The Riftbreaker
PlayStation 4 PlayStation 5

The Riftbreaker

14 OCT. 2021
Jeu de tir (Shooter), Aventure, Simulation, Stratégie, Jeu de rôle (RPG), Indépendant
Développeur
Durée de vie (HLTB)
Histoire principale : 23½ Hoursh
Complétion (100%) : 58 Hoursh
Notes des critiques
Metacritic : 83/100
Opencritic : 80/100

The Riftbreaker

14 octobre 2021 23½ Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

The Riftbreaker is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.

Histoire (IGDB)

You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.

Description en cours d'enrichissement.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Screen Rant 90/100

« With a lengthy campaign that supports every aspect of its genre-bending gameplay, The Riftbreaker feels like a momentous big-budget release. Thankfully, its amazing visuals that scale well from less powerful rigs all the way to the latest GPUs keeps its aesthetic an eye-popping selling point across multiple setups. The fact that it can also showcase that graphical prowess on the latest consoles and still provide a refined strategy experience makes this a special entry into the genre. EXOR Studios has delivered a surprisingly great single-player experience that offers dozens of hours of thoughtful play. »

PC Games 90/100

« An extremely well-done genre mix with massive battles and fantastic graphics. Both the base building and the RTS elements work extremely well. »

The Games Machine 87/100

« The Riftbreaker will throw you on an alien planet both lush and unforgiving, in what could be the perfect mix between a survival RTS and an action/shooter game. »

Multiplayer.it 85/100

« You will surely find in The Riftbreaker one of the most intense and adrenaline-pumping games of recent times. »

GameGrin 85/100

« A fantastic game for any base-building fans, The Riftbreaker’s tight combination of action-RPG and tower-defense elements produce an addictively fun experience well worth the inevitable hours you’ll lose to it. »

GameStar 83/100

« The Riftbreaker combines the base-building, action-RPG and survival genres. That can't work? Oh, it can, and this is the proof. »

IGN 80/100

« The Riftbreaker is an addictive, complex, and satisfying RTS/bullet hell hybrid, even while it suffers from some very noticeable performance issues. »

Checkpoint Gaming 80/100

« The Riftbreaker is a chaotic mess that spans several genres and comes out as perfect as Grandma’s Christmas Trifle. It doesn’t make sense at all but it comes together so nicely and seamlessly, it gives the user a completely unique and challenging experience. Whether you are into tower defence, RTS or even bullet hell or hack & slash, The Riftbreaker is going to give you one hell of a wild ride, and you better hang on for dear life. »

Avis des Joueurs (Metacritic)

Prom47 8/10

« I really love this game. I get much fun playing this game excellent graphic and elaborate world and details. What I'd improve: 1 Game Balance In a late game, the difficulty seems to be unbalanced. Feeling overpowered and using other turrets and weapons becomes pointless. You can couple basic turrets and weapons that are maxed out, go the whole game. 2 Side quests seem monotonous and repetitive. For example, with the same waves and comets that fall, they are no longer interesting to study when you go through at least a quarter of the game. 3 I'd improve also main quests and campaign history. For the basic they are very good, but seems the campaign needs more detail and character motivation. Add more kinetomographic clips, this is on the last place. Thank you for an excellent game. »

