One More Experiment
One More Experiment
Description (IGDB)
Control fire and water. Use elements, switches and the environment to solve puzzles in this futuristic puzzle-platformer!
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Équipée de l’Absorber, un appareil permettant d’absorber et de libérer l’énergie élémentale, Andrea peut utiliser le feu, l’eau et d’autres éléments pour se frayer un chemin dans cette mystérieuse installation.
Nous suivons l’histoire de deux sœurs : Andrea est une professeure de mathématique à l’université, respectée de ses collègues et adorée par ses étudiants.
Sa sœur cadette, Emily, est une chercheuse en sciences environnementales qui se consacre à la recherche climatique. Elle tient énormément à Andrea et est experte en résolution de problèmes.
À PROPOS DE CE JEU
Des énigmes élémentales : absorbez puis libérez le feu, l’eau et d’autres éléments pour interagir avec des mécanismes, modifier votre environnement et déplacer des objets.
Interactions dynamiques variées : utilisez les lianes, les ballons, les champs de force, la glace, les panneaux coulissants et de nombreux autres objets pour résoudre des énigmes de façon créative.
8 chapitres à découvrir : avec plus de 50 énigmes complexes. Des laboratoires futuristes aux paysages extérieurs irréels, chaque chapitre comporte de nouveaux mécanismes et des surprises.
Un monde à l’esthétisme irréel : explorez de mystérieuses salles d’expérimentation remplies d’objets étranges, d’expériences botaniques et de machines futuristes.
Une expérience narrative complète : découvrez le lien entre Andrea, sa sœur Emily et les étonnantes expériences façonnant la biologie et la nature, au travers des dialogues entièrement doublés (en anglais).
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
New Game Modes & Bonus Content!
In this update, we have added new game modes & bonus content that is unlocked by progressing in the game! Some content is unlocked after beating the game! New Game Modes:Playground (Sandbox mode)Only Up! Bonus Content:Old / scrapped levelsArt MuseumMusic Library ----------------------------------------------------------Patch 3 Notes (4.9.3) Bug fixes: Tweaked the shooting and crosshair aim even further, as it still is a bit offset (might be tweaked even further).Fixed a bug where you could get softlocked in a puzzle in chapter 8Fixed a bug of where a door would sometimes block players in chapter 2Fixed a bug where element collider scale was wrong after element toggleFixed a bug where blocks could not be picked up if dropped close to button (player only) switchesFixed a bug where loading didn’t finish for a minor situationFixed a bug where event triggers didn’t reset camera zoomFixed a bug where the player could use zoom even without the weaponFixed a bug where the player could absorb even without the weapon Fixed a bug where fire in blocks would sometimes disappear for unmet conditionsFixed a bug where water puddles would sometimes spawn even when they shouldn’t Other:Absorb beam VFX now stops by the crosshair, so the aim feels more correctButton switches (player activated) can now be activated from a small distance (You don't have to stand exactly in front of them). Moved around some signs with clues to better introduce the player to new mechanics / objectsAdded a camera contraction effect when landing (after jumping down from certain heights)Increased climbing speedTweaked one puzzle where an exploit was foundTweaked one situation where vines are being destroyedReduced the amount of camera fade effects, these were used a lot in certain situationsAdded visual effect feedback when trying to absorb past invisible collision / wallsChanged details in a puzzle in chapter 7, involving balloonsChanged details in a puzzle in chapter 7, that involved very tight timing, should now be more balancedAdded a small platforming section in a puzzle in chapter 6Added a reset button for a block spawner in chapter 5Added an outline to checkpoint barriers (so the barriers doesn't seem to “float” in thin air).
Patch 2 Notes (v 4.9.2)
Patch 2 (v 4.9.2) out now! MAIN FIXES:Fixed the aim for absorb & shoot, so that it aligns more correctly with the crosshairAdded more puzzles to chapter 8Added a secondary alternative ending cutsceneAdded a camera zoom feature for the weapon (aim to absorb/ shoot)Added a hint system Full list of patch notes belowBug fixes:Fixed the aim for absorb & shoot, so that it aligns more correctly with the crosshairFixed some additional resolution errors in the title screen and options menusIterated a bugfix where player got stuck in vines as they were growing / spawningFixed some issues where camera fade effects would not have the correct timingFixed an issue where blocks would sometimes move choppy in wind pipe currentsFixed a bug where water puddles would not always spawnFixed a bug where barrier elements would sometimes not be able to changeFixed a bug where blocks would sometimes be teleported when riding liftsFixed a bug where you could get softlocked if going back into the apartment in chapter 1Other changes:Added more puzzles to chapter 8Added a secondary alternative ending cutsceneAdded a camera zoom feature for the weapon (aim to absorb/ shoot)Added a hint system featureAdded one new achievementSeveral performance improvements on areas that caused frame drops, lags or hitches. Added a “windowed fullscreen” option Tweaked the absorb beam effectTweaked the element projectile effectsTweaked water particles for the element spawnerAdjusted the position of which blocks are carried, so that it's easier to see when moving aroundTweaked and changed details for some puzzles in chapter 6 & 7Added more effects for elements when spawning and fadingCamera shake feedback added for additional interactionsCheckpoints and save system more clearly explained in-gameCheckpoint triggers visuals simplified, now acting as simple green barriersAdded more checkpoints (the game saves more often)Changed the UI popup for loading sub areas/ level sections, of which players have reported could be mistaken for an auto-save icon Tweaked the layout and styling of UI menus such as the title screen, help menus and some othersAdded more concept art & details in the environmentTweaked materials, textures, lightning and post processing for several levels and sectionsRearranged and moved around some details, environment art of extra content
What happens next?
What happens next? Now that the first patch of the game has been dropped, what happens next? I'm gonna take a break from development of this project for some time, since the patch includes some highly requested content, and as well as some of the things that I wanted to include that I didn't manage to ship with the fullgame release. If any criticial bug is reported now, Im gonna push some eventual hotfix. I might work on some minor tweaks and art iterations regarding effects and shaders, but a second patch might come much later. I'm gonna make few videos where I talk about the development process, what I learned, what inspires me, as well as a post mortem Stay tuned and thanks for all the support!