Mixtape
Mixtape
Mixtape est un jeu d'aventure développé par GumshoeJump et publié le 22 juin 2018 sur PC (Microsoft Windows). Réalisé avec Unreal Engine 5, ce titre est un fangame anglais de Yume Nikki conçu pour la Dream Diary Jam 2 à l'aide de RPG Maker 2003. Le joueur incarne Fenrir, un Jackalope qui reçoit dans une lettre de son « frienemy » Faffy une mixtape lui permettant d'explorer un autre monde lorsqu'il l'écoute. La presse a salué l'expérience, comme en témoigne IGN qui qualifie le jeu de « délice musical du début à la fin » et estime qu'il « fixe une nouvelle norme pour les récits d'apprentissage dans les jeux vidéo ». Certains joueurs sur Metacritic recommandent de découvrir le titre pour se détendre avant de dormir, tandis que d'autres expriment leur incompréhension face aux critiques négatives en parlant d'une « expérience incroyable du début à la fin ». Mixtape affiche un score de 88 sur Metacritic et de 87 sur OpenCritic, pour une note agrégée de 87,50.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« A musical delight from start to finish, Mixtape sets a new standard for coming-of-age stories in video games and does so with a masterful sense of style. »
« Mixtape is an immersive game as you follow Rockford, Slater, and Cass on the last night of High School. Spanning the highs and lows of the evening, the game’s Mixtape includes music from Devo, Iggy Pop, Lush, The Cure, and more. A full game you can complete in a 4-6 hour span with an hilarious, emotional story that will leave many in tears. If you’re a fan of 80s and 90s nostalgia, Ferris Bueller’s Day Off-style cutaways, and an ode to outcasts, you’ll enjoy Mixtape. »
« Mixtape is a coming of age tale that hits all the right notes from beginning to end. While it's a short game that you might only play once, that does not take away from how special the journey is along the way. Witty, hilarious writing, incredible voice performances, gorgeous art direction, and consistently creative gameplay beats are paired with a flawless soundtrack that serves as the backbone for every single scene perfectly in a '90s period piece that knows exactly what to drive home. The result is a wholly unique gaming experience that's loaded with nostalgic charm, great humor, and many poignant moments that will make you reframe how you think about your own personal memories of youth. I cannot recommend it enough. »
« Beethoven & Dinosaur's Mixtape is a deeply nostalgic, coming-of-age masterpiece that beautifully captures the emotional weight of three friends facing their last day of high school. Through its inventive gameplay, stop-motion-inspired visuals, and stellar soundtrack, it delivers a profound and unforgettable experience about growing up and the bittersweet nature of goodbyes. »
« Mixtape is a tribute to "the best years of your life." It combines authentic nostalgia for being young, with witty commentary on how life doesn't actually end just because you didn't have a Hollywood-style last night in town. The game's use of music is pitch perfect, and heavily contributes to Mixtape being one of the best coming-of-age games of the modern era. »
« Mixtape’s style, soundtrack and unique storytelling flair all combine to elicit feelings both new and long forgotten. Simple moments make you appreciate life for what it is: a continuous evolution rather than a static state of being. Our adolescent selves relished in that freedom, and Mixtape seeks to recapture the magic. »
« An example of games as art with the polish and sheen to achieve mainstream acceptance, Mixtape is a pitch-perfect slice of nostalgia that remembers that maybe it's not the time we miss, so much as our ability to appreciate a part of what could make said time special. »
« Mixtape is one of those games that leaves a lasting impression and reminds you of your own experiences growing up, featuring excellent music throughout. »
Avis des Joueurs (Metacritic)
« Mixtape é aquele game pra jogar antes de dormir, pra relaxar. Pra zerar rapido. Simples, porem com uma história legal. »
« don't get the hate. incredible experience from start to finish. check it out. »
« 90'ların amerikalı bebelerinin nostaljik duygularını sömürmek için yapılmış bir oyun oynanış anlamında bir şey sunduğunu görmedim güzel bir hikaye sunduğunu da görmedim »
« Fini Mix Tape sur Series X. (je pense en 3-4h environ) Alors autant la narration, la mise en scène et la bande son sont excellentes, autant en terme de "jeu vidéo" c'est vraiment au ras des pâquerettes. Il y a quelques mini jeux sans grand intérêt et sans réel gameplay. C'est vraiment plus un "dessin animé" un peu interactif, qu'un véritable jeu vidéo. Je comprends qu'on puisse aimer l'aventure parce que les personnages sont attachants mais franchement les développeurs n'ont vraiment pas cherché à se fouler pour le côté jeu. Du coup, j'ai du mal à comprendre la folie des testeurs et autres influenceurs qui ont crié au jeu de l'année... Un jeu parfait sur le gamepass, mais que j'aurais du mal à justifier à l'achat. »
