ParaWorld
71

ParaWorld

15 SEPT. 2006
Sport, Stratégie, Stratégie en temps réel (RTS)
Développeur
Durée de vie (HLTB)
Histoire principale : 19½ Hoursh
Complétion (100%) : 25 Hoursh
Notes des critiques
Igdb : 72/100
Metacritic : 71/100

ParaWorld

71 /100
15 septembre 2006 19½ Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

The game-concept is similar to "Age of Empires", which is a real-time strategy game. ParaWorld features food, wood, and stone as resources. Food can be picked from bushes, hunted from animals, fished from the sea, or farmed. Stone is located in limited deposits, and wood, cut from trees, is generally scattered throughout a map. Battles can occur on both land and sea. The story takes place in a parallel dimension, where prehistoric life thrives alongside diverse human civilizations that are not technologically advanced. As a result, dinosaurs take the place of traditional wildlife and livestock, though some of the dinosaurs in-game are highly stylized and not necessarily scientifically accurate. Wild-living dinosaurs can be hunted for food, though some are of dangerous and aggressive species and will attack any player unit that wanders too close. Other prehistoric creatures make an appearance as well, for example woolly mammoths are used where other games might feature elephants. Players advance through epochs in order to unlock new technologies and upgrades.

Description en cours d'enrichissement.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

PC Gameworld 85/100

« A solid RTS game with two unique and useful features, a cool setting, and everything from dinosaurs to sumo wrestlers to jetpacks. There are minor graphical and AI issues, but don't let them deter you. »

Worth Playing 85/100

« ParaWorld is a joy to look at and listen to, and the twist of dinosaurs going head-to-head with modern-day human heroes is reminiscent of Ash bringing his shotgun and Cadillac to medieval Europe in "Army of Darkness." »

Game Over Online 82/100

« ParaWorld doesn’t have the same production values as those Blizzard titles, but it still provides an enjoyable experience, and you can probably find it for under $30, and so it’s an easy game to recommend. »

PC Format 81/100

« Paraworld may not be earth-shattering, but it has depth in spades. [Nov 2006, p.98] »

GamesRadar+ 80/100

« If ParaWorld stumbles at all, it's because despite creative units like sneaky ninjas and wooly mammoths, it doesn't go quite far enough to show off its unique personality, and its multiplayer maps are content to offer balance through symmetry rather than varying strengths and weaknesses. These limits never get in the way of having a blast, though. »

AceGamez 80/100

« There is nothing fundamentally new with Paraworld, but there is also nothing significantly wrong. »

Play.tm 79/100

« Paraworld is more than worthy of getting hold of, certainly if you fancy a taste of dino action but don't quite know where to start the search for time-travelling warp gates. »

IGN 78/100

« A well presented game with a terrific opening cutscene to get players ready to go and a story that could have been terrific were it not for some holes and inconsistencies. Obviously the chance to control both small and epic dinosaurs (and other prehistoric creatures) is pretty enticing for those like us that find the beasts fantastic. »

Avis des Joueurs (Metacritic)

Broyax 0/10

« Encore l’un de ces jeux de stratégie en temps réel comme on en a vu, trop vu, revu et re-revu… il paraît même que ça se joue ces merdes-là mais c’est surtout des clics pour rien et une fatigue prématurée pour la souris, la petite souris qui a vraiment autre chose à foutre (chercher du gruyère par exemple) que de cliquer sur des unités et des bâtiments à la mords-moi-le-noeud ! Paramachin se veut plus « original » que les autres STR de sa sale espèce puisqu’il met en scène des dinos et autres grosses bestioles… la belle affaire ! on s’en bat « lek » en force et je suis poli ! rien de nouveau sous le soleil ici avec les mêmes mécaniques usées du STR typique de mes deux mais avec une barbouille légèrement différente des autres et une interface toujours aussi médiocre. Production d’unités, farmage de ressources sur la putain de carte, escarmouches avec l’ennemi, construction de bâtiments, amélioration des uns et des autres, re-production d’unités et de gros dinos et bla et bla et bla… eh bah on s’en bat toujours les couilles en fait, et je dirais même plus : on s’en tamponne les couilles ! En plus, ça ralentit, ça rame presque sur ma vieille config sous XP, les graphismes sont très moyens, la musique est sortie d’un ascenseur et même les voix sont risibles, tout comme cette tentative de « campagne » scénarisée qui nous en touche une sans faire bouger l’autre… ou plutôt qui nous en touche aucune ! bref, va voir dans la parapoubelle si j’y suis, misérable jeu de paracouillons ! »

Nindet 10/10

« One of the best strategies of 2006. Good storyline and wonderful world, there are no such games at the moment. One of the best representatives of the strategy genre. Perfect balance and graphical performance of the game. »

