Veterans: Napoleonic Wars
Veterans: Napoleonic Wars
Description (IGDB)
Command history and turn the tides of war in this real-time strategy experience. Quick decisions and keen tactical formations are the only things that stand between your troops and victory during the Napoleonic Wars. A regiment that survives today is your elite force tomorrow.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Brandissez votre baïonnette et glissez-vous dans la peau d'un général de première ligne de l'ère napoléonienne. Dans Veterans: Napoleonic Wars, il n'est pas nécessaire d'établir une base. Prenez les commandes et concentrez-vous sur les milliers de soldats qui attendent vos ordres et sur l'odeur de la poudre à canon dans l'air. Les tambours battent et les lignes se forment. Êtes-vous prêt à diriger ?
Vivez l'histoire à une échelle massive
Commandez des batailles inspirées des premières campagnes italiennes de Napoléon dans une expérience solo ancrée dans le réel. Participez à des conflits de grande envergure avec des milliers de soldats et des dizaines de bataillons à l'écran en même temps.
Commandez avec une approche privilégiant la tactique
Un combat en temps réel entièrement axé sur la tactique de terrain, sans construction de base. Réagissez instantanément aux mouvements ennemis, aux manœuvres de flanc et aux percées soudaines de la cavalerie. Feu à volonté. Lorsque les munitions manquent ou que la ligne vacille, envoyez vos hommes au contact dans une attaque de mêlée désespérée aux enjeux cruciaux.
L'art de la guerre de formation
Contrôlez de vastes régiments d'infanterie, de cavalerie et d'artillerie en temps réel. Tout repose sur la présence physique de votre armée : ses mouvements, ses tirs et sa capacité à tenir le terrain au sein de formations historiquement précises en ligne, en colonne et en carré.
Maintenez le morale de vos troupes
Vos soldats sont votre ressource la plus précieuse. Gardez vos unités en vie pour bâtir une armée légendaire de vétérans capables de changer l'histoire. Choisissez le bon mélange d'unités : utilisez des cuirassiers lourds pour briser les lignes ou de l'infanterie légère agile pour harceler l'ennemi depuis les bois. Le moral des unités, la fatigue et la ligne de mire influencent directement l'issue des combats.
Arpentez des champs de bataille dynamiques
Combattez sous la pluie, dans la boue et sous le soleil à travers des paysages diversifiés. Chaque coup de canon ajoute de la fumée sur le terrain, modifiant la visibilité et l'intensité du combat. Surveillez le flux de la bataille d'un coup d'œil à travers le brouillard de guerre, mais soyez prêt à prendre la tête à tout moment.
Gérez la progression et la personnalisation persistantes de l'armée
Personnalisez vos armées et développez des unités de vétérans au fil des campagnes. Vos troupes gagnent d'expérience à chaque bataille survécue. Chaque engagement compte, car les pertes d'aujourd'hui se feront sentir lors de la prochaine bataille. Utilisez une artillerie authentique et représentez votre allégeance avec des uniformes de l'ère napoléonienne.