« A little gem that tells a simple yet moving coming-of-age story. The gameplay is light and minimalist, yet still manages to surprise. The audio and soundtrack are magnificent. »
« Magnífico, épico, melancólico y música brillante. Recuerdos y adolescencia en un mismo juego »
« Mixtape clearly wants to be a sensitive, nostalgic, and generational story about adolescence, growing up, and the emotional power of music. On paper, the concept had real potential. In practice, however, the result feels more like an overconfident interactive music video than an actual video **** one undeniable strength is its soundtrack. The music selection is strong, memorable, and often well integrated into the gameplay. Some sequences understand how to combine music, visuals, and movement in a way that creates a clear artistic identity. At this level, Mixtape does have something. You can feel that the game wants to build its emotion around songs, memories, and teenage melancholy. Unfortunately, that is almost the only element that truly **** a game, Mixtape is extremely weak. The mechanics are poor, the interactivity is minimal, and several sequences feel like they are simulating gameplay rather than actually offering it. The issue becomes obvious when the game pretends the player has to dodge obstacles, choose a direction, or control a path, while the real impact of those actions seems almost nonexistent. When a level can continue, or even be completed, with little to no meaningful input from the player, it becomes very difficult to call the gameplay satisfying.This is where the game fails the hardest: it confuses presentation with game design. Being contemplative is not a problem. Being narrative-driven is not a problem. But asking the player to hold a controller just to give them the illusion of participation, without any real mechanical depth behind it, quickly becomes frustrating. Mixtape wants to make the player feel something, but too often forgets to give them something meaningful to actually play.Even its direction, which is clearly intended to be one of its biggest strengths, ends up showing its limits. The game constantly relies on stylish shots, “cool” sequences, slow motion, musical set pieces, and moments meant to feel poetic. But after a while, much of it feels forced. By trying so hard to be touching, rebellious, and visually striking, Mixtape often feels like it is chasing the image of a coming-of-age indie film without having the writing or gameplay needed to support **** character writing is not convincing either. Rockford and his friends are supposed to carry the emotional weight of the story, but their dialogue, behavior, and relationships often feel more like written intentions than truly memorable characters. The game wants to talk about youth, freedom, friendship, and the transition into adulthood, but it does so with a heaviness that regularly breaks the authenticity it is trying to **** treatment of the time period is also problematic. The game tries to evoke a retro adolescence strongly shaped by an ‘80s-inspired atmosphere and musical culture, but it sometimes brings in themes, dialogue, and relationship dynamics that feel much more contemporary. The issue is not the presence of modern themes or different kinds of relationships, but the way they are integrated. They do not always feel natural within the tone and period the game is trying to portray. As a result, the story sometimes feels caught between retro nostalgia and modern concerns, weakening its overall narrative coherence.Visually, the game has a recognizable art direction, but that is not enough to hide the lack of substance as an interactive experience. A beautiful image does not replace good mechanics. A great song does not automatically turn a passive sequence into a memorable gameplay moment. And an artistic intention, however sincere, does not justify such a lack of depth in the actual game **** sliding sequences perfectly represent the game’s main problem. They are designed as sensory, musical, and emotional moments, but they quickly become repetitive and mechanically empty. You understand what the game is trying to do, but what you mostly feel is what it fails to become: a strong interactive **** the end, Mixtape is a massive disappointment. Its soundtrack is excellent, and a few visual ideas may impress for a few minutes, but the game collapses the moment it is judged as an actual video game. It is too passive, too shallow mechanically, too satisfied with its own presentation, and too clumsy in its writing. Instead of offering a powerful coming-of-age journey, it too often feels like a pretentious interactive video that forgets the most important part of the medium: gameplay. »
« If there's a game that tell you the problem of modern gaming, well, this is the one. The unlikeable narcissistic characters, the non-sense story, the amount of parts where you actually do something, everything is a joke. This isn't a game, it's an "interactive" movie that it's just dumb and insulting. And guess what, all the critics all love it. I wonder why. »