Trioncube

53 /100
20 février 2007

Publié le 20 février 2007 sur Nintendo DS, Trioncube est un jeu de réflexion et de puzzle édité par Atari, Inc. et Namco Bandai Games. Le joueur y incarne le capitaine du puissant vaisseau spatial Penko et entreprend un voyage à travers huit planètes au fin fond de l'espace afin de sauver la princesse des griffes de Hell Metal. Pour parvenir à cet objectif, il doit créer un Trioncube, une série de blocs de 3x3 qui déclenche une réaction en chaîne ravitaillant le vaisseau.

Gameplay de Trioncube

Concernant l'accueil du titre, la presse a salué certains de ses aspects. NTSC-uk a notamment loué un gameplay compulsif et une présentation charmante, et Digital Entertainment News a décrit le jeu comme un puzzle captivant malgré un manque de profondeur. Pour sa part, un joueur sur Metacritic s'est dit surpris des critiques négatives du jeu tout en concédant qu'elles étaient techniquement correctes, alors que la note agrégée du titre s'élève à 53,33.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Digital Entertainment News 75/100

« Trioncube is a great puzzle game, if your into that sort of thing - you'll be hooked like I was. What it lacks in depth it makes up for in sheer quanity of game here. »

NTSC-uk 70/100

« Trioncube’s mesmerisingly spartan yet compulsive gameplay, married to the charming presentation, indelible soundtrack and reward trail, often confect to make this feel like a honeyed breath of fresh air. [JPN Import] »

Extreme Gamer 65/100

« Trioncube’s cute charm and interesting spin on Tetris is fun for a while until the cuteness factor and fun starts to ware. »

Game Chronicles 62/100

« Trioncube is a fun and quirky little puzzle game that would have worked just as well on the GBA. »

Game Informer 60/100

« Puzzle gaming has had a number of complex entries recently, and this isn’t one of them. It is, however, a fun diversion for about an hour. »

Deeko 60/100

« A good game, but is far too easy for it's own good. With wacky characters, a catchy concept and entertaining facets to unlock, Trioncube attempts to do something new for gamers who like to puzzle with blocks, but ends up falling a bit short simply due to the lack of challenge. »

AceGamez 60/100

« I'll give Trioncube mucho credit for its originality and quirkiness, but on a handheld with so many great puzzle games already available, the shallow gameplay and limited challenge are tough to accept with any overwhelming enthusiasm. »

GameZone 60/100

« Merely an average, if not unchallenging puzzle game, there is no gaming addiction to be found here, the strange storyline, multiplayer capability and wacky sounds barely buoy this title into a passable grade. »

Avis des Joueurs (Metacritic)

tekhedd 9/10

« I just lost my copy of TrionCube, and immediately bought a replacement copy. I'm surprised to see such low critic reviews, but then technically they're correct. The story mode is easily beaten, and the gameplay is generally simple, not much to interest the hardcore tetris enthusiast. But the endless mode provides an evil ramping challenge that I just don't seem to get tired of. It's really a different vibe than tetris: the goal is to keep the chain going until the whole screen is filled. While on the surface it seems like there's no pressure to go fast, in endless mode you have to bank timer to get past the "cruel drop" zones, so really you go full-speed nonstop. Yes it's all the same thing, but in a "mindless trance" kind of way that's perfect for air travel. I somehow reached zone 70 in endless mode on a 12 hour plane trip, and have been unable to get much past 53 since. I consider TrionCube to be a must-have game, and it saddens me that a poor critic reviews on release seem to have made it disappear without fanfare. »

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