NBA the Run
NBA the Run
Description (IGDB)
Take your favorite NBA stars to iconic streetball courts around the world, in this fast-paced, online 3v3 basketball game. Stack wins, earn cred and become the GOAT of THE RUN. Who's Got Next?
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Deluxe de NBA THE RUN
Passez au niveau supérieur avec l’édition Deluxe de NBA THE RUN. Cette édition vous permet de commencer votre aventure avec :
Stephen Curry Golden State Warriors ‘09 Rookie Variant
Luka Dončić Dallas Mavericks ‘18 Rookie Variant
Kevin Durant Seattle Supersonics ‘07 Rookie Variant
1000 CRED de monnaie en jeu pour acheter des maillots alternatifs, des dunks avancés, des provocations et plus encore
À propos du jeu
NOUS SOMMES LES PROCHAINS
Nous retournons dans la rue. NBA THE RUN est un jeu de street basketball en ligne 3 contre 3 au rythme effréné, joué au-dessus de l’arceau et rempli de dunks spectaculaires, de dribbles qui brisent les chevilles et d’un style unique et reconnaissable. Emmenez vos stars NBA préférées sur des terrains de streetball emblématiques à travers le monde, enchaînez les victoires, gagnez en réputation et devenez le GOAT de THE RUN.
NE VOUS FAITES PAS ÉLIMINER
Jouez en solo ou en équipe, le choix vous appartient. Affrontez les meilleurs des meilleurs dans des tournois Knockout multijoueur en ligne organisés sur des terrains de streetball légendaires à travers le monde, de Venice Beach à The Tenement aux Philippines, et bien plus encore. Concentrez-vous, gagnez, avancez, recommencez.
DEVENEZ LE GOAT
Le gameplay est rapide, fluide et réactif. Grâce à un véritable rollback netcode, vos mouvements sont synchronisés instantanément — éliminez un défenseur agressif, réalisez un contre monumental ou lancez une passe lobée après un spin move pour un alley-oop décisif.
LA DÉFENSE FAIT GAGNER DES TITRES
Il ne s’agit pas seulement de dunks aériens, de tirs à trois points en stepback depuis le logo ou de dribbles dévastateurs — dans NBA THE RUN, la défense est tout aussi amusante et puissante que l’attaque. Contres tonitruants, plongeons pour récupérer les ballons perdus, interceptions énormes et engagement physique total en défense peuvent vous mener à la victoire et vous faire vibrer tout autant.
LE STREETBALL AVEC DU STYLE
Tout dans NBA THE RUN est conçu à la main et stylisé pour offrir une apparence et des sensations totalement uniques. Authentique au basket-ball et visuellement dans sa propre catégorie — aucun autre jeu de basket sur le marché ne ressemble, ne procure les mêmes sensations ou ne se joue comme NBA THE RUN.
Éditions et prix Steam
Avis des joueurs Steam
mdr 30 euros pour jouer en ligne. 1 seul mode de jeu. le jeu va faire un flop et va couler dans quelques mois. Il aurait dû être f2p. 30 euros c'est trop cher pour le contenu actuel
ça vaut 10 euros grand max et le jeu n'a aucun intérêt, remboursement demandé.
Le bases du jeu sont bonnes. Il faut avoir en tête que c'est une équipe de 18 personnes qui a développé ce jeu avec la licence nba s'il vous plait. On est entre nba street et nba jam, pour le moment il y a de quoi faire. Je pense que c'est une bonne...
Le jeu est vraiment bon. La DA est incroyable pour ma part. Ca me rappel aux bons souvenirs de NBA Jam pour les plus anciens. Merci pour ce jeu plein d'énergie et frais comme on aime !
Le problème avec ce jeu c'est pas le gameplay, c'est les types qui jouent en solo. Pas de passe, pas de teamplay, juste des gros enculés qui pensent qu'à farmer. Au final tu passes ton temps à ne pas dépasser les qualifs. Allez vous faire mog.