apeot2002 6/10

« The Riftbreaker tries to marry Diablo and AnnoThe Riftbreaker swims in the wake of Factorio, borrowing both the isometric perspective and the main gameplay pillars from that game. Its supposed selling point is a quite highly produced storyline and an emphasis on the personal involvement of the main character in the defense against thousands of bloodthirsty **** player steps into the shoes of Ashley, a lonely explorer on an alien world full of unspoiled natural riches and slavering beasts, her only companion a combat and construction suit driven by an AI core, able to conjure whole production lines of resource gathering buildings as well as an entire arsenal of automatic defense systems from thin air. The suit also comes with two weapon slots and a bunch of special combat abilities. We look down on our unequal pair and the planet’s alien landscape from a zoomed-out isometric perspective. Sometimes, the screen is also filled with truly gigantic masses of slavering beasts. Ashley is guided over this map via button inputs, a construction mode allowing the placement of buildings and the drawing of walls and pipes via mouse can be activated at a keystroke. There are menu screens for two quite extensive tech trees, inventory management, region jumping and weapon manufacture, and that’s all you get to attempt your mission: Strip mining the planet until you have enough resources to construct an interplanetary portal, so that the rest of humanity can come over and do the same more. The first mines are easily placed over resource clusters sprinkled all over the map, power comes from a few wind farms, and just like that, we watch the materials roll in. That‘s about the time a few locals try to tear our precious installations to bits and attempt to chomp down on Ashley herself. She is quite attached to her limbs and opens fire in a serviceable emulation of the Twin Stick Shooter genre. Thus we became acquainted with the second gameplay pillar. We also plonk down a few defense turrets to teach these uppity mongrels never to try something like this again. Unfortunately we now lack energy, so we plop down a few more wind farms, but those are terribly inefficient, so we build a laboratory to research the much more effective technology known as „burning **** to power stuff“. Just like that we have entered full immersion state into the primary gameplay loop. It’s quite engrossing in the beginning: Tech is unlocked in steady clip, new resource nodes need to be cleared of offensive fauna, fortified and then exploited. While we wait, we can always polish off a few secondary objectives, almost always „Go here, shoot everything that attacks and pick up a reward“. Occasionally a whole flood of aliens tries to overwhelm your defenses, necessitating you taking care of business yourself. Then you look up, and another afternoon is over. But at some point, the game runs out of momentum. Not because it runs out of things to show you, the problem is the shallowness of the primary gameplay systems. The Anno part of the game rarely has production chains longer than three steps, and the only needs you need to satisfy is your own hunger for construction materials and your facilities‘ need for power. There are no prestige buildings to unlock and build, and every base you build looks the same: utilitarian. You can individualize things a bit with some elements of fluff, like freely placable lighting elements - but that’s it. The twin-stick shooter element has similar problems: the weapons feel samey, and at higher tech levels they are all equally effective, even if some critters have element resistances. The critters themselves vary in look—some even biome-specific—but fighting them feels the same. The perspective doesn’t help: from that zoomed-out angle, lava aliens and metallic ones behave and explode similarly. Things get hectic, but I never felt threatened on Ashley’s behalf, even when she got snacked on and had to respawn. The story isn’t up to task either: while Ashley and her AI companion share some charming dialogue, there are few emotional beats, and the stakes never hit **** final hours felt like a chore: I had fortified all my strip mines to absurd levels, and all that was left to do was wait until I had enough resources to build the Game-Endotron and ask myself if I really wanted to play through another variant of “Go to this special map, uncover 40 percent, and build a functioning base that complies with arbitrary mission constraints.” It felt **** the end, all the systems of The Riftbreaker felt lackluster, and the prevailing feeling I was left with was “Meh. Could have been worse, I guess.” So not a good ROI on my invested time. TLDR: A promising mashup of base-building and twin-stick shooting that’s ultimately too shallow and repetitive to sustain long-term engagement. »

PolyCore 6/10

« A good game but the base building can get a bit boring. A copy/paste feature would have solved a lot of it »

SuperSerie 10/10

« Very well designed and nice looking game. Missions are engaging with a beautifull graphics »

justinx 8/10

« This game is awesome! Very good chill,good base builder, control one unit!Graphic! Physics! Story ok! just, LETS GO! »

aap4ixx 9/10

« Да в своём жанре очень интересная игра. Смесь Diablo и Factorio. Деланна интересно, мне понравиться. Плохо что нету русской озвучки, за это -1 бал, а за всё остальное только +++ »

apokalipto 9/10

« Very good game. I enjoyed playing this game a lot. I strongly recommend this. »

co3676 6/10

« altı . »

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