Magic Pen
Magic Pen
Magic Pen, édité par BubbleBox, est sorti le 4 avril 2008 sur navigateur web. Le jeu invite le joueur à utiliser la souris pour dessiner des objets, à condition de ne pas tracer à l'intérieur d'autres objets, et à former un cercle en maintenant le bouton gauche enfoncé. Il est possible de relier deux objets grâce à des punaises et des charnières. La durée de la campagne principale est estimée à quinze heures. L'accueil critique s'est révélé contrasté : Gamer's Pulse a salué l'une des meilleures surprises de l'année, mêlant stratégie, imagination et narration colorée, tandis que GameReviewer a noté que la présentation parfois trop mignonne se fait oublier devant des options de personnalisation généreuses. Certains joueurs sur Metacritic ont qualifié le titre de joyau caché avec un système de combat au tour par tour original, mais d'autres l'ont jugé franchement mauvais et ennuyeux dès les premières minutes.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« One of the year's best surprises, offering a wonderful mixture of strategic gameplay, imagination, and colorful story telling. »
« If you can grin and bear the sometimes overly cutesy presentation, you'll find a game with more options for customization than us lowly gamers deserve (and besides, you can make some disgusting doodles as compensation). »
« A lot of fun and allows you to create and design the doodle of your dreams. While the gameplay itself is shallow, the doodling is as deep as the ocean. »
« The only title in recent memory that successfully combines adventure, role-playing, arena battle, and paint programming into one huge amalgamation of entertainment. Come to think of it, it's probably the only game to create such an arrangement. »
« If you ignore Magic Pengel, you’ll be missing out on a wildly original concept that allows you to draw and bring to life characters straight from your very own imagination. »
« May be a bit over a very young child's head, but much older than that and the combat system of the game may make them lose interest in it when they realize they can't assign skills. »
« The drawing system is brilliant - simple sketches transform with ease into wonderfully animated creatures. [June 2003, p.50] »
« Therein likes Magic Pengel's beauty... it's the fact that you can bring to life almost <I>anything</I> you imagine. [June 2003, p.106] »
Avis des Joueurs (Metacritic)
« Hidden gem. A unique, turn-based RPG where you create 'doodles' to fight in a very simple rock-paper-scissors style combat system, similar to Pokemon. You fight battles to earn color to draw more doodles. Different colors give different elemental powers and strengths. You can buy doodles from some of the people in town, or make them all yourself. The doodling system is simple and very flexible, if you have the resources to draw something, it can be drawn. The plot is very simple, but something about the locations, the art style, and the simple plot work very well together. The innocence of the entire game gives it a very nice charm, and the conclusion to the plot was satisfying. The game is short for an RPG, about 15 or so hours to beat the main plot. However, there's a fun 2-player mode where you can battle doodles from two separate save files, and post-game you can still create doodles and enter tournaments, giving the game some longevity. If you can track this game down, you should definitely give it a try, it is by far one of the most unique experiences you could have on any console. Also yes you can draw a giant **** monster and fight with it. »
« This game is just terrible. I mean, the first few minutes of the game is just plain stupid and boring. The gameplay is as stale as anything. It's basically an over-glorified rock paper system, and the customization is cool, but if you have no interest in the game then customization is bad. I don't understand this game at all, and it's terrible, just plain TERRIBLE »