Mises à jour et Actualités
NBA THE RUN - June 25th Patch Notes
Here are our patch notes for today’s game update, which was deployed on Steam and all other platforms earlier today. Player Specific ChangesImproved attributes for Trae Young and DJ Reduced start up animation on DJ’s jumpshot to be more in line with other players Fixed issue with Zion’s dunk where the ball didn’t visually go through the hoop Steph now uses correct dunk at long rangePolished animations for Giannis, El Gigante and Wemby blocks Improved LeBron idleFixed bug that lists Bobbito’s ITZ ability as Ankle Breaker but in game he is assigned as Deep Threat, game and UI now match, he is Ankle BreakerImproved Street Legend / IP Character attributes to make them more viable players / opponents Player attribute updates based on player feedback – Cade, SGA, Bam, Brunson and Wemby Gameplay ChangesIncreased nearby defenders effect on jumpshots to make shooting in traffic more difficult Tuned delays for Guard and Protect Ball abilities Tuning pass on XP & CRED rewards Kamikaze dunk ending no longer flips Add Icon / Targeted player switching in KO Solos Defense. Uses L1 + X or O as input for intended targets. Reduced stealer movement speed and increased energy cost for steal to balance based on community feedback Reduced near hoop radius for block to increase chances of high skill goaltending Increased odds of OTH, extended range of OTH, reduced errant OTH loose ball distance Tuned rim bounce to avoid ball landing on top of the backboard Added 2 Good Shot outcomes to increase variety and make the outcome less predictable Visual ChangesHit reactions look less cartoony nowPolished shove recoil animation set Polished run animations for big / large players Updating fallback meshes of the apartment walls in Tenement to fix gaps around windows Fixed lighting channels on ball in Intros Ruleset ChangesOop City and Dunkfest rulesets are now set to Rare Pickup ruleset now set to Common Bug FixesFixed issue with softlocking that was being caused by players simultaneously forfeiting a match Fixed issue where players could start a new ability / animation while in ankle break animation Prevent button inputs during loading screen transitions Fixed issue where players can move around during Intro & Outro Sequences Fixed player stats system crash when party data is missing Fixed map randomization crash when both team’s party data is missingFix issues w/ Bobbito’s shorts in Intros to remove material overrides / visual glitches Fix for tooltips in Matchmaking appearing below the 16:9 space on 16:10 monitors Fix for French / German text in the locker User Interface ChangesHide ready checkmarks in the Front End for AI / Bots Clear baller portrait highlights when showing the carousel to prevent multiple highlights being shown Fill Teammates option no longer enabled if switching from KO FriendsRemoved outdated unblock buttonFixed issue where players were getting PBP-004 error during the matchmaking carousel after queuing into KO Friends with fill with previous crewmates Fix case clicking off a button on PC with mouse once selected breaking navigation with cursor keys Fixed issue where Fill Teammates was enabled in Solos, game now checks state for Fill Teammates in all modes Hide Crew invite notification if the invite has been responded to in the Social HubSeveral fixes to Social Hub scroll bar and issues around the mouse cursor interfering with other controls Disable actions in home screen until loading completesPrevent character changes occurring visually when in the Profile ScreenFixed issue where Ready status wasn’t updating when switching Game ModesRefresh the KO Friends code when returning from a Match Stats UpdatesCorrected stat calculation for most played character timeTime played now reflected in HH:MM:SS rather than seconds to make Time Played more clear in Profile MenuTreat blocked dunks / alley oops the same as failed dunks / alley oops, and don’t score them as dunks / alley oopsCredit steal / intercept only if the play results in a turnover Putbacks no longer count as Alley Oops Don’t increment rebound stat for throw-in pick upAudio UpdatesRemoved the logic for ShotMade UI sounds from the HypeMeter widget and moving it to when scores occur to allow for for Dunk specific UI soundsFar shots and non-dunk shots now trigger the respective UI sfx eventsThe existing “Dunk_Success” (called already in the Dunk + AlleyOop ability) audio has the UI sounds in that event nowNew Dunk fades happen in BP_AudioSetup, taping into Dunk Start and Dunk End eventsNew audio created and implemented for style / dribble moves Bigger dunk sounds, will duck music + other sfx for itUpdated shot made UI sounds to have built in delays (removing it from the animations in order to use data on which type of shot)Style moves and Dunk UI soundsMusic slowdown event for Alley Oop Added Bobbito VO hooks for time running out as the game clock winds down Other UpdatesReduced controller vibration on XBOX
What’s Coming Next in NBA THE RUN – Summer Heat Season & Upcoming Roadmap