Avis des joueurs Steam
Mises à jour et Actualités
War in the Desert: Inside the Egyptian Battlefield
Today we're giving you a closer look at the Egyptian battlefield: how we build the desert, how the heat will test your army, and who you will face there.Terrain That Shapes the BattleThe environment is not just a backdrop - it plays a tactical role. Dunes slow down unit movement, forcing you to think carefully about your approach routes.And then there is the heat. The scorching Egyptian sun is represented by an air distortion effect - a shimmering heat haze implemented as post-processing. It adds a real sense of the desert to every battle: the air itself seems to tremble above the sand.But in this campaign, heat is more than a visual effect.Heat Fatigue: A New Campaign MechanicThe campaign introduces a heat fatigue mechanic, reflecting the unfamiliar climate your soldiers have to endure. Units accumulate heat fatigue as they take part in missions, and the more exhausted they are, the less effective they become in battle. Pushing worn-out men past their limit will also cost you reputation. There are two ways to deal with heat fatigue:Send the unit to the reserve. Time away from the front lets your soldiers fully recover.Issue an increased water ration. Water rations gradually restore a unit's condition - but water is a resource you will have to manage. It is earned by taking part in battles, can be purchased with reputation or money, and is also rewarded for completing side objectives.And one more thing: camel units do not suffer from the heat - a natural advantage of a mount born for the desert. New Factions: The Mamluks and the Ottoman EmpireThe Egyptian battlefield brings two new forces, each with its own roster and character.The Mamluks. Their backbone is cavalry, and it comes in three weights - light, regular, and heavy Mamluk horsemen. They are supported by Fellahin peasant infantry, camel riders, and their own artillery with guns and crews. Officers and generals lead them into battle.The Ottoman Empire. A more structured army: infantry ranges from Arnaut irregulars through regular Nizam troops to the famed Janissaries. Their cavalry includes Deli light horsemen and Sipahi. Ottoman artillery, officers, generals, and supply units complete the force. Riding Into Battle on CamelbackThe dromedary camel units deserve a closer look. Each camel carries a two-man crew: one soldier controls the mount while the other fires, and in melee both fight. Functionally they fill the role of cavalry, but with their own unique animations that set them apart on the battlefield.The dromedary units also differ in appearance - from the familiar French uniforms to variants incorporating elements of traditional desert clothing.The Technical SideOur environment is built entirely on low-poly objects - this is the foundation of our optimization approach. We do not use Unity's standard terrain system: every element of the battlefield is a low-poly asset, which gives us full control over both performance and visual style.To keep that rich, detailed look, we sculpt high-detail source models in ZBrush (a heavy, resource-intensive process) and then bake all that detail into normal map textures. The result: in-game assets stay lightweight, but the surfaces still read as fully detailed. More to come - stay tuned!
Dev Blog #6 — Behind the Scenes: A New Front in the Desert
We are happy to announce a new theater of war for Veterans: Napoleonic Wars - the Egyptian Campaign. This campaign will be a part of the main game upon full release.From the start, our focus has been the Italian Campaign of 1796-1797. Today we are glad to take the game further and open a whole new front in the desert.And we like to announce things our favorite way - by showing you the work behind them. Today, you’ll see how a new campaign comes together: a first glimpse of new units like dromedary riders, and a look at how we build the desert terrain by hand, from rolling dunes to ancient pyramids.We have more exciting news to share soon, and we want to thank you all for your incredible support. Let us know what you think in the comments or on our Discord server!
Dev Blog #5 — Behind the Scenes: Building the Montenotte Map
For this dev blog, we wanted to show you something a little different. No gameplay this time - instead, a look at how one of our battlefields is actually made. Here is Montenotte, one of the first maps in the game, coming together piece by piece in the hands of our level artists and level designers, from a blank canvas to a finished battlefield. Why rework a map you have already seen?After our playtests, the feedback was clear. The map felt cramped. Players were squeezed between the mountains, with little room for real tactics. Reinforcements in the second phase were a problem too: they arrived too close to the Austrian flank, so a fast cavalry rush could decide the battle before it had really begun. There is also some context worth sharing. The first version of Montenotte was built early in development, before several of our gameplay systems were ready. Fortifications, for example, did not yet exist in their current form, so much of the map was laid out without those tools in mind. What we changedMore room to maneuver. We expanded the battlefield and opened up real distance between the key points of interest, so there is finally space to plan a tactic and commit to it. Reinforcements as a decision. We pulled the reinforcement positions further back. Bringing them into the fight is now a choice you make as a commander, not an automatic rush. A redoubt worth taking. The redoubt is no longer simple decoration. It is now a real objective - a position you need to fight for and hold. A strong first impressionMontenotte is one of the first missions in the game, so it shapes how new players feel about everything that follows. Thank you for all of your feedback, and thank you for your support. Development continues, and there is more on the way.