Super Nate Adventure
Description (IGDB)
A challenging collectathon platformer. You play as the character Nate attempting to save the kingdom from its new invasive species. Play through 12 different levels spanning 3 unique worlds to reach the Starleon Kingdom and defeat Abaddon.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Super Nate Adventure is a game about focused, tight platforming through challenging levels. Each new level with a different obstacle than the last, encountering new areas and new enemies to face along the way. The game has 12 levels that span across 3 unique worlds which have different sceneries, music and obstacles. Diamonds are placed throughout the world to guide you through each level, but keys are an extra difficult challenge usually requiring more work to obtain.
Full controller support. Automatically detects connected controllers.
![]() | ![]() | Press to Jump or hold for a High Jump. |
![]() | ![]() | Hold to Run, Tap to Pickup. Jump at max speed for a Super High Jump. |
![]() | ![]() | Press Start to pause then Select to quickly exit to main menu. |
![]() | Umbreller is a basic enemy, jump on their head to destroy them. |
![]() | Cloudum is similar to the Umbreller but can float in the air. |
![]() | Volcanog shoots drops of lava from its volcano, it's too hot to jump ontop. |
![]() | Flitz is hot like the Volcanog, it flies in a wave pattern and passes through walls. |
![]() | Ball can be bounced upon but is too heavy to bounce off you. |
![]() | Spinner spins two lines of lasers around it's center, but can be stood upon. |
![]() | Death Block will instantly destroy you if collided directly. |
![]() | Diamonds and Keys are treated like a score, they must be collected in a single run. |
![]() | Diamonds and Keys can be collected separately from one another in different runs. |
![]() | Course obstacles have multiple approaches, try different strategies. |
Avis des joueurs Steam
Mises à jour et Actualités
Super Nate Adventure is going Free To Play on May 31st
Thank you for all the people who bought the game on initial launch. I hope you know you are not underappreciated. You helped this small game developer more than you know. In the end, the game turned out to not be as popular as I had hoped. Apologises for the lack of updates on the game, it turned out to be a pain to update it and I didn't feel very motivated to. If anyone out there is at all interested in making a game, heed some advice from a failed project creator: market your game long before release, add as much content as possible before launch, don't fall in love with the game you are making (you are making it for other people), and you might think a game is too easy but get some other people to test it before assuming (ever wonder why this game in particular is so difficult?). Anyway, I hope other people can find this game and not have a price barrier before giving it a shot. I know its not the greatest game to other people, but I had a blast playing it. Sorry if you didn't. Maybe you'll see another one of my games in the future, but until then... See ya. P.S. A special thank you to the music artist who definitely gave me a great deal on the music in the game. You should check them out, the music in this game is exactly what I wanted: Bandcamp
Update: Checkpoints and Cheat Codes
https://i.ibb.co/7CMm4f1/update.gif Changelog: Checkpoints to save your progress half way through levels. Cheat codes which can be cosmetic, make the game easier, or just break the game all together. FAST - Makes you go super fast speeds. MOON - Makes you jump like you are on the moon. CATS - Gives you a cat friend to follow you around. BABY - Activates baby mode where nothing can hurt you. General bug fixes and changed placements of objects in a couple levels. Please let me know if you encounter bugs and I'll be sure to fix them!