MadnessisRising 8/10

« A stategy-game with dinosaurs-army's. It is that great how it sounds. This game made nothing wrong in my opinion. Decent, enterntaining and solid story. »

fromhellBG 9/10

« Strategic genre is one of the most popular in the gaming industry, but instead it is among the most brutally exploited. Amid all the headlines, based on World War II, futuristic military clashes and of course undying enmity between orcs, humans, elves and dwarves, The game features more than 50 prehistoric animals, especially dinosaurs and Pleistocene mammals. Paraworld is nothing but a breath of fresh air. Finally, it was time to tame one brontosaurus and jump into the primitive, savage battles conducted daily distant parallel, prehistoric world The story, set in paraworld. Hardly worthy of a literary prize, but computer game is more than decent. The actions developed in the XIX century, when a group of ambitious scientists led by a brilliant mathematician named Jarvis Babbitt, formed a secret society to learn the secrets of parallel worlds. After decades of experimentation and study of the matter in question, Babbitt finally managed to find the secret portals between dimensions. This scientific success serving the secret society opportunities hitherto unknown to mankind. All this would be great, but three young scientists encountering evidence that may make public kept a strict secret discovery. Frightened by actions inspired researchers Babbitt throws them in prehistoric parallel world. Ebullient Anthony Cole, strongly tied to nature biologist Stina Holmland,strange introvert - a genius in physics Bela Andreass Benedek. Find themselves all alone in a distant and unfamiliar world. Their sole purpose is to find a way to return home, relying on wore a little weapon - the power of their intellectual capabilities. Whether young scientists will be able to survive in the abundance of prehistoric creatures and savage tribes? Only time will tell... Characters caught up in a completely unfamiliar world, quickly realize that they can survive and cope all alone with the challenges faced by them. On the thorny way home they will have to unite with various local factions. The first race that you will encounter in single player campaign Paraworld. A tribe of northerners. Each faction has its own specific characteristics. Northerners like the Vikings hold their power, wear similar clothes and beards, and are really good warriors. Their tribe relies primarily on strong physical combat units. After several missions successfully played on the side of northerners will side with the other tribe, called Desert people. In the company of this faction will have to radically change their style of play. Crabs do not rely on massive buildings, and these can in no time be dismantled and moved elsewhere. They are like nomads result of my movement back and forth in search of more favourablee living conditions. Their mobility is combined with their ability to tame dinosaurs. Fighting their units are not particularly strong, but combined correctly, become really powerful military machine. The third race, which will have the opportunity to play in single and multiplayer. Game mode is called Dragon clan. This fraction very strongly reminiscent of Japanese culture. Its buildings are constructed entirely in the Asian style, from combat units meet ninjas and other typical Japanese warriors. The most characteristic feature of this tribe, however, is the ability to create mechanized combat units. Such as powerful scorpion, armed with a rotating cutting wheel and other simple but deadly gizmos. Each race can increase your starting population limit to the number 52. The interesting thing is that from now on it is distributed in different eras of development. Ages five and separation of the units is as follows: first period - 25 second - 15 third - eighth, fourth - and fifth 3 - 1 (the number signifies the number of simultaneously existing Unity of an era). This whim ensure exciting course of hostilities. Developed to the same level opponents will have approximately the same power units - this means that in the battles of significance is mostly skill of the player to manage its prehistoric warriors. Another feature of the gameplay. Is the presence of characters, which is not something new in the genre, and it is hardly necessary to explain a long and wide. In a nutshell - the characters are nine and each has different characteristics. Accumulating experience allows a unit of a,lower class to climb into the upper field population. Engine, power Paraworld allows recreating a great environment posed a unique feeling in play. The atmosphere is very powerful, and the ability to play in five different climate zones: Northern, Jungle, Savannah, ice and ashen wasteland valley contributes to greater diversity. The powerful graphics platform enables the creation of large units bright contrast against the background of ordinary warriors. Having more than fifty different animal species (of which forty detail recreated dinosaurs) is another guarantee for the impact experiences in the company of Paraworld Is a real-time strategy, which is a kind of synthesis between the most important game play elements of leading titles in the genre. In the new game Developer SEK there is a model for crossing the ages of Age of Empires, strong cash RPG elements - the presence of heroes - intercept of WarSraft III, mystical vision characteristic of Age of Mythology, and "Age of Empires". If you look closely, you'll see that the game is almost nothing new (except whim good separation of the population limit), but this seems different because manufacturers apparently have found the formula for combining the leading trends in the genre. Enjoy the game on all RTS maniacs. Rating:9/10. »

Stockilleur 10/10

« Paraworld is the game i will always love. After all these years, i can play it without problems, and with some bug fix for W7 and mappack made by the community. Well, this game did not have recognition, and it should. You are thrown into a world where dinosaurs roam the land and different tribes wage war on each other for the control of resources (wood, rock and food). Each of the three tribes have distinctly units and buildings and their own tamed dinosaurs. Mounted rhinos, war-mammoths, prehistoric...steam-warships, guarding water-snakes the list of original ideas is endless ! Finally, an excellent RTS Ubisoft should do a Paraworld 2.. without spoiling the good ideas, wich remains very good today. »

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