Aggressive Inline
Aggressive Inline
Aggressive Inline, développé par Z-Axis et édité par Acclaim Entertainment, est sorti le 28 mai 2002 sur PlayStation 2, Xbox et Nintendo GameCube. Ce jeu de sport transpose le patinage agressif à roulettes avec un système inspiré de la série Tony Hawk, mêlant nombreux tricks et styles du sport extrême, objectifs et grandes arènes. Le mode carrière propose de remplir des objectifs, comme grind des objets ou sauter des gaps pour marquer des points, afin de débloquer sept arènes au total, et un éditeur de parc permet de créer ses propres niveaux. Le jeu abandonne la limite de temps stricte pour une « juice meter » qui se remplit en réalisant des figures et met fin au niveau si elle se vide. Le personnage progresse dans sept statistiques via un système d'apprentissage par l'action, et chaque niveau renferme cinq clés cachées ouvrant de nouvelles zones. D'une durée de cinq heures pour l'histoire principale et trente heures en complétionniste, il affiche une note agrégée de 88,72. La presse a salué des niveaux si vastes qu'ils frôlent l'intimidant sans jamais lasser, tandis que certains joueurs ont décrit le gameplay comme simple mais accrocheur, et d'autres l'ont qualifié de fantastique, amusant et coloré, citant des visuels et une bande-son de qualité ainsi que des niveaux variés.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The levels are so large they border on intimidating, yet it never gets dull exploring them thoroughly. And with a dozen skaters, hundreds of tricks, and infinite combinations of trick lines and combos, this is one of those rare games that has no end. »
« The gameplay is simple but never lacking, keeping me glued to the screen. »
« It's an impressive, enormous game that's as good as anything else out there in the extreme sports genre. »
« If action/sports is your thing, buying this game could be the smartest move you make all year. [July 2002, p.81] »
« You will spend weeks in this game and not even come close to running out of things to do. »
« Incredibly polished, and rivals anything with the Neversoft name on it. With tons of objectives, huge levels, great animation, and even jiggly boobs, Aggressive Inline is a game that no gamer should miss. »
« Perhaps the coolest gameplay addition to Aggressive Inline is the fact that you are no longer constricted by a 2-minute countdown clock in which to do objectives and rack up points. Rather, Inline relies on the ‘juice-meter” to determine how long you get to skate. »
« I find that Aggressive Inline is definitely one of the greats, and that it raises the bar for the genre. It's not revolutionary like the first THPS was, but it certainly offers higher replay value and more crazy places to trick from than any other game of its kind. »
Avis des Joueurs (Metacritic)
« For a short period of time, this was one of the premier extreme sport video games. This game introduced skitching before THPS4 did. There are levels that change drastically as you activate parts of the environment, including dropping a boulder on a movie set, and unhinging a Ferris wheel. These levels are surprisingly huge, with sometimes a whole other half of the level hidden behind doors that require keys from other levels. Every level is distinctly memorable, including the amusement park, the museum, the airport, and the cannery. You can skitch on a plane, sink a ship, grind roller coaster tracks... Abilities level up as you use them, which can be pretty addicting, and adds a natural progression to the game. Ultimately functions like a Tony Hawk game. It introduced non-timed runs based in an open level where you can activate challenges before they did. Definitely an innovator for the genre, and worth considering playing if you appreciate this type of game. The only downsides I can think of about this game: - Leveling up doesn't occur evenly, as wall-riding and manuals will always be a lower level than all the more important stats. - Some parts of levels might take some finagling to reach properly. - Level editor is underwhelming. Just play the main game. »
« Absolutely fantastic. Fun, colorful and I don't usually even like these kinds of games. Great visuals, great soundtrack, over the top moves, varied level design. Just utterly amazing! Overall: FANTASTIC! »
« I played this game when I was still agressive skating as a teen. This game doesn't really cut it. It doesn't get the feel of real skating. Jet Grind radio is better. Tony Hawk was also better. I felt this was a poor clone of tony hawk. They just added skates. »