, stay tuned!💣💥💥 And here’s a summary of the works from the last weeks/months: - Living City – we’ve been building a busy city. The environment has been entirely reworked from the ground up. There’s way more variety, more props, complex road intersections, and sidewalks. The city itself has increased in size compared to previous designs, so expect a bigger, better, living city. {STEAM_CLAN_IMAGE}/33625049/34297a425e7ea2b04c81847d215d3db867879839.jpg - The traffic system has been redone from scratch and is now more responsive, more clever, and more optimized, meaning the roads will be busy. Given the fact that driving through traffic as an ambulance driver is no easy task, you as a player will be challenged with real-world situations found on the roads of a busy city. We’ve improved the AI of NPC Cars to make room for an incoming ambulance (make sure to toggle your sirens on!), however, keep in mind the pedestrians and other cars on your way to the victim in need. {STEAM_CLAN_IMAGE}/33625049/9d337fc45a91055ce7e9abe71ca5e6ec96f04460.jpg - The ambulance has never been more precise to drive. We’ve developed custom vehicle physics to accommodate for accurate physically driven vehicle handling. You’ll be able to feel the weight of an ambulance car, along with its acceleration and traction. {STEAM_CLAN_IMAGE}/33625049/b61cc653f8587ba2769acb7e89852a2cfd8c1594.jpg Pedestrians have been given a second life. We’ve reworked our pedestrian system in order to populate our city with lots of NPCs. Thanks to that the city has never been so much alive. The pedestrians in the current iteration come with their own physics behavior, different animations, and procedurally generated navigation. - The player navigation system and minimap have been done from scratch. As a player, you won’t have any issues finding the victim. New procedural minimap path generation that’s in place will let you navigate easily throughout the city. {STEAM_CLAN_IMAGE}/33625049/d091ccd97d5b420fe401a35d5bd1c57c20233dc6.jpg - General tweaks, the latest engine version, and a project reworked from the ground up allowed us to run the game smoothly with 60 frames per second even on lower-end machines. And all that with a bigger city, better traffic, and pedestrians in mind. Optional DLSS and FidelityFX systems are implemented and ready to be turned on if you desire. These technologies will let your game run even better with higher graphics settings. Expect more news, playtest, and trailer in the upcoming weeks! We are now constantly present here on Steam forums, so should you have any questions, just let us know there or on our official Discord! Best, Image Power

23 décembre 2021

Devlog #6 - UI & Gameplay Changes

Hello everybody! In case you missed it, we published a new trailer for Ambulance Simulator! We didn't post about it on Steam until now, so here it is, feast your eyes: As you can see, the game evolved quite a bit from what you've previously seen. This is all a result of the small-scale test we ran a few months back. Many gameplay and visual aspects of the game were changed since then. Perhaps the most obvious is the change in the UI. We moved away from the red-black-white colors, in favor of cleaner, more modern shades of blue. We're still making some small adjustments so the UI in the final version might be a little bit different but not by much. {STEAM_CLAN_IMAGE}/33625049/ff1b865c35ca20d4f9683427801d98f8245e7bf4.gif We also mentioned gameplay changes and these are mostly related to QoL improvements (quality of life). The equipment system was the most modified. The old one relied very heavily on micromanaging everything. If you needed to bandage someone, you used to have to look for the proper items in your backpack, take them out, and finally use them on your patient. This system worked and was very realistic but it slowed down the game too much. Our solution is simple. As long as you have enough medical equipment in your backpack, you can click on a patient and perform any action you want. You don't need to individually take out every single item anymore. And if you don't have enough supplies, the game will warn you that a given interaction is not available because you lack necessary items. This also applies to medicine. You can now easily prepare a shot by simply choosing the right interaction on the patient and selecting which medicine you want to use (out of any that you have on your person). We also stayed true to our goal of making a fun but realistic simulator, so certain actions are still realistically complex, such as preparing an IV. {STEAM_CLAN_IMAGE}/33625049/a451adda9de60f48eef203ea91906f5636e82ed5.gif That's all for this devlog, we will share more information on recent changes in the next one. This is also our last post before the end of the year. From the bottom of our hearts, we wish you happy holidays and all the best in the coming year! If you want to chat with fellow gamers, here's a link to our official Discord: https://discord.gg/wnX4tvhASg Best regards, Image Power team https://store.steampowered.com/app/942220/Ambulance_Simulator/

Configuration PC requise

Minimale :Système d'exploitation et processeur 64 bits nécessairesSystème d'exploitation  *: Windows 7 (64-bit) or newerProcesseur : Intel Core i3 3,20GHz / AMD Phenom II X4 955 3,2 GHzMémoire vive : 4 GB de mémoireGraphiques : GeForce GTX 560 / AMD R7-260XDirectX : Version 11

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