It’s been two weeks since the launch of NBA THE RUN and we just want to say – THANK YOU. To everyone who’s played a match, dropped some feedback, clipped a highlight, or told a friend about NBA THE RUN – we see you, and it means a lot to our team. We’ve got a lot to get to today, but if you don’t have time – here are the highlights: June 25th: Game Patch w/ a bunch of fixes & gameplay tuning updates.July: Game Update w/ new content & new players… Is it feeling drafty in here? August: Time to kick off Seasons, starting with Summer Heat. New players, new features, new content and more. It will be Legendary. Fall: We’ll be continuing to drop new content and Seasons every 2-3 months.2027: The big one… You want a campaign mode?! We’re giving you one… Game Time! We’re committed to making a legendary game and evolving NBA THE RUN over time – we’ve said this from the jump. While we can’t share specifics about every last thing we’re working on, here’s a run down of what’s coming this week, next month, in August with the launch of our first season, and beyond. Week 3 Patch We’re deploying a patch later today that addresses bugs, makes improvements to gameplay, and continues tuning and balancing of gameplay and player ratings. Identified and addressed an issue where stats reporting caused crashingFixed soft lock issues tied to players forfeiting simultaneouslyGeneral gameplay improvements and bug fixesImprovements to KO Solos & targeted player switching addedGeneral front end & UI improvementsAudio gameplay polishTuning and balance changesAdjusted rarity of rulesets to drive more varietyWe will release full patch notes along with the patch deployment later today.Pre-Heat Game UpdateIn July we will be releasing a game update – with 3 new NBA players and some additional updates. Summer Heat Season Starts in AugustIn August, we’ll be launching our first season – Summer Heat, and it will last into September. We’ve gathered up a lot of community feedback and we’re tackling as much as we can for this Season – we want to make this big. Here’s a high level of what you can expect: New Players – Let’s just say August is looking to be Legendary. Drive Camera – We’re adding a new camera angle to the game, shooting down the court to provide a more modern in-game feel. We’ve heard you’ve been asking for this one. The Championship Belt – It’s time to chase the belt! The Summer Heat Championship Belt will evolve over the season so you can truly flex and show off your status. Comms Wheel – Providing players with a quick way to interact & celebrate using emojis, after you’ve completed your Run. Practice Mode – This new Game Mode will allow you to Practice on any given court or ruleset of your choice, in Solos or Squads. You wanna build strategies for Triple Threat with your Crew? This is the place to do it. New Rulesets – We will bring two new rulesets into the rotation – “Block Party” (every Block will take away one point from your opponent) and “All the Fire” (any fire shot gets a +1 score); in addition we’ll be tuning some of the existing rulesets.New Courts – In honor of the champs, we’re bringing another NYC court into THE RUN – with both daytime and tournament variations.New Shop Items – More jerseys, new taunts, new dunks, banners, badges and more.Leaderboards – This is a stretch goal for this season, but we’re pushing to make it happen. You want to see how you stack up against your Friends or the GOAT’s of The Run? Check the Leaderboards. In addition, we will be improving AI, making changes to the HUD, and continuing to tune players and balancing the game.BeyondAfter Summer Heat, the roadmap gets a little less specific, but you can expect new seasons that will bring new players, new features, new modes, new rulesets, continued improvements and more. We’ll be sure to keep you updated over time.Here is a topline overview of three things we’ve heard you ask a lot about:Ranked / Ladders – We know there’s a demand for this, we want to make sure we launch it in the right way. It’s on our roadmap for later this year.Voice Chat – Similarly, we know you want some way to better communicate with your teammates, and to maybe even talk a little trash to the competition. Campaign – We’re working on a concept for a campaign mode that can be played solo or with friends (locally or online). Full disclosure, to do this right, it’s going to take time – we’re looking at Spring 2027. More to come. Hopefully you’re as excited as we are for what’s in store for Year One of NBA THE RUN. We may be a small team, but we’ve got a ton of passion for this game and community. We’re scouring your feedback and using it to help prioritize the work that will keep going into the game. We’ll be opening up some discussions with you on these topics in the coming weeks as things are being built. Next week, we’ll be hosting a friendly (or is it?) KO Devs tournament where members of the community can take on the dev team. Head over to our Discord for more info – we’re ready to take on all comers. One more time, from all of us – THANK YOU. We’re fortunate to have a community that’s passionate, that’s (mostly) patient, and wants to build on and keep improving the game with us. Let’s RUN!
To the Real MVPs - Thanks for Joining this Run
What a week! Over 2.5M+ matches played already and millions more to come. To everyone who's been winning 'chips, sharing highlights, showing off their squads and of course hitting us up with feedback for NBA THE RUN -- THANK YOU. Much love from our whole team -- the 18 devs at the studio, our partners. We're going to keep grinding to make the game better every day. More news on what's coming next week.This RUN never stops.