What the Fork
Description (IGDB)
What The Fork - a chaotic couch coop forklift simulation is the best use of forks since dinner! Face the new challenges alone or with up to four players in story, vs or freeplay mode! Operate your forklift to fill up enough trucks within the time limit to unlock new levels and forklifts.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Ce jeu est empilé ...
Vous pensiez que cette soirée était calme et qu'il ne se passerait rien ? Faux, parce que maintenant les drones sombres représentent une nouvelle menace. Visitez les différents entrepôts et montrez à ces drones venteux comment s'empiler correctement.

FOLIE MULTIJOUEURS LOCALE
Vous pouvez choisir, travailler ensemble et atteindre le meilleur score, vous battre en mode vs ou simplement collectionner des boîtes en mode freeplay.
En mode histoire, l'objectif principal est de collecter le plus de boîtes possible dans un délai de trois minutes afin d'atteindre trois boîtes dorées pour débloquer d'autres niveaux. Vous devez travailler en coopération avec un maximum de quatre joueurs pour que chaque boîte arrive au poste de livraison qui lui a été assigné de manière efficace.
LIVRAISON DANS TOUS LES PAYS
Dans l'entrepôt, dans la prairie, dans les vieux châteaux médiévaux et même sur des gratte-ciels d'une hauteur vertigineuse. Vous empilez votre chargement où que vous soyez !
Parcourez 30 étapes colorées avec des niveaux de difficulté croissants ! Ces étapes sont regroupées en cinq mondes : urbain, asiatique, science-fiction, occidental, médiéval.
TRAVAILLER AVEC DES PROFESSIONNELS
Pas d'accès ? Pas de problème ! Il utilise les dernières technologies et tendances en matière de transport de caisses. Bien sûr, cela comprend aussi les ressorts, les chaînes de montage et, bien sûr, les canons.
Utilisez ces différents éléments de jeu pour naviguer de manière créative et efficace à travers les différentes étapes afin de battre l'horloge !
Avis des joueurs Steam
Mises à jour et Actualités
Bit2Goodbye
When we founded Bit2Good, we had the optimism and fearlessness of youth. We loved (and still love) videogames so much and wanted to contribute our dreams and ideas to the medium, becoming a - successful - part of the industry. But here's the truth we all know, yet we like to ignore until we get confronted with directly: making games is hard. It's really, brutally hard. It requires upfront investment, it extracts all of your energy and when viewed from a commercial standpoint it is barely more than a bet. The time after the release of Goggles was a difficult one. The game - though we were immensely proud of what we were able to achieve with our fist ever released game - was admittedly not good enough. We poured everything into it, we burned our hearts and souls in the process... but it still was not enough. The fact we were able to even create a second game was like a miracle in hindsight. What the Fork was created entirely in our free time, without any external funding and with the help of ambitious students who we were able to hopefully teach a thing or two in the process. But even though What the Fork was a much better game and reviewed rather positively in the media, it was not enough to bring back Bit2Good in a way that would allow us to work fulltime on games again. Meanwhile, our lifes changed a lot. More duties, more responsibilities, less free time and frankly less energy and motivation. Running a company is not free in Germany (don't know about other countries) and while the recurring costs were eating up all the profits from What the Fork we knew we had to make a decision. Either keep it alive with our own money until we maybe had ideas, time and motivation to create another game again; or shut the company down. With heavy hearts we decided to terminate Bit2Good. This means we will also need to make sure to stop our products being sold sometime in the near future. I might be wrong, but I feel - deep down inside - we still are not finished with making games. But should the time come to create something new again, we won't need Bit2Good to create it. Bit2Good was always a means to an end. Created by friends as a vehicle to be able to try and make a living off of ideas made into reality. We want to thank all the gamers who bought and played our games. Thank you for playing! Honestly, we understand why companies like Nintendo put a "Thank you for playing!" into their credits. Making games is hard. Ignoring the financial costs, it takes away time from the lifespan of everyone included. But seeing how gamers are willing to invest their money and - more importantly - their time to play something we created... it's an amazing feeling! Thank you all for playing our games, it truly meant the world to us. And who knows, maybe... some day... you will play something from us again. All the best, love and respect, Lukas & Sebastian
Fo ho ho horkalicious holidays!
Hi there! Christmas is coming and we wanted to share a little gift with you all. So log in over the holidays and you will unlock the new Christmas fork for you to keep and keep on forking. So all the best to you and your families from the guys at Bit2Good and have some forking good holidays everybody! {STEAM_CLAN_IMAGE}/37970009/6200e502913fbdd7eec8847f5c8c76b72e93716e.png
Patch 1.0.1
1.0.1 Changelog - There was a typo in the german version of the first dialog which was fixed - The cooldown time to switch between characters in single player was reduced - The brightness in the last level of world 3 was reduced for better vision
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« You may not think a game based on forklift operation could be all that entertaining. With the right group of friends working either cooperatively or competitively, however, you’ll get some fun out of What the Fork. Just be sure to avoid having to work alone. »
« What the Fork is a flawed title that takes clear inspiration from another, but remains a compelling and often clever experience. It’s not Overcooked, but those willing to overlook its issues will find a good time that could have been something special with a bit more polish. »